Sketchup and Miniature Modelling STLs
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@Dave-R Yeah, found the options not long after posting that reply, so bit of a face palm there.
Skimp is bloody expensive though, for what it does, $299usd for a lifetime. Bit steep
Will upload the .skp file here
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You have the Softening/Smoothing set ridiculouslu high for what you're modeling.

Select all of the edges and set the angle to 20°.

There's a lot of unneeded triangulation in the model due to the face it starts from a .stl file. That's what .stl files are.BTW, if you plan to 3D print the other thing in your model you'll need to correct the face orientation. There should be no exposed back faces (shown in blue). The back faces are all to point at the print media. White front faces are toward air.

You also have some other issues to repair before it is 3D printable.

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@Dave-R Thanks for that. For some reason the edge softening option is greyed out, so probably why i hadnt try to adjust it before.
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So, the importing of a STL in meters definetly helped the editing process, however i have found that when i exported the new model as a STL in stayed in its new scaled up version.
I tried this with chitubox, importing the newly created STL and the object was enormous.
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@Grizzly256 did you change the SketchUp model units to meters before exporting the .stl file?
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@Dave-R No, i kept them to millimeters. I will try that now.
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@Grizzly256 said in Sketchup and Miniature Modelling STLs:
No, i kept them to millimeters.
I did include that information a couple of days ago.
@dave-r said in Sketchup and Miniature Modelling STLs:
Set model units to meters and leave the model at the larger size.
What happened when you export after setting the model units to Meters?
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@Dave-R said in Sketchup and Miniature Modelling STLs:
The alternative is to do what it does manually
Or maybe just use the free Universal Importer, which is perfectly compatible with Sketchup Make 2017 and it also include a robust decimation functionality powered by the MeshLab engine?
Universal Importer | SketchUcation
3D SketchUp Community for Design and Engineering Professionals.
(sketchucation.com)
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I've been using blender as a catch all for 3d file formats.. a complicated mesh can get cleaned up in blender or simplified and export as a .dae into SU. I do this with OBJ's all the time
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