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    Recent Best Controversial
    • RE: Giving Maxwell another shot

      Hi Jeff ,
      Nice to see you here (I remember your appreciated input on Pushpullbar ages ago).
      I like your renderings and I second your opinion on the lack of 'beveling' capability of sketchup.

      Have you thought of copying your first post in this thread and pasting it in to a new thread in the Ruby section as a 'wish'?

      I would be very very very happy when a ruby wizard could make a 'one click' solution ruby for bevelling all corners on a selected object/group/component.
      My work using SU-Maxwell combo also suffers from the same lack of beveling.
      See example (all corners are way to 'hard edged', especially on those brick walls)


      view3.jpg

      posted in Gallery
      K
      kwistenbiebel
    • RE: Rendermatch Experiment

      Whaat you are really an amazing coder.
      You are making Skindigo the first SU render plugin that actually uses the SU photomatch option.
      Not even the commercial packages have this.
      This feature together with 'instancing' and 'multi uv material sets' is simply innovating in a SU2renderapplication.

      Way to go.....
      Please send your resume to Maxwell render, fry render and Vray for sketchup. Very Happy
      Certainly that last company (Asgvis-vray) could benefit from your knowledge to make a more 'logical' piece of software.

      Unfortunately I don't use Indigo as for some reason I don't feel confortable with the Indigo render screen GUI and the tonemap Violet app. I think it is the time gap between hitting 'render' and the actual start of the render process. Also Violet takes a little too much time to update it's screen. I would prefer some tonemap options before hitting render ('pre', 'post', exposure,gamma,reinhard,linear) and control of those parameters within the Indigo 'render screen' itself. Let's hope Onosendai finds the time to improve this workflow thing.
      For me personally, I want to be able to do quick 'test renders' that can be killed after some minutes to improve the scene and launch more tests in a quick manner...

      But I must say that the Skindigo export plugin however is really becoming state of the art. Cool
      It is clear that you are developing this from a 'users' perspective.....as all developers should.

      Cheers,
      Kwistenbiebel

      posted in Gallery
      K
      kwistenbiebel
    • RE: Pot Rod

      Am I the only one who sees that scaling is off ?
      ❓

      posted in Gallery
      K
      kwistenbiebel
    • RE: Pot Rod

      Oh I see....the guy actually has a seat in the bowl.
      Ok, you should keep that ! πŸ˜„
      You just have to scale up both the toilet as the man inside.
      Right now the toiet is scaled like a 'real' toilet, while it is intended to be bigger.It should at least be double size of current dimensions I think.

      posted in Gallery
      K
      kwistenbiebel
    • RE: Pot Rod

      Hi Marked,

      Light on the toilet is way richer then the first one. Perfect.
      Did you introduce the physical sky +sun to get it come out like this?
      I was expecting a guy 'sitting' on the vehicle though.
      Right now, certainly compared to the rest of the image, the 'driver' is scaled wrong.

      posted in Gallery
      K
      kwistenbiebel
    • RE: Pot Rod

      He he, nice idea!.
      How exactly do you get that shadow on to a HDRI?
      Is it by using some 'shadow channel' while hiding the ground face?
      Does such a channel render seperately from Maxwell?

      sorry for the curiousity..

      regards,
      Kwistenbiebel

      posted in Gallery
      K
      kwistenbiebel
    • RE: My home corner

      @majid said:

      did anyone tried another render of the model i posted?

      I think no one dares to compete with the images you made. πŸ˜†
      The athmosphere on both is amazing. Those curtains are alive !

      posted in Gallery
      K
      kwistenbiebel
    • RE: Garden

      I love all the green things in your image, ranging from the 3D shrub components to the clipmap trees and the clipmap grass.
      The grass must have increased file size a lot.

