Thanks, Liam
Im not much of a cinematographer but it's always fun to use UE's sequencer to put together some shots as well.
Posts
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RE: SketchUp → UE5 → Two Years of Pouring Concrete
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RE: Sketchup and Miniature Modelling STLs
I've been using blender as a catch all for 3d file formats.. a complicated mesh can get cleaned up in blender or simplified and export as a .dae into SU. I do this with OBJ's all the time
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RE: High resolution satellite maps needed
BlenderGIS can get you pretty good images.. you do need an API key to get set up but it's all free and you can even generate 3d geometry based on the elevations in the satellite images.. it tiles in blender so you the more you zoom the better the image quality to a point.
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RE: Export Sketchup Model into Revit
Hey Jessica, I've had luck with both the cad formats dwg and dxf... IFC is probably the best option for SU to Revit though.. you have to create a project and import it in my experience and Revit handles it more like a family than a revit model.
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RE: Many projects
Thanks, sure beats trying to model by hand.. it looks like you are using an image file as a floor plan reference.. how do you get your scale set with images?
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RE: SketchUp → UE5 → Two Years of Pouring Concrete
For me UE feels almost infinite.. I can do more than static images or videos. With UE being a game engine, I can create a virtual environment and stream it to a client or do virtual walkthroughs. TM has always felt a bit like UE lite but is far easier to pick up and produce quality work than UE. Lumion feel the same way to me they are all tools in the toolbox TM and Lumion are great for quick updates and interior renderings but UE is what I would use to land a big job. Cesium also works great in unreal engine giving me a great backbone for all of my projects.

I usually create a topo with my drone and either drone deploy or reality scan this gives me a 1-1 replica of the local site and Cesium essentially renders the rest of the world.. I try to stage my project in ways that make the whole world feel built out but in reality it's just a localized area. I use PCG volumes to create the trees and forest environments and try to blend in the 2d satellite imagery from Cesium.
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RE: SketchUp → UE5 → Two Years of Pouring Concrete
Thanks, Mike! It's been a fun job. Alot of unique challenges. All of the walls and floors are all concrete. The site has been one of the biggest challenges. The slope is around 50% the retaining wall in the back is 34' tall with 86 helical piers drill 60'+ into the mountain.

The layout of this project was tough with the slope and organic shape of the house. We used a Trimble RI total station to set points straight from the model. Over nearly two years of forming and poring concrete the building corners finally met within 1/4''.

There is no wood framing on this project aside from the timber work. All of the timbers are white oak the longest one being over 37'.

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RE: Many projects
It's cool to see the scale of what you have been able to create with Meshi.. I started using it lately when I get thrown a curveball object that I just cannot model. A lighting designer sent me these glass beehives to put in a rendering. I would have spent hours trying to model something like this by hand

I was amazed at how well Meshi replicated these considering the organic shape and semitransparent materials.

So far I haven't been able to produce usable materials from Meshi.. But I wouldn't expect it to be able to handle opacity and emissive materials.


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SketchUp → UE5 → Two Years of Pouring Concrete
This is a design build project I've been working on for the last two-three years. I created the conceptual model in Sketchup and the plans were drafted in CAD. The Sketchup model was tuned up to match the plans. I then exported the SU model to Unreal Engine 5 via datasmith live link.

The local topography was generated using a drone to create a photogrammetry site mesh. I import the site into SU as a .dae and line up ground control points with reference points in the model.

The background topography was created using cesium and is geolocated with the house. This simulates the views and lets clients see what the views will be.

The SketchUp to Unreal workflow is one of my favorites. Datasmith's live link is great for quick edits to geometry and SU's ability to apply materials on a per-face basis rather than per object allots for great detail like adding end grain materials to timber beams.

This project has been fun it's been about two years of pouring concrete and roughly three year since the design kicked off.
We use a separate model in Sketchup for referencing the timber and steel for fabrication.

I've sort of developed my workflow in isolation and created my own system and tools. I'm curious to see if anyone else is using sketchup and Unreal.