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    • RE: So what's in 6.4.112?

      Daniel it's like broken archive, uncorreted filesize...i think need to re-download it...
      or ask solution to Brad

      posted in SketchUp Discussions
      I
      ilay7k
    • RE: So what's in 6.4.112?

      Thanks to GSU Team!
      When i working with acad 2008(i don`t know, something changes my profile, not stable...)and change autosave function to 2007 version. So i can open 2007 acad dwgs!!!!

      Maybe will be rel.notes about minor bugfixes?

      posted in SketchUp Discussions
      I
      ilay7k
    • RE: Lighting Plugin for Sketchup

      Cool!...nothing say
      Thanks

      Your light technics like light portals in vray, fry, final-render...render engines
      /if you ruby knowledge is better of my, please look at sunflow-render(it has net render...to enrich for example - realtime rendering) and some useful features(also hdri supporting)

      posted in Developers' Forum
      I
      ilay7k
    • RE: An idea: topography in sketchup (I am not a programmer :-( )

      look at http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Newest_scripts.html and you can find great D.Bur's cloud-plugin - http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Cloud_V6.zip and use sandbox tools + Bezier Splines -project
      or search in Network - COMPUneering\SimuTerra, old plugin
      i also use indorcad/road tool by indorsoft.ru, but it is russian

      posted in Developers' Forum
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      ilay7k
    • RE: Lighting Plugin for Sketchup

      @unknownuser said:

      Is this useful? Any comments, suggestions etc welcome.

      Yes! .. we have low-poly modeller, SketchyPhysics and this tool /ruby wil be main scripting lang./...so need to develop GSU Game Edition ๐Ÿ˜‰

      posted in Developers' Forum
      I
      ilay7k
    • RE: Lighting Plugin for Sketchup

      Great thing!!!
      Is this gpu-render's engine or something with baking feature of light-maps?!!
      oh if it is gpu, i haven't such hardware...

      Thanks

      posted in Developers' Forum
      I
      ilay7k
    • RE: Roof.rb v2

      TIG, great thanks for you!

      posted in Plugins
      I
      ilay7k
    • RE: Twisting follow me.

      Hmmmm..... like work of k-tools or spiral tools

      posted in Developers' Forum
      I
      ilay7k
    • RE: Layer manager final release

      i put this - Thank you at default layer! ๐Ÿ˜‰

      posted in Plugins
      I
      ilay7k
    • RE: KAPOW! ...and ....PHOOMPH!

      strange thread...
      So i use sketchup for make "dummy"(like some people make low-poly dummy in 3dsmax or silo for future improvement in mudbox, zbrush)... look at name of programm - Sketch-UP

      So @Last dev.team don't want work at high-polygonal techincs - there are their rights.... โ—

      And all post-work i will make in Cinema4D(or 3dsmax), autocad, i can: smooth models using nurbs(some plug-ins), xrog-imports, rendering(use maxwell, fry and ect) organic models...

      And i think Max G. made his models in poser, using interposer(special cinema4d's plug-in, exchange data between c4d and poser)

      posted in Gallery
      I
      ilay7k
    • RE: Paul Russams church (again :))

      Great!
      Thank you for test render!
      Is it(fry) 64 bit(not plug-in) or ...?
      Have you use any proxy-elements?
      There are some noise at arcs of roof...need more render time-exposure...

      posted in Gallery
      I
      ilay7k
    • RE: V6 Downloadable Ruby Help?

      if somebody needs it - I attach ruby help(chm) and samples

      http://www.sketchucation.com/forums/scf/sas/Ruby/rubyhelp.zip

      posted in Developers' Forum
      I
      ilay7k
    • RE: V6 Downloadable Ruby Help?

      Todd i got it using WinHTTrack/in chm-format
      and samples too

      posted in Developers' Forum
      I
      ilay7k
    • RE: Sunflow's exporter

      Have a nice holidays. I glad for you, I will be working from 02.08

      @unknownuser said:

      I'm just trying to get good parameters mainly for diffuse and glass shaders to implement the SU materials convertion in the plugin

      It's handly, writing into .sc? Or ...

      posted in Plugins
      I
      ilay7k
    • RE: Sunflow's exporter

      Didier, it's great! Thank you
      Do you work at material editor or something?

      posted in Plugins
      I
      ilay7k
    • RE: Sunflow's exporter

      I test AO-settings

      http://img411.imageshack.us/img411/7990/testaorj6.th.jpg

      posted in Plugins
      I
      ilay7k
    • RE: Sunflow's exporter

      Ok! I ask.
      I try to illuminate by one light - "sky+sun" - sky-object(for daylighting)

      Ohhh, Didier! What are you think about simulated(artificial) lighting?
      maybe it' like materials, only to group = sf-"light.name_group".

      Sorry for my bad English, my russian is native.

      posted in Plugins
      I
      ilay7k
    • RE: Sunflow's exporter

      Thank you!
      I understand it(outdoor scences are only tests)
      I trying to render indoor scences like - http://rapidshare.com/files/45915944/sb1_sf.rar.html
      I also try to "play" with different settings of gi-types
      For example, i use "standard" ui-setting:

      1. render-sett.: res.- 800x600; gi - high; aa- none
      2. background sett.: bg type - sky
        and when i render and start-up message about "photon mapping enabled, but no globals photons to emit". it's for light-object
        Ilay

      P.S. maybe some technical questions are asked on official forum?

      posted in Plugins
      I
      ilay7k
    • RE: Sunflow's exporter

      Didier, thanks for fix!
      So i try it.
      sunflow render works fine with outdoor models.
      But indoor...error appears about sky-light(about photon-emiting)

      http://www.sketchucation.com/forums/scf/sas/Ruby/variants1.jpg

      posted in Plugins
      I
      ilay7k
    • RE: Sunflow's exporter

      Thanks a'lot!!!
      But some errors are appeared...

      Error; #<TypeError; cannot convert Fixnum into String>
      su2sf.rb;81;in `+'
      su2sf.rb;81;in `output_image_settings'
      su2sf.rb;728;in `export'
      su2sf.rb;793
      su2sf.rb;793;in `call'
      

      when i change render-settings(Antialiasing).

      posted in Plugins
      I
      ilay7k
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