wow.. really cool renders... Vray sure is smokin!!!
the last image is a bit disturbing! haha
Posts made by jenujacob
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RE: Recent Projects
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SU2TH 0.82 Beta Available Now...
As seen in the Thea Forums.....
@unknownuser said:
New exporter version is available now for download.
First of all it is no longer dependent on WxSU library, which can be uninstalled\deleted.
This version is primarily focused on removal of the above dependency and on improvement of the plugin behavior on various configurations \ systems.
There are also features added:
- new way of showing scene's aspect ratio - no more black letter-boxing
- thumbnails of Thea materials inside SU (once a material opened in Thea Mat editor)
- Thea Material editor opens now when you click same material second time. First click shows a thumbnail
- introduction of sliders to the UI (spotlights, DoF)
- more precise and intuitive DoF settings using % instead of f-number
- ISO, F-number and Shutter Speed introduced
- 'rule of thirds' display option added - can help setting-up a view
License change - the plugin can be installed on up to 3 machines, provided that the exporter is not used or executed simultaneously on any machines.
SU2TH 0.82 Win Installer
SU2TH 0.82 Mac's zip
Know Issues:
- Thea Mat editor opens in a background on Macs. We are working on a solution.
- an export progress bar is not present in this version.
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RE: (REQ) Brick & Tile Maker
oooooooooh.. this would be soooooo cooooool!!! and if its customisable.. it would be great!! just the other day i was wishing there was a 'groove' tool.. to convert some lines to grooves around a building!!!
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RE: Matrix APU rendered in Shaderlight
this is really nice!! top notch stuff....
small crit would be the lack of shadows at the base! seems to be floating!! -
RE: Susan
COOL!!!
doubt time : how does Google select the default SU component?? a lucky dip lot? voted?? or is it randomly selected by the EVIL google master computer? -
RE: New work i progress Concept Bike
wow! excellent!!! top notch stuff...
is this ur own design? or are u basing it off anything else??? really nice!!!!
do keep us posted with the updates! -
RE: New work i progress Concept Bike
wowowowow!!! this is looking real nice!!! love the details!!
one small crit.. instead of screenshots of the whole SU window.. why not just export it as an image?? -
RE: Cloudy day chalet
i agree with dermotcoll!!! what chance do we mortals have, if they say that render which u showed is not good enough???
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RE: Resuming Rendering from the Last Session ?? Any trick??
its a new render engine from the makers of kerkythea...
Thea Home Page << Click Here -
RE: Resuming Rendering from the Last Session ?? Any trick??
i believe it will.. only if u remember to save out the thea image at regular intervals.. maybe this should be asked as a feature.. for incremental saving of the thea image...
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RE: Resuming Rendering from the Last Session ?? Any trick??
i am all too aware of this problem when i was back in india...
i found the best way to overcome this was to use unbiased render engines like maxwell or even the new thea could work..
u can save out a thea image and then render from the point it was saved again.. -
RE: SU2SLG Sketchup plugin for SmallLuxGPU v1.5beta 1 GPU+CPU
hi..
thanks for the heads up.. is there a 64bit version for this yet? -
RE: Thea Render is about to be launched..(edit available now)
@rickgraham said:
@frederik said:
Unfortunately not, Rick...
We're still in first open beta phase and want to iron things out before a 64-bit application is build...Thanks Frederik. But now a (hopefully) simple question:
How does one zoom in and out of Thea? On my Mac, the middle mouse button does zoom, but it would take about 10 minutes of doing that to get to my zoom that I want. In other words, its too precise. Other Mac apps are fine, just Thea.
Rick
Latest Build RV350 has been released...
chk out the change log...@unknownuser said:
Changes Log
Thea Render Beta 1.2.3 Revision 350 (30 March 10)
* Fixed ability to select when viewing from a selected camera. (UI) * Reverted to previous revision (341) key bindings for texture button & chip (in material editor). (UI) * Exporting now packages in distinct names (.mat.pack and .tex.pack) from browsers. (UI) * Automatic clip map assignment when loading a bitmap with alpha channel in color/texture controls in material editor. (UI) * Crash fix when right clicking twice in empty space in scene view, accidentally planted in previous public revision (345). (UI) * Removed double click operation to delete textures and browser objects (removal can be done from right click context menu). (UI) * Fixed rendering of infinite plane that was producing artifacts. (all engines) * Improved clay rendering now not replacing perfect reflectors/refractors and keeping material bumps. (biased/clay) * Added preview support when loading and saving scene (visible only through browsers). (I/O) * Added import support of bump/normal mapping from Kerkythea scenes. (I/O) * Added support for browsers to include whole scenes (drag & drop leads to merging). (UI) * Changed exposure of sky/ibl in GL viewport solid drawing mode. (UI) * Added batch pivot centering for all scene models (useful when pivots have been written far off objects making difficult their manipulation). (UI) * Pivot of groups is now correctly loaded/saved (previous revisions were losing that information). (I/O) * Using now correctly the group pivot for instancing brush. (UI) %(#FF0000)[*** Fixed MacOSX mouse-wheel in GL viewport that was too slow. (UI)**]
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RE: Bedroom design
not bad at all... u could however try to get some better wood textures... which render engine did u use??
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RE: Thea Render is about to be launched..(edit available now)
Maybe we can help Giannis by posting here
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RE: Final Maintenance Release f. SketchUp 6 online
thanks for the update.
to Gaieus... is it possible to have a sticky topic which would tell users of the current latest build of Sketchup??