There's a model for sale on turbosquid for $200. http://www.turbosquid.com/FullPreview/Index.cfm/ID/247255
There's also one on http://www.formfonts.com/viewModel.php?view=1&id=6037&config=1
Formfonts is subscription based and costs $200 per year.
There's a model for sale on turbosquid for $200. http://www.turbosquid.com/FullPreview/Index.cfm/ID/247255
There's also one on http://www.formfonts.com/viewModel.php?view=1&id=6037&config=1
Formfonts is subscription based and costs $200 per year.
There is a 30 day free trial available. Seems to be Mac only: *System Requirements for Unity Authoring
* Mac OS X "Panther" 10.3.9 or later
* Radeon or GeForce graphics card with 32 MB of RAM
* Will run fluently on any Intel Mac
* On PPC based Macs, we recommend a 500MHz G3 processor or faster
System Requirements for Unity-Authored Content
* Windows 2000/XP/Vista and Mac OS X "Panther" 10.3.9 or later
* Rage 128 graphics card or better, depending on complexity.
* Online games run on all browsers, including IE, Firefox and Safari among others.*
Looks like it could be an ideal addition to SU for organic modeling. Looking at the bottom of the page, it seems that Fred Bartells may have competition.
*ShapeShop is a new 3D modeling and design tool with a fun, easy-to-learn interface. Sketch-based shape creation and editing tools make it simple to quickly translate your ideas into a 3D shape, and drag-and-drop decal compositing makes texturing simple. Best of all, ShapeShop is free!
ShapeShop uses state-of-the-art procedural implicit surface technology, allowing you to drag-and-drop 3D parts to quickly assemble a seamless, smooth surface. You won't have to worry about details like mesh topology or resolution. Procedural modeling means you can generate meshes at any resolution you need, just like with NURBS or SubDs. But with procedural implicit surfaces, you have a true construction history. You can "go back in time" and tweak any editing operation in the entire model tree, even across modeling sessions! ShapeShop uses a hierachical CAD/CSG workflow, applied to a free-form modeling interface.
ShapeShop's advanced decal texturing tools also support simple drag-and-drop interaction. Textures can be quickly layered directly on the surface. Decaling compositing is procedural too, so you can always go back and tweak a decal or change layer ordering. You can even edit the underlying implicit model, your decals will stick to it!
ShapeShop currently exports meshes in the ubiquitous OBJ format, which can be loaded directly into many standard tools. Try using ShapeShop to create a base surfaces, and then load it into ZBrush to paint geometric detail, or Maya and 3DSMax for rendering. You've got nothing to lose - ShapeShop is free!*
@ross macintosh said:
What I don't understand is why the wireframes seem to show extraneous curves as in ones that appear to extend from the window to the fireplace area. Is your addition of those somehow related to Vray?
I guessed that they were used for the sky/clouds outside the window. I did think while watching the video that the curves should have been hidden or minimized for the wireframe part.
My only crits about the renderings would be that the cigarette ash doesn't look right and I think the white fireplace surround should go all the way back to the wall. It may be that the space is used for storage, but I still think that it would make people want to look to see just why there is a gap there.
Just watched a repeat of an old episode of The Simpsons where Bart did it.
@click draw said:
Hey John...I must be doing something wrong. I followed your lead but it creates a flat surface....?
Jeff
Boofredlay's done a quick tutorial for you. If that still isn't working, I'd say you such re-install the plugin again.
This is the website of the SSB creator: http://www.tensile-structures.de/sb_software.html It lists all the files that need to be in the tools menu when you've installed.
Also on that page is a link to a youtube tutorial covering SSB: http://de.youtube.com/watch?v=mcOrlX5wgLE .I highly recommend the school tutorials. If you have iTunes they are all on there to download in the podcasts section. The title of the show is The Sketchup Show.
It's so simple you don't need a tutorial.
Create a box. On the 4 vertical faces of the box, draw curves. Make each curve connect to the last one. Make sure the 4th curve connects with the first one. Now Just delete the 4 edges on top of the box. Select the 4 curves, click on the skin, click on OK to acknowledge the time limit, click on OK. The skin should be drawn.
Do that a few times to see the different shapes that are drawn. Experiment with different curves, straight lines, freehand lines. But always make sure that the lines you are selecting make a closed loop.
When you've seen how that works, you can experiment with clicking on the bubble and adding different values and seeing how that changes the skin.
$100,000 is practically nothing to huge companies like Chrysler. By pointing out the stats of 74% of employees being based in the US and 78% of money Chrysler spends being spent here will probably help generate far more than $100,000 in sales.
Seeing an ad saying thank you and making a basic mission statement is far more acceptable than seeing the mammoth bonuses being paid out to bankers.
Think that the people on here: http://forum.thegamecreators.com/?m=forum might be useful to chat with.
You can just copy and paste your object, rather than importing the whole model.
Moving the handle from the floor to the cupboard should be really easy, so I don't understand why you're having problems. I'd guess that you should just make sure that you are moving the object by clicking on an endpoint when moving it, rather than trying to float it around to move it.
@kdsdesign said:
Thank you everyone for all the help. It's really appreciated.
I still veer massively towards Kevin being a troll character made up by someone to try and prove a point over the bumping issue. Actually, I hope that is the case, because it is a bit of a frightening thought that Kevin is a real person.
This thread has been funny, but I think if Kevin displays the same nonsense elsewhere as he's done here, he should just be banned. On my part I'm not going to feed him on other threads, but the mods have to do their bit and not allow what has happened here to occur throughout the forums.
@kdsdesign said:
(and i dontcare howmanytypeostheere ar becus i am typing wrong on purpos )
It's a Columbo-type tactic, isn't it? You appear stupid to everyone so they are lulled into a false feeling of confidence, only to reveal yourself as the smart one at the end.
@pbacot said:
Ron, I agree, the spelling is also very consistent. As with "accually".
That's why I offered some extra "n"s. It really "anoyed" me to see "anoying" spelled the same way over and over.... But then I'm the sucker who's reading this thread.
Kevin, I'd practice up on the spelling before launching my law firm. Maybe the law school has a remedial course.
The University of Fantasyland offer all the courses a student needs. But Kevin prefers to drive around in his Mercedes and spend time with his wife instead.
@kdsdesign said:
STILL NOT WORKING!
We know you aren't. You've still got another 4 years until you can work.
@unknownuser said:
stop the toilet talk
Well you started by creating such a s*** thread.
Boofredlay - Were you rendering someone else's designs, or are these your designs?
I'm not understanding the massive amount of roller shutters compared to the tiny width of each warehouse. I don't understand why there are 8 seperate buildings when there could be one huge building, internally seperated, in half the space.
It works fine with SU7 for me.
Thinking about this further, have you made sure you've installed GML Text. into SU7, rather than just taking the rubies from the SU6 folder and pasting them into the SU7 folder?