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    • PLANT COLLECTION

      Hi people,

      I spent a vacation day on making a library of (pot) plant models.
      The individual models were originally obtained from the 3d Warehouse. I tried to improve their textures and colors (mostly desaturating them) so they can be used in your external render application.

      I tested these plants using PODIUM render.
      See my render results below.

      NOTE 1 : Some colors of the textures are altered within Sketchup. Some Render applications (for instance Maxwell) take the default colors of the original imported texture. So Maxwell users may have to change the texture colors in Photoshop before exporting.

      Here are the links to the models:
      PLANT COLLECTION PART 1: http://sketchup.google.com/3dwarehouse/details?mid=77e28ae7baeaf5d5e2ec5524ed185c34&prevstart=0

      PLANT COLLECTION PART 2
      http://sketchup.google.com/3dwarehouse/details?mid=a0796f0f56dc9bae2ec5524ed185c34&prevstart=0

      I hope you like them,
      ...If you do, please VOTE (rate) on 3d warehouse before downloading them. Thanks

      Regards,
      Kwistenbiebel
      [url=http://www.sketchucation.com/forums/scf/sas/Components/PLANTS-COLLECTION2-PPB.jpg:3qr75yr1]
      http://www.sketchucation.com/forums/scf/sas/Components/sPLANTS-COLLECTION2-PPB.jpg
      [/url:3qr75yr1]

      [url=http://www.sketchucation.com/forums/scf/sas/Components/PLANTS-COLLECTION-PPB.jpg:3qr75yr1]
      http://www.sketchucation.com/forums/scf/sas/Components/sPLANTS-COLLECTION-PPB.jpg
      [/url:3qr75yr1]

      posted in SketchUp Components sketchup
      K
      kwistenbiebel
    • RE: Video textures possible in SketchUp

      That's really amazing Tavi !!
      😎 😎

      posted in Developers' Forum
      K
      kwistenbiebel
    • So you guys think Sketchyphysics was cool..?

      ...Well...That was before you saw this πŸ˜„:

      (By the way, Sketchyphisics IS cool , just to avoid coments on that πŸ˜‰).

      posted in Corner Bar
      K
      kwistenbiebel
    • RE: Loft Bedroom

      Good start Scottpara.
      I suggest rendering it again without the bump (applying a bump can make the appearance of objects look darker in some cases) and see how that turns out.(you can always apply bump again later on)
      If the walls still appear dark try to brighten the wall texture (220,220,220 are good RGB values for a 'plain' white color).
      Maybe you can also decrease the texture size on that walls, but at the risk of seeing a repetitive pattern showing up.

      posted in Gallery
      K
      kwistenbiebel
    • RE: Cookie cutters

      So you're about to be a father.
      That's really exciting news.
      Don't forget to update this thread with real photos when that happens.

      Cheers mate πŸ˜‰

      posted in Gallery
      K
      kwistenbiebel
    • RE: Cookie cutters

      Congrats Jason.
      That turned out really well.
      Do I notice a little pun as well?
      There is a 'child' cutter on the dough.....meaning there's another one on its way ? πŸ˜„

      posted in Gallery
      K
      kwistenbiebel
    • RE: ShrinkWrap

      I haven't tested the option yet, but the SU2Fryrender has a function like that to get their instancing going.
      It's not exactly the same but the complex component gets substituted by a low poly version so SU doens't choke on it.
      At render export it will render the Hi poly version

      posted in Developers' Forum
      K
      kwistenbiebel
    • RE: Female figure on curved up background (not suited for work)

      Yep, Stinkie really is a smart and witty guy. πŸ˜‰

      I must admit I am having fun in seeing people react 'funny' when they see nude,yet harmless, images.

      Still waiting for a moderator to jump in and say:
      "Keep on moving people,...nothing to see here"

      posted in Gallery
      K
      kwistenbiebel
    • RE: Female figure on curved up background (not suited for work)

      @jackson said:

      All I'm saying is if we shouldn't interpret certain body parts as being distinct then why are so many images deemed to be non-pornographic focussed on the breasts, backside or genitalia and the female rather than male body?

      Just for you Jackson! πŸ˜„ (Did this one several months ago).

      http://omploader.org/vODh5/the-general-1b.jpg

      Y...M...C....A πŸ˜„

      posted in Gallery
      K
      kwistenbiebel
    • RE: Female figure on curved up background (not suited for work)

      "There's very clearly an intent there, one which I find a little tasteless unless it's intellectually justified."

      Well Jackson,
      I am not going to say that the things I do are always intellectually justified.
      It probably isn't all of the time.

      Here's a mockup of a playboy magazine I did some months ago.
      It was meant humorous....and to celebrate the Podium community at that time for becoming a lively bunch of people.

      http://omploader.org/vODh1/podium-magazinesmall.jpg

      posted in Gallery
      K
      kwistenbiebel
    • RE: Dimensions Added as Objects Are Drawn - Feedback Please

      That script looks like a cool idea.
      Being an architect I could really use that.

      posted in Developers' Forum
      K
      kwistenbiebel
    • RE: Female figure on curved up background (not suited for work)

      πŸ˜„ Thanks Tom and Eric.

      @Eric, I should have said 'some' moderators.

      posted in Gallery
      K
      kwistenbiebel
    • RE: Female figure on curved up background (not suited for work)

      Thank god for the open minded people. (cheers Stinkie )

      Personally I had it with the negative comments from the moderators.
      Too much nude, not enough Sketchup...
      Anything else?
      You're pushing me away here.

      posted in Gallery
      K
      kwistenbiebel
    • RE: Playin with an old Maxwell scene

      Great stuff Allanx and very photoreal.
      How did you model the curtains?

      Cheers,
      Kwistenbiebel

      posted in Gallery
      K
      kwistenbiebel
    • RE: Bone animation support + Better exporters

      Maybe you are right...but I just can't manage to model something organic in a decent way . πŸ˜„

      posted in SketchUp Feature Requests
      K
      kwistenbiebel
    • RE: Cookie cutters

      ...To get smoother cookie dough you could export the chunk to Silo3D , subdivide and smooth and reimport in Sketchup....

      Am I allowed to propose that?
      Brrrrr....'alien technology' πŸ˜‰

      posted in Gallery
      K
      kwistenbiebel
    • RE: Voice activated Sketchup - it's here

      He he πŸ˜„

      ...I hope you don't have any song containg the word 'crash' or 'splat'...

      posted in SketchUp Discussions
      K
      kwistenbiebel
    • RE: Bevel edges

      +1 on your request πŸ˜„

      posted in SketchUp Feature Requests
      K
      kwistenbiebel
    • RE: Bone animation support + Better exporters

      Bones and rigging capability are really useless when SU hasn't got real organic potential.
      It doesn't even have a (real) subdivision tool ....

      So yes, it would be a great idea, but SU first needs to take the leap to High poly modeling before coming up with that imho...
      ...And going from low-poly to high-poly would probably mean building the sketchup core again from the bottom up.

      Even though I would love that very much, I don't see Google aiming for these things.

      posted in SketchUp Feature Requests
      K
      kwistenbiebel
    • RE: Voice activated Sketchup - it's here

      Can you imagin an architecture firm where a bunch of people are talking to their PC while modeling?....
      It's slow to.

      The only benefit I can see is for people with a handicap that can only use a mouse replacement device, using their voice for keyboard related actions (VCB, etc...).

      posted in SketchUp Discussions
      K
      kwistenbiebel
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