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    ⚠️ Attention | Having issues with Sketchucation Tools 5? Report Here
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    • Same result with Vray?

      Hello,

      I've discover this web site and would like to know if any one knew how to do this kind of rendering (cut plan form above) http://www.plans-3d.com/plans-3D-maisons-appartements/ and the rendering of the house are the quality I want to get.

      After searching for some plugin for Sketchup I found out that Vray could be a great option!
      I read this topic http://sketchucation.com/forums/viewtopic.php?f=322&t=51201 and other one in order to try to see a bit more clearly which one to choose.

      Does any of you have experience with all the plugin possible like Maxwell, Kerkythea, etc... and could bring me some insight to achieve this kind of result I would like to reach?

      Thank you for your help.

      Cheers,

      Loy

      posted in V-Ray render plugins extensions
      L
      loyflut
    • RE: To much faces!!

      @dave r said:

      Here's a shiny version of the ring rendered in KT. And with the hidden geometry from SU.


      http://farm7.static.flickr.com/6223/6318648290_530026a3b2.jpg

      http://farm7.static.flickr.com/6218/6318729066_1346920500.jpg

      No facets at all.

      So maybe it is your export type contributing to the problem. On the other hand, maybe it's the renderer. If you were using KT, you'd have been done days ago.

      Hello Dave R,

      Thank you to for showing me that the model is not that bad.
      I agree with you, but more on the fact that If I knew better my tools It will probably be done days ago.
      But as I'm kind of beginner, in both, SU and Keyshot I'm still wondering around and finding my way with this them.
      The problem is that I don't want to change again for the rendering softer, maybe I should, but for now I'm trying to get better at this one and see how things goes. Is KT easy as Keyshot to use? never heard of this one before but your renders are really good.

      I keep trying to find the right solution..

      Thank for your help.

      posted in SketchUp Discussions
      L
      loyflut
    • RE: To much faces!!

      @dave r said:

      I don't know about Keyshot but here's a quick and dirty render in Kerkythea. This is from the ZIP file posted on the first page.


      http://farm7.static.flickr.com/6044/6317912453_b8c8b5cd4a.jpg

      I scaled the material up so it doesn't repeat so obviously since it isn't seamless and I applied it as a projected material. It's clearly got some issues on the edge but I was mostly interested in your faceting issue. I can't see any faceting at all. Maybe you need to look at Keyshot instead of SketchUp to sort out the facets problem.

      You might be right. I'm gonna join a Keyshot forum and dig in this direction.

      But you render is perfect and no faceting issue.

      But I've been trying again and found out that the model you have was exported in .3ds and this file doesn't work properly (faceting) but I export it again in .obj and it's so so working still problem with some detail that doesn't appear and some faceting issue, still there but lighter.

      posted in SketchUp Discussions
      L
      loyflut
    • RE: To much faces!!

      Ok thank you for this tip I didn't know how to do this segment number change before.

      Yes as you told me, I indeed group my object on my previous tries. But it's still the same problem many facets!

      And do you have any clue why SU shut down when I use the plugin UV mapping, do you think it's from my SU install or just the plugin?


      Capture d’écran 2011-11-06 à 14.11.54.png

      posted in SketchUp Discussions
      L
      loyflut
    • RE: To much faces!!

      Hi everyone,

      So I've try all your advices and some stuff are solved and some other bring questions.

      For the of the use UV mapping plugin it's work really well.... but just once. After It crash SU 90% of the time, whish is sucks.
      Is it the plugin or my SU, don't know.
      But the result is much better.

      I've remodel the curve (profil) in different ways.

      -In Illustrator first, but the number of segment is supper high so I guess it's not the best solution and I get some hole when I use the function follow me (I think it's due to the high nub or segments).
      -Then I try directly in SU, not using the function arc to not have high poly as Gaeius you advise me, but instead I try to draw it with the pen tool...
      I 've aslo try to use the previous curve (the one with the high poly arc) to keep the exact same path but I don't, couldn't find a way to break this arc and have it in segment. If you know how to do I'm interested.
      -For the option follow me, there is something I don't get then. Dereeei advise me to "reduce the number of edges for the circle you used in Follow-Me operation" so if it's not necessary to increase the number of segment in the circle, how then I will not be able to see this faces in my rendering in Keyshot or even SU?
      -For the rendering in Keyshot I've try to lower the number of segment in the circle, to smooth the object too and to group the object, but it's still the same problem, facets. all over 😞 ???

      I don't know if you have any Idea or advices but they are welcom if you have time.

      Thank you anyway for your help till now.

      Have great day!

      posted in SketchUp Discussions
      L
      loyflut
    • RE: To much faces!!

      OK thank you for your answers.
      I'm gona tray all the advices you gave me and remodel my project and I will come back to you if I have a problem or at least to let you know what's the result!

      posted in SketchUp Discussions
      L
      loyflut
    • RE: To much faces!!

      @gaieus said:

      Yes, that's true but on the narrower sides, those two (unexploded) arcs are really heavy. Well, anyway, your model... 😄

      As for the texturing: use that plugin I suggested and apply cylindrical mapping (spherical would also work I guess). But your material is a rather repeating one in any case so I would use something better.

      With reversed faces (see TIG's comment) and a texture that shows UV mapping better (and spherical mapping applied) it would look something like this (you need to "lay it down" for the plugin to work properly)

      Are you talking about this 2 (see pic) sides, Should I explode them in order to make my model lighter and easier to manipulate?


