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    SketchUp → UE5 → Two Years of Pouring Concrete

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    • L Online
      Luke147ll Newcomers
      last edited by

      This is a design build project I've been working on for the last two-three years. I created the conceptual model in Sketchup and the plans were drafted in CAD. The Sketchup model was tuned up to match the plans. I then exported the SU model to Unreal Engine 5 via datasmith live link.

      Screenshot 2026-03-28 212224.png

      The local topography was generated using a drone to create a photogrammetry site mesh. I import the site into SU as a .dae and line up ground control points with reference points in the model.

      GNBC_lake_original.jpg

      The background topography was created using cesium and is geolocated with the house. This simulates the views and lets clients see what the views will be.

      GNBC_entry_original.jpg

      The SketchUp to Unreal workflow is one of my favorites. Datasmith's live link is great for quick edits to geometry and SU's ability to apply materials on a per-face basis rather than per object allots for great detail like adding end grain materials to timber beams.

      GNBC_jobsite.jpg

      This project has been fun it's been about two years of pouring concrete and roughly three year since the design kicked off.

      We use a separate model in Sketchup for referencing the timber and steel for fabrication.

      Screenshot 2026-03-26 171436.png

      I've sort of developed my workflow in isolation and created my own system and tools. I'm curious to see if anyone else is using sketchup and Unreal.

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      • Mike AmosM Offline
        Mike Amos
        last edited by

        I was at one stage but not for a while, events took precedence which is how life goes but maybe when stuff settles down I might go again.
        That is a great project and looks like it took a lot of doing.

        Very nicely done, Sir.

        Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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        • L Online
          Luke147ll Newcomers
          last edited by

          Thanks, Mike! It's been a fun job. Alot of unique challenges. All of the walls and floors are all concrete. The site has been one of the biggest challenges. The slope is around 50% the retaining wall in the back is 34' tall with 86 helical piers drill 60'+ into the mountain.

          Screenshot 2026-03-29 114000.png

          The layout of this project was tough with the slope and organic shape of the house. We used a Trimble RI total station to set points straight from the model. Over nearly two years of forming and poring concrete the building corners finally met within 1/4''.

          Screenshot 2026-03-29 114102.png

          There is no wood framing on this project aside from the timber work. All of the timbers are white oak the longest one being over 37'.

          Screenshot 2026-03-29 120618.png

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          • L Offline
            L i am
            last edited by

            Very nice indeed Luke. What advantages did UE have over TM that you found

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            • L Online
              Luke147ll Newcomers
              last edited by

              For me UE feels almost infinite.. I can do more than static images or videos. With UE being a game engine, I can create a virtual environment and stream it to a client or do virtual walkthroughs. TM has always felt a bit like UE lite but is far easier to pick up and produce quality work than UE. Lumion feel the same way to me they are all tools in the toolbox TM and Lumion are great for quick updates and interior renderings but UE is what I would use to land a big job. Cesium also works great in unreal engine giving me a great backbone for all of my projects.

              Screenshot 2026-03-29 204650.png

              I usually create a topo with my drone and either drone deploy or reality scan this gives me a 1-1 replica of the local site and Cesium essentially renders the rest of the world.. I try to stage my project in ways that make the whole world feel built out but in reality it's just a localized area. I use PCG volumes to create the trees and forest environments and try to blend in the 2d satellite imagery from Cesium.

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              • L Offline
                L i am
                last edited by

                Very good explanation Luke, thank you👍 👍

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                • L Online
                  Luke147ll Newcomers
                  last edited by Luke147ll

                  Thanks, Liam
                  Im not much of a cinematographer but it's always fun to use UE's sequencer to put together some shots as well.

                  1 Reply Last reply Reply Quote 1

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