Thanks Graig.
Wow, input straight from the Sketchup team, I feel honoured.
Sketchup works well for me and you are right: some things (people, trees) are better done in Photoshop.
Except for placing cars. Because of the specific viewpoints, I prefer 3d cars over Photoshop drop ins.
I will keep on using Sketchup (despite some difficulties I experienced in terms of editing speed) as much as I can.
Hopefully some workflow improvement can be done in SU6 towards 'heavy duty' modeling? For instance the ability to assign layer sets (configuration of visible layers) so you can e.g choose quickly layer set 1 that shows layer x, y and z, While layer set 2 shows layer u,w,w en z.... These kind of things would make Sketchup even more suitable for rendering jobs. And of course multicore support would be great to have too 
I just mention these things because I have to take the opportunity now that a Sketchup team member is watching. 
Posts
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RE: Visualisation SU+Maxwell+Pshop
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RE: Visualisation SU+Maxwell+Pshop
Thanks Rob. That is looking better indeed.
I appreciate this kind of input very much!
I want to learn as much as possible about post 'enhancing' images as I feel this is very important towards the client.
Actually, i still have to put the final images on CD-rom for the clients, so I can still try to 'enhance' them before handing them over.Your method is used in the next image (same patio view as before but with photoshop content added).
Is this better than the previous one? ...the scrubs in front seem to be quite dominant...BEFORE

AFTER

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RE: Visualisation SU+Maxwell+Pshop
Thanks guys for the kind remarks.
I'll take up your suggestions for the next job (the cars,etc...)I rendered the patio view also using Podium . I didn't send this one to the client but honestly I like the contrast rich light of the Podium version over the Maxwell version.

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Visualisation SU+Maxwell+Pshop
Hi all,
This is a visualisation I did for another architecture firm.
I didn't design the building, just modelled and rendered it following the plans they handed me over.
All SU + Maxwell + Pshop for trees and grass.
I hope you like them.Cheers,
Kwistenbiebel




The last one is a Raw Maxwell shot without using Photoshop for extra trees.
Doing this model/render job learnt me to avoid using 3D trees and shrubs and instead adding them in Photoshop because they are much easier to alter when the client wants them differently.
thanks
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RE: Teaser or not teaser ?
Mighty cool feature !
This would be great for placing dummy components of trees around a plot and replace them with medium polysized trees just before rendering with your favorite render app...
And now if Google would make it possible to work with hi-poly files (multicore tech etc...you know), I'd be a happy man.
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RE: 1 more SU2KT
Hey Stu,
Nice image!Maybe a little tonemapping in post to bring out the light and details some more?
If you don't like it, I wil remove it at once
Keep up the good stuff...

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RE: Wellness center - wardrobes
super cool!!
Are those 'hanging ball chairs' a commercial product?
If so , could you point us to the manufacturers website?Thanks,
Kwistenbiebel
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RE: How to make volumetric light?
I think he is referring to particles in the air (dust,humidity,etc..), that cause refraction and reflection of light, thus causing the 'volumetric' effect (beams or cones of light).
Most of the time,volmetric light is 'mimiced' by modelers/render engines ,as the polycount of real particles can be troublesome.....
Cheers,
Kwistenbiebel -
RE: VRay Tests
Whenever your walls are vertical you have a 2 point perspective.
I know Sketchup has a seperate 2 point perspective option, but you can achieve an 'almost' 2 point persp. by just adjusting your viewport so the walls are vertically alligned.
For wide angle camera settings this sometimes is harder to achieve. -
RE: VRay Tests
@wadefuh said:
as a personal preference, i would change the renderings into 2 point perspectives rather than 3 point perspectives.
I agree. A plain 2 point perspective will be much better!
(as a note, i like these images already
).Also, the burnt areas around 'omnilights' are quite disturbing.
Very good renderings all together.
Cheers and keep'em coming

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RE: Lighting Plugin for Sketchup
@monsterzero said:
- I'd love to see your plugin do a global lighting pass using location and time settings.
exactly, that would be useful for animated mass modeling studies...
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RE: The creation
I love the sense of speed on that car image.
Groovy work hippie...and oh yeah: Yappy new year to you and 'yours'.Cheers,
kwistenbiebel -
RE: Web Dialogs and SkIndigo - made for each other...
I am simply stunned....This again is some super coding.
So Skindigo is getting this kind of professional GUI?
Amazing......Material assignment by just clicking a mat from your indigo mat browser. Cool

sliders for reflectivity etc....cool
Easy acces to presets (metal, plastic,etc...).(by the way, people should download the big avi to see all those nice details).
Great work Whaat! I think this will make a lot of people want to use the indigo-sketchup combo as the workflow seems superb!!!
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RE: Greeble plugin for Sketchup?
Hi Stuckon3d,
Good to see you on this forum as well man

I believe you just proofed that this kind of greeble concept can be very useful to Sketchup. -
RE: Greeble plugin for Sketchup?
I would love to have a greeble ruby !

It would make life much easier as you could 'hard model' bumps (stone walls,bricks, pavement, etc....)
That would render much better than just applying a bump map in your render engine...Would it be possible that the 'entropy' of the greeble can be somewhat controlled?
e.g columns and rows, random placement and rotating of elevated surfaces with fixed sizes, etc...I could see this evolve in a full blown ruby plugin that has lot's of possibilities in the architectural (and photoreal rendering) field.
Maybe combine it with an automatic bevel option? Just an idea...
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RE: High Poly count and Sketchup
I hope reworking the core to be 64 bit and multicore 'adapted' (not just 'compatible') is on the google team's task list.
And if it's not...I'll come over at Boulder and write it myself on top of their whiteboards :egrin:together: "We want high poly...we want high poly....we..."
:100k:
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RE: Sunflow experiments...
This looks promising.
Any insight on render times?
Are SU assignedtextures supported already? (couldn't figure that out from your explanation).I am of for a few days of vacation
so...Cheers and 'happy silly season'to all as Solo would state
,Kwistenbiebel
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RE: Lighting Plugin for Sketchup
Some quick questions:
Q1: Does this feature use texture baking?
And if so: are we able to export the new textures?
And if so 2: can we use the default 'pages' animations without extra calculating time?Q2: can it bake a physical sky ?
Q3: Can it be used with customised styles? (e.g without visible edges in rendering etc...)Cheers,
Kwistenbiebel -
RE: Books
thanks for those books ...I didn't have any night lecture left so these come in handy