      Capture d’écran 2011-11-04 à 16.11.11.jpg

      posted in SketchUp Discussions
      L
      loyflut
    • RE: To much faces!!

      Hi TIG,

      Yes it will be a small object.
      So small detail are important to me.
      I use keyshot to render my objects and I see so many little faces that I don't know how to do.
      As I want to make a realistic rendering.
      And when I want to apply a texture it's like in SU, not anymore smooth. Texture is not applied on the object but on every faces of the object which is a pain to understand where the problem is to be able to solve it...
      Image is from Keyshot.


      Capture d’écran 2011-11-04 à 16.11.11.png

      posted in SketchUp Discussions
      L
      loyflut
    • RE: To much faces!!

      Hey Gaieus,

      The problem is, when I apply the material to the object I don't see one large surface corresponding to the image I apply it to, to look like the material I choose (concrete).
      As you can see in one of the picture up in post I have strap but not a large surface..

      I don't know where is my mistake here?

      What you mean by it's high poly, to many surface?
      If so, I want a smooth object so I increase the nub of side for the circle, I found that I always had this facetting problem in my final render. And it's not very nice when you want a clean round surface.

      posted in SketchUp Discussions
      L
      loyflut
    • RE: To much faces!!

      @unknownuser said:

      @dave r said:

      Why don't you just upload it in the forum?

      it's over 4MB.

      Yes, it's just a bit to big 4,7 Mo..
      So I understand now

      posted in SketchUp Discussions
      L
      loyflut
    • RE: To much faces!!

      @dave r said:

      Why don't you just upload it in the forum?

      I've tried again but it didn't work or I don't do it correctly.

      posted in SketchUp Discussions
      L
      loyflut
    • RE: To much faces!!

      Yes, it didn't work right away so I edit my post and upload the file from speedy share.
      So he must work now.

      posted in SketchUp Discussions
      L
      loyflut
    • RE: To much faces!!

      Here we go with the model.

      So, in the profile pic, I think the problem is from the points on top of the shape the curve part.

      I've try to DL the files with the upload attachment option, but didn't work.
      So you can dl it form here http://speedy.sh/UvJJE/Ring-a.skp

      posted in SketchUp Discussions
      L
      loyflut
    • RE: To much faces!!

      Hi Dereeei,

      I joint pictures of the object.
      On is the profile of the curve and we can see that the bottom corner are made with the tool arc and attached to a circle modified with the tool scale.

      I don't know the difference btw paint and textured. I just go to the colors palettes and then textures and apply a texture I upload in my list.

      I smooth the edges to, till 19 and the black line disappear.


      Close up with geometry turn on.png


      Profil.png

      posted in SketchUp Discussions
      L
      loyflut
    • RE: To much faces!!

      Hello Dave R,

      Thank you for your answer.

      So I've tried it and just the black lines disappear, but the surface itself is still plenty of small faces/rectangle that don't make a great smooth surface as i would like.

      Don't know what to do...

      posted in SketchUp Discussions
      L
      loyflut
    • To much faces!!

      Hello everyone,

      I have a little problem I don't know the way to solve it.
      I've made this kind of ring (see img) but when I want to apply the material the outside part is divided in many little strip and the material is not continuous while in the inside it's clean and continuous.
      I would like to know if there is a way to make a clean surface without this tiny stripes for the render to be as realistic as possible?

      Thank you for your help.

      Regards,

      Loy


      Capture d’écran 2011-11-04 à 11.36.37.png

      posted in SketchUp Discussions sketchup
      L
      loyflut
    • RE: [Plugin Library] LibFredo6 - v15.5a - 08 Oct 25

      Ok, that's all working.

      I don't know why but I tough the all file would not go by it self in the plugin directory, that was my mistake.
      Now I just have to learn how to use them and create great product.

      Thank a lot Fredo for your precious help.
      The tools you develop are just super important and super efficient.

      Thank you so much.

      posted in Plugins
      L
      loyflut
    • RE: [Plugin Library] LibFredo6 - v15.5a - 08 Oct 25

      Hi,

      John,
      No i don't have any working plugin yet.
      So here the first screenshot where I put all of them.
      I don't think I should put it here (second screenshot)

      Fredo,
      Yes I use SU pro 8 (I copy/past from the first post you give 😳 )
      So Where should I put LibFredo6 ?
      No I don't see LibFredo6 settings in my menu, I don't get what to do btw LibFredo6, and 000_AdditionalPluginFolders or even FreeScale....
      Sorry guys I'm a waist of time...

      Thank your help


      Where I put all the plugin


      2nd shot

      posted in Plugins
      L
      loyflut
    • RE: [Plugin Library] LibFredo6 - v15.5a - 08 Oct 25

      Hello Fredo6,

      I'm on Mac running OS X Snow Leopard and I've DL all your files and don' manage to install it properly despite I've been following your advices on the .pdf or this web site.
      I don't know exactly what's wrong with what I'm doing but it's not working...
      libFredo6.rb and libFredo6.pluging are in the right (I think) directory "Macintosh HD/Library/Application Support/Google SketchUp 8/SketchUp/plugins"
      I've DL 000_AdditionalPluginFolders.rb and put it in this directory "Macintosh HD/Library/Application Support/Google SketchUp 7/SketchUp/plugins" but same same, it's not working.

      Basically I'm a bit lost and would love to find the solution to make it work.
      This tools looks amazing to use and make the work so much easier.

      If any one as a idea I will be pleased and really thankful.

      posted in Plugins
      L
      loyflut
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