Will do...
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Posts
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RE: Has SU improved handling High poly models?
Saves go faster if you deactivate generation of thumbnails and use a ssd.
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RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020
I'm afk today (phone here) but I'm on win10 and I have checked before that the nginx.exe file was there, though I don't know if that was the exact path.
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RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020
@samuel_t said:
Is it a first time install or an update?
It's a first time. Pbr v1.2.4
Sketchup 2018
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RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020
I have tried the plugin and got the following errors:
Windows can't find 'nginx'...
I have installed the glTF export (and import) plugins:
It's easier for most users to have a separated roughness and metallic maps as they are very common, instead of the metallic-roughness map required by the plugin. I can easily create the metallic-roughness maps as I use substance tools, but is there any chance the separated maps could be implemeted?
Also, I found you removed support for emissive materials, which would be a shame, as I use them for all my lighting applications in Thea for Sketchup and would find them cool to test on this pbr plugin.
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RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020
The problem is that a sketchup material hasn't got a direct link to textures residing on disk. So, if I change a texture like color, normal or metal-roughness map, it won't refresh. Or, will it?
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RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020
I'd love this if I could eventually link a substance file to a sketchup material...
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RE: Has SU improved handling High poly models?
From what I read the thing with SU is the merge geometry feature. Edges merge with faces and with other edges.
Sketchup is constantly checking geometry to merge with other geometry. Usually when you group our turn such a model into a component it gets faster to handle, but as soon as you are inside those groups/components, or if you explode them you're doomed.
I use Thea studio to import this kind of models and turn them into proxies inside Sketchup, then it's easier for me to render the proxy box and quickly model it to make it look like the chair I need. With Thea, I can render interactivelly in Sketchup window and can model the chair while rendering, for a 3D photoreal reference that follows what I'm doing in sketchup.
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RE: Transparency of bounding boxes/styles
When ypu select a viewport, on Sketchup Model panel, there's a tab called styles.
You can toggle on/off background transparency.
However, in your sketchup style, you cannot have ground turned on, nor have a background image. These always show on layout even if the background is transparent
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RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020
I also like this plugin's idea a lot. I'm curious to where it's headed...
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RE: [Plugin] FredoTools - v4.5c - 24 Jun 24
@fredo6 said:
By the way, if you are lucky to have 'ill-edged' models, I am interested for testing EdgeInspector.
Fredo
What exactly are we supposed to find in these models?
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RE: [Plugin] ClothWorks v1.8.0 - 28 Apr 2024
@hieru said:
Personally I prefer the full preview during simulation, especially when it comes to live dragging to create a little randomness. I canāt say that Iāve noticed a performance issue unless using super dense grids (which generally arenāt necessary).
People will push the limits and Thomas has experience in this with skatter. It's a very nice suggestion.
Anton, I've downloaded but not tested yet, but ever since seeing this plugin I have wondered if you are not the guy who will create bones structure for sketchup. With clothworks and physics, that's the next most natural step.
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RE: [Plugin] FredoTools - v4.5c - 24 Jun 24
Well... That's a tough one. Make it coherent with Sketchup or keep it as it is for every user sake?
What if people do what I did and don't use the option as they don't quite understand it?
Or what if, following the hidden preferences you have, you would have an option of surface selection method?
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RE: [Plugin] FredoTools - v4.5c - 24 Jun 24
@fredo6 said:
@jql said:
I'm referring to every tool I guess. I was convinced it had to do with a global selection method defined by LibFredo.
I often require the use of surfaces and treat them as such in Sketchup. But for JPP, reverse/orient faces, or thrupaint, I often had problems and didn't understand why. So I started selectin the surfaces first, with regular sketchup selection tool. So I only recently found out what was happening...
Is this now as you expect?
Not quite. What I would expect is that only with soft edges, two or more faces would be considered surfaces, as in sketchup.
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RE: [Plugin] FredoTools - v4.5c - 24 Jun 24
I'm referring to every tool I guess. I was convinced it had to do with a global selection method defined by LibFredo.
I often require the use of surfaces and treat them as such in Sketchup. But for JPP, reverse/orient faces, or thrupaint, I often had problems and didn't understand why. So I started selectin the surfaces first, with regular sketchup selection tool. So I only recently found out what was happening...
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RE: [Plugin] FredoTools - v4.5c - 24 Jun 24
Hi Fredo,
I've noticed that your tools don't follow the convention for selecting a surface with a single click.
The selection method is assuming two or more faces connected by a hidden edge to be a surface, while sketchup convention assumes a surface to be at least two faces connected by a soft edge.
Is this by design?
Thanks,
JoĆ£o
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RE: Having Layout show section indicators
What the OP asked was not to label the section but the viewport that is displaying the section.
Another thing that you cannot control is the opacity/color of the section plane, if you decide to show sections, or the linestyle and symbol of the section lines.
All of these features you seek have been asked as feature requests before. I hope they make them happen.
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RE: Export all textures in model to one image file?
Questioning Tig's and this forum's usefulness and generosity is shocking... To my knowledge, it has never been tried before.
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RE: Problem with glued components
You are probably right. But I only trace buildings that I have to refurbish/convert, and I always double check measurements on site. The only other scenario I can think of for tracing buildings is for archviz, where that accuracy doesn't seem needed to me.
All my other buildings are modelled directly in sketchup.
An advice I'd give you if you want to really use CAD imports is to group it and trace over the group with the rectangle tool. That will assure the orthogonal results which sketchup needs