Daniel it's like broken archive, uncorreted filesize...i think need to re-download it...
or ask solution to Brad
Posts
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RE: So what's in 6.4.112?
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RE: So what's in 6.4.112?
Thanks to GSU Team!
When i working with acad 2008(i don`t know, something changes my profile, not stable...)and change autosave function to 2007 version. So i can open 2007 acad dwgs!!!!Maybe will be rel.notes about minor bugfixes?
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RE: Lighting Plugin for Sketchup
Cool!...nothing say
ThanksYour light technics like light portals in vray, fry, final-render...render engines
/if you ruby knowledge is better of my, please look at sunflow-render(it has net render...to enrich for example - realtime rendering) and some useful features(also hdri supporting) -
RE: An idea: topography in sketchup (I am not a programmer :-( )
look at http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Newest_scripts.html and you can find great D.Bur's cloud-plugin - http://www.crai.archi.fr/RubyLibraryDepot/Ruby/Cloud_V6.zip and use sandbox tools + Bezier Splines -project
or search in Network - COMPUneering\SimuTerra, old plugin
i also use indorcad/road tool by indorsoft.ru, but it is russian -
RE: Lighting Plugin for Sketchup
@unknownuser said:
Is this useful? Any comments, suggestions etc welcome.
Yes! .. we have low-poly modeller, SketchyPhysics and this tool /ruby wil be main scripting lang./...so need to develop GSU Game Edition
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RE: Lighting Plugin for Sketchup
Great thing!!!
Is this gpu-render's engine or something with baking feature of light-maps?!!
oh if it is gpu, i haven't such hardware...Thanks
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RE: KAPOW! ...and ....PHOOMPH!
strange thread...
So i use sketchup for make "dummy"(like some people make low-poly dummy in 3dsmax or silo for future improvement in mudbox, zbrush)... look at name of programm - Sketch-UPSo @Last dev.team don't want work at high-polygonal techincs - there are their rights....
And all post-work i will make in Cinema4D(or 3dsmax), autocad, i can: smooth models using nurbs(some plug-ins), xrog-imports, rendering(use maxwell, fry and ect) organic models...
And i think Max G. made his models in poser, using interposer(special cinema4d's plug-in, exchange data between c4d and poser)
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RE: Paul Russams church (again :))
Great!
Thank you for test render!
Is it(fry) 64 bit(not plug-in) or ...?
Have you use any proxy-elements?
There are some noise at arcs of roof...need more render time-exposure... -
RE: V6 Downloadable Ruby Help?
if somebody needs it - I attach ruby help(chm) and samples
http://www.sketchucation.com/forums/scf/sas/Ruby/rubyhelp.zip
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RE: V6 Downloadable Ruby Help?
Todd i got it using WinHTTrack/in chm-format
and samples too -
RE: Sunflow's exporter
Have a nice holidays. I glad for you, I will be working from 02.08
@unknownuser said:
I'm just trying to get good parameters mainly for diffuse and glass shaders to implement the SU materials convertion in the plugin
It's handly, writing into .sc? Or ...
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RE: Sunflow's exporter
Didier, it's great! Thank you
Do you work at material editor or something? -
RE: Sunflow's exporter
Ok! I ask.
I try to illuminate by one light - "sky+sun" - sky-object(for daylighting)Ohhh, Didier! What are you think about simulated(artificial) lighting?
maybe it' like materials, only to group = sf-"light.name_group".Sorry for my bad English, my russian is native.
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RE: Sunflow's exporter
Thank you!
I understand it(outdoor scences are only tests)
I trying to render indoor scences like - http://rapidshare.com/files/45915944/sb1_sf.rar.html
I also try to "play" with different settings of gi-types
For example, i use "standard" ui-setting:- render-sett.: res.- 800x600; gi - high; aa- none
- background sett.: bg type - sky
and when i render and start-up message about "photon mapping enabled, but no globals photons to emit". it's for light-object
Ilay
P.S. maybe some technical questions are asked on official forum?
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RE: Sunflow's exporter
Didier, thanks for fix!
So i try it.
sunflow render works fine with outdoor models.
But indoor...error appears about sky-light(about photon-emiting) -
RE: Sunflow's exporter
Thanks a'lot!!!
But some errors are appeared...Error; #<TypeError; cannot convert Fixnum into String> su2sf.rb;81;in `+' su2sf.rb;81;in `output_image_settings' su2sf.rb;728;in `export' su2sf.rb;793 su2sf.rb;793;in `call'
when i change render-settings(Antialiasing).