      You sure know how to populate a scene with vegetation realistically.
      Nice job!

      posted in Gallery
      K
      kwistenbiebel
    • RE: Cookie cutters

      Wow...Congratulations marked001! 😍
      She looks soooo sweet.
      You can be a proud father. πŸ‘

      Your best render by far πŸ˜„

      posted in Gallery
      K
      kwistenbiebel
    • RE: KT 2008 Echo Edition Teaser!!

      @Frederick,
      Sounds promising.

      By the way, I love the lawnmower in that 'KT echo' image you posted. It seems he has a sh*tload of work to do πŸ˜†

      posted in Gallery
      K
      kwistenbiebel
    • RE: SU 2 modo test

      Good to see you took the test Stinkie.

      I tried the demo some months ago.
      As a modeler it looked really complex to start and I got the feeling Modo is not really meant for architecture modeling (dimensions?). After some hours I gave up 😎

      I guess the ease of use of Sketchup has spoilt me...
      From what I have seen as rendered output, Modo seems to do a pretty fine job on rendering though...

      posted in Gallery
      K
      kwistenbiebel
    • RE: KT 2008 Echo Edition Teaser!!

      Looking good Jenu. 😎
      IES ligthing looks like a nice plus to Kerkythea.
      Any improvements in the pipeline (KT2008), regarding the 'biased' render methods and the physical sky ?

      posted in Gallery
      K
      kwistenbiebel
    • RE: Just a bit of messing around

      I agree.
      Simple and nice at the same time.
      The strong blue creates a nice athmosphere.

      (Something looks odd about the window though...it looks more like a poster.
      Maybe you could put more detail in to the window framing)

      Cheers,
      Kiwstenbiebel

      posted in Gallery
      K
      kwistenbiebel
    • RE: SU/Max/Photoshop

      He he πŸ˜„
      It reminds me of in game scenery in the adventure game series 'Myst'.

      I love it !

      posted in Gallery
      K
      kwistenbiebel
    • RE: Su vue

      Hi Sah,

      I must say that the render quality of Vue is quite nice...
      The light and shadows in that last image look great.
      Good job

      posted in Gallery
      K
      kwistenbiebel
    • RE: Bathroom revisited (Podium v1.5)

      @roger said:

      Kwisten, bowel problem?

      Sorry for my poor knowledge of English, but does bowel mean? 😳

      posted in Gallery
      K
      kwistenbiebel
    • RE: Bathroom revisited (Podium v1.5)

      Now I get it πŸ˜„

      posted in Gallery
      K
      kwistenbiebel
    • RE: ..kitchen..

      A good start Marked001...

      first I need to compliment you on your Sketchup output. That black and white really works well. Actually I like that much more than a textured SU model. Is it some special style preset?

      Second, I am sure this will end up as a great rendered image, as always.
      Are you going to introduce a subtle yellow to the floor and wall texture to gain a warmer feeling? Right now they look plain B&W...or maybe slightly warm tinted light could help as well.

      I love to see the resulting rendered image.

      posted in Gallery
      K
      kwistenbiebel
    • RE: ...just another foggy night...

      @unknownuser said:

      I love her pose...what do you suppose is on her mind....?...

      "...I wonder if I will look good on photo with my eighties clothes on... damn why did I put on those glasses... my hair is such a mess....oh well"

      πŸ˜„

      posted in Gallery
      K
      kwistenbiebel
    • RE: Bathroom revisited (Podium v1.5)

      Thank you sir πŸ˜„

      I thought I'd throw in some earlier on-site images of the real thing.
      The bathroom is finished some time ago, but due to circumstances I haven't been able to get in there afterwards to shoot photos of the finished thing.I should have done that when I was still supervising the works. 😒

      first shot:When you look closer you can see one of the earlier rendered images lying on the bathtub. πŸ˜† Showing the rendering to the contracters sure did help to explain what I was aiming for.

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/bluebadwerf2.jpg

      And another shot:

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/bluebadwerf3.jpg

      posted in Gallery
      K
      kwistenbiebel
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