Posts made by jason_maranto
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RE: [Plugin] Extrude Edges by Loft
Thank-you so much TIG for the cool new tool and the pictures to go along with it.
Best,
Jason. -
RE: [Plugin] Cyma Curve Tool
Wow TIG, I feel dumb just reading the descriptions of your plugins -- I know it muct be usefull, probably very usefull but I for the life of me could not figure it out.
Guess I'll just have to download it and play
Best,
Jason. -
RE: [Plugin] Memory Copy (xformclone.rb)
Yeah, I'm a moron -- it works fine, I just didn't get the procedure correct.
Thanks for the help.
Best,
Jason. -
RE: [Plugin] extrudeEdgesByEdges.rb
Took me a bit to warm up to the plugin -- text descriptions of visual proceedures don't work so well for me
But now that I made the effort to figure it out I must say this is one very cool plugin set -- I'll have to get used to it but it may very well become part of my regular modeling tool-set... but it's definitely on my short list of plugins that need a Paypal donation made to support its development.
Thank-you.
Best,
Jason. -
RE: [Plugin] Memory Copy (xformclone.rb)
I did try that but I'll try it again, maybe I gave up on that avenue too quickly as it did not seem to make much sense to me in regards to Sketchups natural workflow...
Best,
Jason. -
RE: [Plugin] Memory Copy (xformclone.rb)
This is one of those functions I thought should be in Sketchup right from the beginning -- a really basic but totally useful function.
I'm one of the folks who can't get the array part of this script to work... I'll take a look at the script and see if I can't get to the bottom of it , but does anyone already know why?
Best,
Jason. -
RE: [Plugin] Q JS ALIGN TOOLBAR
Thank you both for this wonderful script -- something I've always wanted in Sketchup.
Best,
Jason. -
RE: [Plugin] Control points ver. 1.6.
Whoah --you are definately way too good at this... can't wait to play with that.
best,
Jason. -
RE: [Plugin] Axis components (Updated 6/12/2010)
Very cool plugin -- if only someone would generate something like this that used the ease of setting axis position of this ruby combined with the align scripts function to move groups and components to each other... it's actually something I've wanted since I first started working with Sketchup but was always too afraid to try
Anyhow I took a stab at making a clearer english version of it and while I was trying to sort that out I decided to cobble together a context menu to make switching between them quicker...
just added this stuff at the end.
` if( not file_loaded?("axiscomp.rb") )UI.add_context_menu_handler {|menu|
if(Sketchup.active_model.selection[0].typename == "ComponentInstance")
menu.add_separator
sub=menu.add_submenu("Orient Component Axis")
sub.add_item("Absolute Center") { centrcomponents1 }
sub.add_item("Bottom Center") { centrcomponents2 }
sub.add_item("Top Center") { centrcomponents3 }
sub.add_item("North-West Corner Bottom") { centrcomponentsright1 }
sub.add_item("North Side Center Bottom") { centrcomponentsrightstorona }
sub.add_item("North-East Corner Bottom") { centrcomponentsright2 }
sub.add_item("East Side Center Bottom") { centrcomponentsperedstorona }
sub.add_item("South-East Corner Bottom") { centrcomponentsleft2 }
sub.add_item("South Side Center Bottom") { centrcomponentsleftstorona }
sub.add_item("South-West Corner Bottom") { centrcomponentsleft1 }
sub.add_item("West Side Center Bottom") { centrcomponentszadstorona }
end #if ok}
end`
Thanks again.
Best,
Jason. -
RE: Thoughts on Maxwell render
Hey Francois,
Yeah, Maxwell Studio definitely has many advantages over direct output from Sketchup as far as rendering with Maxwell goes... the resistance I see is that most users want a simple to use (meaning no or little learning curve from Sketchup) which is very difficult to do as the design philosophies of the 2 softwares are compatible only in that both deal with Geometry and are openGL based (studio viewports).
My main reason for preferring studio is the ability to bring in models done in different applications (like Z-brush) to composite into a scene which is sometimes just not possible in Sketchup -- especially high poly details... and Maxwell definitely likes to have high poly input versus low poly.
I don't even bother applying materials in Sketchup unless they are basic Maxwell materials -- speaking of which I have a library of a couple thousand RAL colors in various materials for Maxwell in matching Sketchup materials... the idea being that for basic materials you can just use the Sketchup material browser to get things assigned quickly without having to even use Maxwell until you are set for final output.
If you want a copy of those material libraries I'd be happy to share.
Best,
Jason.