Fun experiments around the office. Always looking for new toys and processes.

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Fun experiments around the office. Always looking for new toys and processes.


As nice as photoreal renders are, I almost always prefer clay rendering previews we send to our clients. This recent image was one of a long series that never went past clay because this architect prefers just to see the massing so her clients don't get distracted.
@Mike-Amos
Ah, gotcha. The time required for the AI portion is negligible.
@Rich-O-Brien
This was a real job.  And we modeled terrain and placed veg to approximate the real world conditions. The AI just helped give it that extra realism that would take a very long time to get in 3D native.
  And we modeled terrain and placed veg to approximate the real world conditions. The AI just helped give it that extra realism that would take a very long time to get in 3D native.
Here's a quick overview:
https://www.youtube.com/watch?v=SfEyzUIgsKI
@Gus-R Depends on the mood.  If I think this one used Magnific.
 If I think this one used Magnific.
@Mike-Amos
Ah, gotcha. The time required for the AI portion is negligible.
@Rich-O-Brien
This was a real job.  And we modeled terrain and placed veg to approximate the real world conditions. The AI just helped give it that extra realism that would take a very long time to get in 3D native.
  And we modeled terrain and placed veg to approximate the real world conditions. The AI just helped give it that extra realism that would take a very long time to get in 3D native.
Here's a quick overview:
https://www.youtube.com/watch?v=SfEyzUIgsKI
@Mike-Amos Thanks Mike! I don't follow the question about points.
Fun experiments around the office. Always looking for new toys and processes.


As nice as photoreal renders are, I almost always prefer clay rendering previews we send to our clients. This recent image was one of a long series that never went past clay because this architect prefers just to see the massing so her clients don't get distracted.
I realize this is an old post, but thought I'd chime in in case someone else finds this thread. It looks to me like you are rendering the alpha channel. That would explain the sky going away too.
Here's one from a recently completed project.
Scott Smith
J. Scott Smith Visual Designs, inc
https://jscottsmith.com
