If you are trying to apply the material in Maxwell Studio then you have 2 possible approaches:
- You can manually set the tiling (in relative units or meters)for all the textures in the MXM to get what you want
-or- (and this is the easier option)
- You can enter UV editing mode with the (object selected) and use the move/scale/rotate widgets to alter the UV's to suit what you are looking for.
I used to do most of my texturing in Maxwell Studio with the old version of the plugin -- but since the newer versions addressed many of my concerns with this I just do it in SketchUp more often than not.
Studio still has several advantages for the SketchUp user:
- You can compile a scene made from many different modelers/assets -- which can be hard with SketchUp due to it's poor import capabilities and low performance with high poly counts.
- Creating/editing MXM materials is a seamless process in Studio.
- You can stack multiple Grass modifiers easily for more complex Grass effects.
- I use HDR Light Studio with Maxwell Studio (via the plugin) and can't do without it (although it's utility is limited in Arch Viz)
That said, if you are only working with SketchUp models, and don't feel limited by SketchUp poly counts, then you will likely find the plugin (and MXED) to be all you need most of the time. I work mostly in Studio, but that is because I utilize everything I listed above on a regular basis... I use SketchUp to get things built and mostly textured and then go to studio to fine-tune everything and add in other assets that SketchUp cannot handle.
When I say "mostly textured" I am mostly using my RAL and Arroway sets of materials which all have a SketchUp (skm) material which is very easy to apply (like any SketchUp material) -- if I need to built a new MXM I tend to do that in Studio... I just find the flow of creating/editing materials to be faster in Studio.
Best,
Jason.