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    Stuido HENK chair

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    • ntxdaveN Offline
      ntxdave
      last edited by

      Interesting - nice results. One thing I do notice though; it looks like there is a slight shadow on the seat of the chair but none on the floor or wall. Am I seeing things?

      Wish I could use it with 2020. I also think it would be neat if they could team up with the Twilight Render team. Fletch and Chris are a great support team, πŸ‘

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      • majidM Offline
        majid
        last edited by

        The light source is an HDRI image. That is why the shadow is subtle and soft and fades as it goes far from the object.
        I also wish they could join. I personally "have lived" with KT and TR...I feel they are part of my life (and me).

        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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        • ntxdaveN Offline
          ntxdave
          last edited by

          @majid said:

          The light source is an HDRI image.

          Is that the brick wall or can you share the HDRI?

          Someday I hope to get back to this stuff. πŸ˜„

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          • majidM Offline
            majid
            last edited by

            I am far from my laptop know, but used one of the HDRIs provided within the Rayscraper (i believe they are from Polyheaven)

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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            • L Online
              L i am
              last edited by

              Very nice work Majid in particula the soft furnish components. Would you mind showing the SU geometry please?

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              • majidM Offline
                majid
                last edited by

                I already have shared the model on 3Dwarehouse. Plz let me know if there is a problem downloading it.

                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                • pixelcruncherP Offline
                  pixelcruncher Extension Creator
                  last edited by

                  Very nice render! I'm going to collect some renders next week for my website (http://www.rayscaper.com). Are you okay if I share it, of course, with proper credit?

                  Regards,
                  Thomas

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • majidM Offline
                    majid
                    last edited by

                    Thanks Thomas for your compliments,
                    For sure, it is okay.

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                    • majidM Offline
                      majid
                      last edited by

                      Another render, I guess this has a better harmony.


                      3.jpg

                      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                      • majidM Offline
                        majid
                        last edited by

                        If it is possible to have a "scrubby zoom" within the render view?
                        How may I create frosted glass and foliage? Do you mind adding "templates" instead of material settings for lazy people like me, plz?
                        What about "hair and fur" for grass?
                        Are those "checker" textures needed?
                        Do you mind please re-mapping | or re-scaling some adjustments such as normal-map or camera focus (Lens radius) strengths? they are too strong now.

                        My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                        • pilouP Offline
                          pilou
                          last edited by

                          Some enhances πŸ˜„
                          Free Krea

                          https://images2.imgbox.com/de/1b/2FlXinZe_o.gif

                          https://images2.imgbox.com/a5/73/K7HgxETE_o.png

                          Free Vizcom

                          https://images2.imgbox.com/cf/40/0l9wIW99_o.gif

                          https://images2.imgbox.com/cd/e7/gheMd6e8_o.png

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • pixelcruncherP Offline
                            pixelcruncher Extension Creator
                            last edited by

                            @majid said:

                            If it is possible to have a "scrubby zoom" within the render view?
                            How may I create frosted glass and foliage? Do you mind adding "templates" instead of material settings for lazy people like me, plz?
                            What about "hair and fur" for grass?
                            Are those "checker" textures needed?
                            Do you mind please re-mapping | or re-scaling some adjustments such as normal-map or camera focus (Lens radius) strengths? they are too strong now.

                            Hey Majid,

                            Thanks for the inputs.

                            What is "scrubby zoom", could you explain or point me to some documentation from another engine?

                            I feel your pain, I will provide a materials library so you can drag and drop example materials and then tweak them to achieve the look you want. It's very high on my TODO list as well.

                            One way to create frosted glass is via the Disney material. Increase the roughness for a more frosty look, set the specular transmission all the way to 1.

                            SketchUp_CZfuYNWfls.png

                            frosted-glass.png

                            The quickest way to create some foliage right now is to put texture on a plane, and use the same texture for opacity. Like for example below, is that what you were looking for?

                            foilage.png

                            SketchUp_CZfuYNWfls.png

                            A hair & fur material isn't planned yet for the first 1.0 release. I have to draw the line somewhere.

                            You don't like the checkers πŸ˜› - I'm not an artist, so I use them myself often to quickly create some background or ground plane texture. I like glass spheres on checkerboards!

                            I made notes to remap the lens radius / normal map ranges. Are you having issues getting it right after picking for focus?

                            Regards,
                            Thomas


                            SketchUp_CZfuYNWfls.png

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              For vegetation you might want to team up with the Skatter plugin (Lindale).

                              Again, it would be neat if you could team up with the Twilight Render team. Chris and Fletch are excellent guys. Your product is looking pretty darn good and they were trying to come up with an updated version of TR but are stepping aside so your team and theirs might be able to combine for a superior product.

                              At some time in the future it would be neat if a render product could publish your renders on a format that would allow them in full 3D format so that viewers could see them in full 3D (rotate, zoom, and navigate). πŸ˜„

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