Well, I deleted all my cookies for Chrome, logged into sketchucation.com, went to the cart, it still thinks I'm in Bulgaria. Same thing happens with my phone.
I may have to ask a friend to buy this for me, I hope that works.
Well, I deleted all my cookies for Chrome, logged into sketchucation.com, went to the cart, it still thinks I'm in Bulgaria. Same thing happens with my phone.
I may have to ask a friend to buy this for me, I hope that works.
[quote="Rich O Brien"]The compromise could be confined to your device. On mine its normal...
yikes! ok, now I'm even more worried. Thank you
I would like to buy the Fredo6 plugin bundle, but when I go to check out, I see this:
It looks like some kind of hack?
I live in the US, don't speak Russian, etc. Seems sketchy, pardon the pun.
I found a way to do this.
First create a sphere, group it, then make a copy of it and use Paste in Place so they overlap.
Then choose the scale tool and hold down the option key, now you can scale the second sphere so they remain concentric.
You can continue this way to make multiply nested concentric spheres.
I'm not sure if I'm using the terminology right, but,
I have a flat surface with a texture on it and I would like to automatically, maybe via some plugin or by the sandbox Add Detail add a mesh of triangles to the surface, but I don't seem to be able to.
want to add detail to this surface but can't
There is probably something I am forgetting since I haven't read the docs in a while, but if someone can pass along a clue, I would be grateful.
Thank you
j jones
Yay money!
3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.
(3dwarehouse.sketchup.com)
Nevermind,
I figured out how to do it with Fredo Tools Thru Paint. I used Vertex Tools Poke on the flat surface to be wiggly and then used ThruPaint to adjust the texture to be aligned correctly on the complex surface.
Thank you
-J Jones
I wanted to make some dollar bills flutter around, so I thought I'd take this one and bend it different ways.
However, when I do so, the texture gets re-applied to each facet of the curved shape, as shown here:
I'm using the Chris Fullmer shape bender tool. Is there a way do this?
Thank you for clues
-J Jones
@rich o brien said:
If you want direct .skkp import to Blender I recommend this...
Releases Β· RedHaloStudio/Sketchup_Importer
Python bindings for the official Sketchup API. Contribute to RedHaloStudio/Sketchup_Importer development by creating an account on GitHub.
GitHub (github.com)
...which has good support for camera locations, groups and all things unique to SketchUp.
Hi Rich,
I tried all morning to load this plugin into Blender 2.8, 2.9 and 3.0 and none of them will accept it. I'm on OSX and I think this plugin only works on Windows.
Even so, I don't think it can do batch processing from the shell
Now that 2017 is not supported on the latest versions of osx, I need to make my transition from Sketchup to Blender.
I have quite a large collection of sketchup models and I would like to convert them all in batch from a command-line shell if possible.
Thanks for any clues
-JJones
Thanks for the info, I'm not sure, but I haven't done anything special to this mac. I think it's just the default. As far as I can tell, it is case insensitive.
File System Personality: APFS
Type (Bundle): apfs
Name (User Visible): APFS
Anyway, maybe it just ran out of memory or maybe I'll try that other plugin I found.
Thanks
-J Jones
To Rich O Brien
I mentioned the github link as a P.S. afterthought. I didn't mean to confuse anyone.
The error came from the Centaur plugin.
I wanted to import a terrain from sketchfab and tried with two different models:
https://sketchfab.com/3d-models/american-road-9558c1673bff4ec7b1c7154e4826699e
and
https://sketchfab.com/3d-models/sea-cliffs-4-add5edc7a72940bcbd898d74e8402665
Both fail with "Import Error"
Has anyone seen this error?
Here is the stack trace:
Import has failed. Details as follows:
#<TypeError; reference to deleted Group>
Backtrace;
/users/foo/library/application support/sketchup 2017/sketchup/plugins/centaur_gltf_import/gltf_importer.rbe;365;in `entities'
/users/foo/library/application support/sketchup 2017/sketchup/plugins/centaur_gltf_import/gltf_importer.rbe;365;in `create_mesh'
/users/foo/library/application support/sketchup 2017/sketchup/plugins/centaur_gltf_import/gltf_importer.rbe;209;in `import_node'
/users/foo/library/application support/sketchup 2017/sketchup/plugins/centaur_gltf_import/gltf_importer.rbe;232;in `block in import_node'
/users/foo/library/application support/sketchup 2017/sketchup/plugins/centaur_gltf_import/gltf_importer.rbe;230;in `each'
/users/foo/library/application support/sketchup 2017/sketchup/plugins/centaur_gltf_import/gltf_importer.rbe;230;in `import_node'
/users/foo/library/application support/sketchup 2017/sketchup/plugins/centaur_gltf_import/gltf_importer.rbe;232;in `block in import_node'
/users/foo/library/application support/sketchup 2017/sketchup/plugins/centaur_gltf_import/gltf_importer.rbe;230;in `each'
/users/foo/library/application support/sketchup 2017/sketchup/plugins/centaur_gltf_import/gltf_importer.rbe;230;in `import_node'
/users/foo/library/application support/sketchup 2017/sketchup/plugins/centaur_gltf_import/gltf_importer.rbe;99;in `block in import'
/users/foo/library/application support/sketchup 2017/sketchup/plugins/centaur_gltf_import/gltf_importer.rbe;97;in `each'
/users/foo/library/application support/sketchup 2017/sketchup/plugins/centaur_gltf_import/gltf_importer.rbe;97;in `import'
/users/foo/library/application support/sketchup 2017/sketchup/plugins/centaur_gltf_import/gltf_import.rbe;30;in `load_file'
Thanks for any advice
-J_Jones
edit: Just happened upon this one: https://github.com/YulioTech/SketchUp-glTF-Importer-Ruby
not sure how to install it for OSX or if it will make any difference.
Thanks for thoughts or advice
Since they recently cut off access to 2017 files, I tried switching to collada files.
Sometimes they work but about half the time they import as a wireframe only and textures aren't applied.
E.g. this model:
3D Warehouse is a website of searchable, pre-made 3D models that works seamlessly with SketchUp.
(3dwarehouse.sketchup.com)
When imported into Sketchup turns out like this:
I can see in the file system that the textures look ok
Thanks for any advice
-J Jones
It seems they have disabled access to all model versions prior to 2019 now.
They said they would provide collada files as an alternative, but most models do not have these despite this promise
I was playing around with the Shape Bender tool
https://blog.sketchup.com/article/bend-it-fullmer-all-about-shape-bender
And you can see that the texture got kind of broken up.
Is there a way to re-map the texture from the original object onto the resulting one?
(skp file attached)
texture repair question
oic, I needed to utilize the arrows, d'oh. Dumb newbie question, ok thanks!
And no, I don't want the kink in the curve, but I'm a newbie, as mentioned.
Maybe I should figure out the Bezier plugin I think I saw so I can make a smooth curve.
I'm trying to use the Shape Bender tool for the first time.
I wanted to give this shape a curve to make it sort of like a goose neck, but it doesn't seem to work
I highlight the grouped shape, click shape bender tool, highlight the line, highlight the desired curve and it comes out as shown.
Thanks for any clues
-J Jones
@tig said:
After thinking a bit more...
https://sketchucation.com/pluginstore?pln=FixReversedFaceMaterials
[an oldie by me]
Has several tools.
It's primary aim is to reverse faces that have a texture on their back, and then move the texture onto the front - needed by most renderers.
But it does have tools to replicate a material on front and back faces...
Try it...
This is awesome thanks so much!