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    Recent Best Controversial
    • RE: Sunflow's exporter

      Hello Didier! It's great news.
      In any case, thank you!
      ilay

      posted in Plugins
      I
      ilay7k
    • RE: Sunflow's exporter

      Didier i read(fro s~r's forum) about new version of su2sf.
      Can you share it?

      posted in Plugins
      I
      ilay7k
    • RE: Sunflow's exporter

      Hello Kwistenbiebel!
      I have same errors.
      Nice w.i.p.-render, sunflow has instacing-structure like 3dsmax's proxy and i like it.
      Indigo is alternave to Maxwell render/fryrender
      I think sunflow - vray-killer ๐Ÿ˜„)))...too
      PS
      I am from vray4skp-forum too.

      posted in Plugins
      I
      ilay7k
    • RE: Sunflow's exporter

      @kwistenbiebel said:

      Hi all,
      Should I be editing the .sc file (it's HUGH !) or instead put code in the 'script' editor.
      Where can I change the presets like resolution, GI settings, etc...?

      I tried reading briefly through the Sunflow forum but couldn't find the answers.
      Could someone give me a hand to get started with this?
      Thanks in advance,
      Kwistenbiebel

      Kwistenbiebel look at cornell_box_jensen.sc or julia.sc from examples
      you can download from off.site of sunflow render.

      but need add some modification to lights or mats
      -------julia.sc

      gi { type path samples 16 } 
      
      light {
        type spherical
        color { "sRGB nonlinear" 1 1 .6 }
      radiance 60  <----------for gi
        center -5 7 5
        radius 2
        samples 8
      } 
      
      

      from cornell_box_jensen.sc

      trace-depths {
        diff 4
        refl 3
        refr 2
      }
      
      photons {
        caustics 1000000 kd 100 0.5
      }
      
      % uncomment this block and comment the following GI block to switch gi engines
      ............
      ...........
      %% use these to view the effect of the individual gi components
      % override debug_caustics false
      % override debug_globals false
      % override debug_gi false
      
      

      and mat-s had

      shader {
        name debug_caustics
        type view-caustics
      }
      
      shader {
        name debug_globals
        type view-global
      }
      
      shader {
        name debug_gi
        type view-irradiance
      }
      
      

      posted in Plugins
      I
      ilay7k
    • RE: Sunflow's exporter

      I try to find sunflow render version 07.3 and found it...
      If you haven't, try this http://rapidshare.com/files/44324513/sunflow07_3.zip.html

      posted in Plugins
      I
      ilay7k
    • RE: Sunflow's exporter

      Thank you, Didier!
      GSU's dev.team, you need to make more "comfortable" functions of UV-mapping!!!

      posted in Plugins
      I
      ilay7k
    • RE: Sunflow's exporter

      Didier, thank you for answer!
      I'm glad to read this. It's nice to make double-ui interface.
      I just simplify(in new modification of su2sf) into: 3 render-presents that made by Wooster-dandruff... add some NON-TEXTURED SHADERS and custom-dialog to choose image-res-n and gi-setting. That's all.
      In manual - http://www.geneome.net/other/otherfiles/sunflow-manual.pdf
      we have definitions about TEXTURED SHADERS.

      So we wait new version of sunflow...

      ilay

      posted in Plugins
      I
      ilay7k
    • Sunflow's exporter

      I read this topic.
      Didier, i want ask you: have any progress with sunflow's exporter?
      I try to make somethig in attach.

      http://www.sketchucation.com/forums/scf/sas/Ruby/001.JPG

      Exporter:
      http://www.sketchucation.com/forums/scf/sas/Ruby/su2sf.rb

      posted in Plugins
      I
      ilay7k
    • RE: Watermarks with Ruby?

      Whaat look at http://www.hdrlabs.com/sibl/how_it_works.html
      iteresting thing makes by ibl-effect.

      posted in Developers' Forum
      I
      ilay7k
    • RE: Watermarks with Ruby?

      @whaat said:

      Is there any way to load a watermark with a ruby script? So far, I have not found any way to do it. None of the methods in the "Style" class look very useful.

