@gaieus said:
Mind if I put a screenshot here what it is about?
Sure! Go right ahead.
Here's how I use them... (Pardon the Snow Leopard glitches with icon resolution in some spots)
Video
@gaieus said:
Mind if I put a screenshot here what it is about?
Sure! Go right ahead.
Here's how I use them... (Pardon the Snow Leopard glitches with icon resolution in some spots)
Video
How do you deal with these enemies?
I have soooo many projects that I've started and never finished. I tend to get 3/4 of the way through and then move onto the next inspiration.
I know it'd be different if I was doing modeling for a living but I'm not.
Anyone else out there have this problem? How do you deal with it?
4 y/o Child using SketchUp and 3DWarehouse on a Portuguese "Classmate PC" ($350 CAD) (http://www.classmatepc.com/)
Enjoys designing Playgrounds and building scenes with Components downloaded from the 3DWarehouse..
Taken in Vancouver, BC Canada Coffee shop.
Didn't even see it hiding here.
Hello from Vancouver
Those trees are awesome. Gonna have to look up this Onyx prog.
I wish SU allowed for LOD placeholders.
This bug is consistent with SketchUp 6.0 (6.4.245).
I open SketchUp,
I close the default new window that opens on launch,
I click "File/Open"
Boom. SketchUp crashes hard and brings up the submit report to Apple dialog.
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000000001c0
BUT...
if...
I open SketchUp,
I DO NOT close the default new window that opens on launch,
I click "File/Open"
No crash occurs and I can open a model.
I can then close the default new window with no problems.
Further attempts to use the open dialog reveal no problems.
Bug report that has been sent to Apple is attached.
I made this...
Just thought I'd share.
Link
@unknownuser said:
Can't tell whether you are happy or sad about the mac book.
Very happy with the Macbook. Little disappointed witch SketchUp's performance on it though.
I've run Cinebench on the laptop to benchmark it and it performed great. SketchUp sadly seems kinda lacking in performance and visual quality. (I was expecting better)
I used to run SketchUp on my PC with 2 Nvidia 7900's in SLI with Hardware acceleration and anti-aliasing. It behaved, performed and looked great. Sadly I think my Single core XP PC ran SketchUp better than my new dual core laptop with a better video card.
C'est La Vie.
Currently on a quest for the perfect laptop bag.
@ups said:
You may like to use another columns at the front entrance (see the attachement).
Very nice. Thanks!
Well I got my new Built to Order MacBook yesterday.
(17" LED Backlit, Core 2 Duo 2.6Ghz w 2GB RAM, 7200RPM drive, & a GeForce 8600M GT w 512MB)
Loving it so far although I JUST installed SketchUp and loaded up one of my models and was actually a little disappointed with the performance. Especially with Shadows on.
Out of curiosity I also installed SketchUp on a Virtual machine running on VMWare Fusion (XP Pro SP2)
Surprisingly it seemed to run a lot better in XP.
Going to try it in Bootcamp next and see what happens.
edit Ok tried it under bootcamp.
End results (My opinion.)
WinXP Boot - Looks fantastic with hardware support) Runs so-so. (Borderline sub-par)
WinXP Virtual - Looks so-so, (No Hardware support) Runs really fast.
OS X - Looks so-so, (Exactly like XP with no hardware support) Runs fantastic.
I would say XP virtual and OS X native are about the same as far as speed and visual quality are concerned.
So in summary...
WinXP = Great visual quality, & reduced performance.
Mac OS X = Great speed, & reduced visual quality.
I can't even find drivers for my video card on Nvidia's site oddly enough.
XP is using Windows drivers from the MacBook's OS X disks. OS X is using... I have no idea.
but one thing is clear... This Nvidia card running in OS X, looks like crap compared to within XP (Booted with full hardware support)
@tig said:
Any parts of a Component Definition that you leave in the 'Default' material can be painted with any colour/texture per Instance later. For example, make a car with black tyres, silver hubs, glass windows and red tail-lights, BUT with 'default' colour for the bodywork: then any individual instance for that car can be painted any colour and the bodywork will be customized to suit - the other bits remain as originally coloured.
I did not know that. That's some excellent info.
@unknownuser said:
However, the application of textured materials onto such components is only partially successful. The base default size of the tiled texture is used and you can't adjust it unless you explode the component and redo the face texture as 'non-default'...
That explains some outstanding mysteries of mine.
@unknownuser said:
Gai's suggestion is to make the 'bill-board' from two parts - a nested component - say a frame that is common and fixed colours and the 'poster' part that is an 'image' - you make several copies of this and make some of these unique IF they are to have different 'images' - you then make several different image-compos to suit and swap around within them as required. Editing the frame compo changes all and then you'd only need to adjust the size of the image compo to suit etc...
I understand.
Just for the record.. The billboard was only a metaphor but what I was actually hoping to do was have Window components that have a unique texture for the glass area (Whether it be blinds, or curtains, or reflections or whatever.)
@gaieus said:
...there's no way to exactly position/wrap a texture on a component. Only simple colours would work pretty well.
You've lost me there. I've textured components plenty of times. Maybe I'm not following your meaning.
@unknownuser said:
You could however use nested components and while retaining the geometry "common", you could use an individual element in them.
Ah. So the actual poster in the billboard would be it's own face grouped with the billboard component? Is that what you mean?
Is there a way to have multiple instances of a single component have unique textures only?
Let's say I have a component of a billboard and 3 instances of the component but want each one to have different ads on it.
I don't want to make each one a unique component because I'd lose the ability to mass edit all of their geometry by editing a single one.
@unknownuser said:
Hey Jason....don't you disappear...you got work to do!!
Heh. I know but my Mini is sooo slow with 3D. Bought a BTO MacBook Pro today. Should have it within 2 weeks.
In my city it's ridiculous. There's 1 practically every other block. There's even one intersection in the city where there's 2 on opposite corners!
(And yet we don't have a single Apple store.) (or iPhones.)
create a square that is a 1/4 by 1/4 somewhere next to your content.
Select all
Use the tape measure tool.
click on one corner of your 1/4 x 1/4 square
click on the other corner
type the characters 1 & ' and hit enter.
You're good.
@unknownuser said:
The side wall;
The wall material itself as sampled from the picture you sent.
That was the thing that kind of made me want to abandon the textures. I figured "well if I'm making a new texture I'm sure that I can find something within SU that's close enough and tiles."
But then all the SU textures look so clean that it makes the photo textured areas look out of place so I decided to go with all SU textures/colors.
@unknownuser said:
Here is a start for you ....the large side window.
Let me know if I should continue
Looks good but the real question is... what can be done with the side wall? (The actual wall.)