      Hello Whaat!
      Have you try to make post-effects to i~r's(indigo render) extension kit? 8O ๐Ÿ’ญ
      it's really interesting thing! ๐Ÿ˜’

      posted in Developers' Forum
      I
      ilay7k
    • RE: Rendered for a friend

      Hello Matt
      feversoft gives it(in full package) for registered users...

      posted in Gallery
      I
      ilay7k
    • RE: Rendered for a friend

      hello!
      I like maxwell tests...
      So have you try new MR 1.6 + 1.1 skp-exporter?
      I look at plugins_improv_bug.doc

      @unknownuser said:

      SketchUp toolbar was implemented for Maxwell SketchUp tools
      All the cameras for all the SketchUp pages are exported to the Maxwell MXS file as inactive cameras for possible later use in Maxwell Studio.
      Full support for SketchUp texture manipulation added โ€“ texture rotation, skewed textures, and photo-manipulated textures are supported.
      Maxwell Command Line parameters can be entered directly in the SketchUp dialog
      Image search path support was implemented into the SketchUp export dialog - it is now possible to specify the path for missing textures.
      Ruby dialogs were rewritten using the Maxwell Render color scheme
      Visible Render area indicator was added to the Ruby script
      Pick focal length and Show render area were integrated in the camera dialog
      Protect geometry and Low priority switches were added to the export dialog
      Reset all options in the export dialog was implemented
      Fixes:
      GMT offset was wrong on OSX Intel machines - fixed.
      Materials were updated to use the new internal material mechanisms
      Default tone mapping options is set properly now
      MXI export switch works properly again
      Film width/height controls were added back to camera dialog
      Entities with different SketchUp texture clones were exported as a single object - fixed.

      posted in Gallery
      I
      ilay7k
    • RE: Sketchup 7?

      I share skp's intall dir and find it Program Files\gsu6pro\glcards.dat
      with this info

      // Case doesn't matter.
      // Partial strings are enough to make a match.
      // HW == Use Hardware OpenGL
      // SW == Use Software OpenGL
      // any|ANY matches any Renderer.
      // Format-
      // Acceleration|Vendor|Renderer|Support File
      
      // Defaults first.
      HW|ATI Tech|any
      HW|NVIDIA Corp|ANY
      
      // Then Specific cards.
      //SW|NVIDIA Corp|5200 
      

      How it work?
      Why?

      posted in SketchUp Discussions
      I
      ilay7k
    • RE: Sketchup 7?

      @unknownuser said:

      Did anyone already mention the wish to have support for directX 10 in SU7?

      I don't think that DX will be influence to OGL...
      It's different shading engine from MS
      So only need to create 2 or 3 shading support: OGL, Software(DX) and Hardware....Dev.team(from Autodesk, Maxon..) make this feature for viewport... user can chage it, if his videocard is support it

      posted in SketchUp Discussions
      I
      ilay7k
    • RE: Sketchup 7?

      Not only or before organic modelling?!
      SUPPORT of HIGH-POLY MODEL(ing) with flexible instacing(look at xsi, maya and i like cinema4d) too.

      posted in SketchUp Discussions
      I
      ilay7k
    • RE: [Plugin] Draw Arcs

      Thanks a'lot!
      ....it will be easy..to sketch and live! ๐Ÿ˜„ )))

      posted in Plugins
      I
      ilay7k
    • RE: [Plugin] Roof.rb v1

      TIG thanks for this tool!
      Ilay

      posted in Plugins
      I
      ilay7k
    • RE: Night scene render with v-ray?

      @alex v said:

      im trying to render an architectural scene [SU model] at night. I know how to do it in 3DS Max, but I am totally lost with SU + V-RAY. I setup rectalinear lights but I still dont get a glow from the windows.

      I am lost.

      Any ideas on tutorials?

      Try to create "box" from vray infinity planes, then add to one plane material(with night city or something pic in emissive layer with low intensity)
      And read about sky examples at spot3d.com.

      posted in V-Ray
      I
      ilay7k
    • RE: Podium Trouble!

      i try to render your work with podium 1.5 b2
      and results:

      1. all your settings - test 1, render time=1m16s

        http://img522.imageshack.us/img522/4749/test1m16syo0.th.jpg

        ----
      2. only change opacity of Translucent_Glass_Safety to 19
        test 2, render time=7m18s

        http://img98.imageshack.us/img98/9971/test27m18srs8.th.jpg

      My hardware settings: amd-64bit 3200+(desktop pc), 1gb ram

      I think you need to change pc or upgrade it...or post processing in fotoshop too
      I forget to add res.1024x768

      Also try Vray for sketchup(its from biased renders...)

      posted in Extensions & Applications Discussions
      I
      ilay7k
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