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    Recent Best Controversial
    • RE: I want to be a future car designer

      Gaieus thanks for link...
      where are some info about sketchup or ... at Simon's site?

      I think it was modellig by cam/cae applications and rendered in BS Hypershot(shadows and studio env-t)?!...

      posted in Newbie Forum
      I
      ilay7k
    • RE: Help for a Cocoon

      interesting model
      ffd as other said, and i think beziespline to project lines for some boolean operations...

      Or use Pilou's favorite nurbs tool - MoI3d or my Rhino 😉

      posted in SketchUp Components
      I
      ilay7k
    • RE: Design Idea

      Nice!
      But will this bot drive(wheels in down) or scrab(wheels tranform-telescope into "legs")?
      Have you rigged by Mocca or CD-tools this?
      i used c4d for most of work too...

      posted in Gallery
      I
      ilay7k
    • RE: Importing And exporting for rendering

      in future development http://www.sketchucation.com/forums/scf/viewtopic.php?f=57&t=5687
      but now you can use "add detail" from sandbox-tools.
      sometime i use mel-script from highend or don't remember to "clean" mesh(tri2quad) or remesher(like meshlab)

      But i use now cinema4d with meshsmooth and cloth-nurbs additions...

      posted in Newbie Forum
      I
      ilay7k
    • RE: For all of this...

      awesome work!
      1st pic 👍
      I know who makes magic circles now.... 😉

      posted in Gallery
      I
      ilay7k
    • RE: Using 'instancing/proxies' is fun

      Chris, one question...have you try to add SSS-feature for leaves(in front of view, elight some dark sites) or postwork made grafik.editor?
      i know it's slow...but...

      posted in Gallery
      I
      ilay7k
    • RE: Using 'instancing/proxies' is fun

      no way 😲 ...
      i trick us, it's foto! 👍
      Ono and Whaat make new camera driver 😄

      posted in Gallery
      I
      ilay7k
    • RE: SU2SF

      Hi Didier!
      Look at 688 string(latest modification of script), between description of phong-mat and default-mat

              if mat.display_name[0,5] == "sfpho"
                @stream.print "shader {",
                  "\n\tname \"#{name}\"",
                  "\n\ttype phong",
                  "\n\tdiff { \"sRGB nonlinear\" ", mat.color.to_a[0..2].collect{ |x| "%.3f" % (x.to_f/255) }.join( " " ), " }",
                  "\n\tspec { \"sRGB nonlinear\" ", mat.color.to_a[0..2].collect{ |x| "%.3f" % (x.to_f/255) }.join( " " ), " } 150 ",
                  "\n\tsamples 8",
                  "\n}\n\n"
                return name
      # AMB added
              elsif mat.texture
               # check which extension it is  
               filepath = File.dirname(mat.texture.filename) + "/"
               filename = File.basename(mat.texture.filename) 
               filename = filename.split(".")[0] if filename.split(".").length > 1
               
               [".jpg",".png",".tif",".bmp",".gif",".tga"].each do |ext|
                  testfile = filepath + filename + ext
                  unless File.exists?(testfile)
                     tw = Sketchup.create_texture_writer
                     tw.load(entity, true)
                     tw.write(entity, true, testfile)            
                  end
      
                      @stream.print "shader {",
                        "\n\tname \"#{name}\"",
                        "\n\ttype diffuse",
                        "\n\ttexture \"#{testfile}\"",
                        "\n}\n\n"
                      return name
               end        	
      ###### 
              else
                @stream.print "shader {",
                  "\n\tname \"#{name}\"",
                  "\n\ttype diffuse",
                  "\n\tdiff ", mat.color.to_a[0..2].collect{ |x| "%.3f" % (x.to_f/255) }.join( " " ),
                  "\n}\n\n"
                return name
              end
            end
          end
        end
        
        # Materialcode
        def export_default_material
          return if @exported_names.include? DEFAULT_MATERIAL
          reserve_name( DEFAULT_MATERIAL )
          @stream.print "shader {",
            "\n\tname \"", DEFAULT_MATERIAL, '"',
            "\n\ttype diffuse",
            "\n\tdiff 0.8 0.8 0.8",
            "\n}\n\n"
        end
      
      posted in Français
      I
      ilay7k
    • RE: SU2SF

      Merci...Thanks...

      posted in Français
      I
      ilay7k
    • RE: Yafray Render

      sorry, i know thats not blender's forum but Andrey Izrantsev/bdancer/ create vray's exporter for blender - http://blender.lugr.ru/
      but if you want thats works you need vray-standalone edition(in maya and xsi), so link with chaosgroup support team....

      posted in Gallery
      I
      ilay7k
    • RE: Lighting Plugin for Sketchup

      Hello Adam!
      I'm looking at some ipr-technics of bunkspeed's hypershot, it will be nice to see such in skipy 😄


      i remember that you wrote about Renderman...have you or anybody look at Rubyman(sourceforge)?

      posted in Developers' Forum
      I
      ilay7k
    • RE: Using 'instancing/proxies' is fun

      Jason, Pavol made new build of maxwell exporter?

      biebel, great pic!
      dark-green autumn(close) world

      posted in Gallery
      I
      ilay7k
    • RE: Using 'instancing/proxies' is fun

      don't forget D.Bur's Component Spray Tool!

      posted in Gallery
      I
      ilay7k
    • RE: This could have been the future of sketchup?....

      @unknownuser said:

      Nowadays I have the same feeling with Sketchup I had in the nineties with the Commodore Amiga.
      The Amiga was wonderful hardware back then (definitely compared to the PC's )...but that wasn't enough to keep development going.
      I would hate seeing Sketchup die a slow death like that.

      ....

      why revit and AD commonly(they like MS - only make the money...)?
      look at some revi-forums/i saw some artistic death.../
      but i think that no reason to pannic/AD will not buy SU from Google 😉////

      posted in SketchUp Discussions
      I
      ilay7k
    • RE: Fry- Indigo- Vray- Kerkythea- Maxwell- Podium (added page2)

      Thanks for such testing!

      For me, outdoor scenes - only unbiased renders(indigo and maxwell, i try fry-r but don't like it) and i take more time(for drafting, modelling and rendering) from client...indoor only by biased - vray, some render-setting in kerky(also in cinema4d, same- vray for static, final-render - interior animation)

      posted in Gallery
      I
      ilay7k
    • RE: SU2KT 3.0 Released

      Thanks! I will try!

      posted in Gallery
      I
      ilay7k
    • RE: Claire's cookie company

      Solo it's nice!
      Bu i want to ask what kind of beta do you use?

      @unknownuser said:

      ...The first image is a standard Podium 1.5 b3 render..

      I can see a notice about beta 2 of 1.5 😄...

      posted in Gallery
      I
      ilay7k
    • RE: .aerosol can.

      Thanks!
      It's just speed-modelling(2-3 min.)
      I will re-work it

      posted in Gallery
      I
      ilay7k
    • RE: .aerosol can.

      It's nice!
      And i try to model it
      Render in sunflow

      If you need to see - http://rapidshare.com/files/47561588/banka.zip


      banka2.jpg

      posted in Gallery
      I
      ilay7k
    • RE: Sketchup and Siggraph

      Hello Ross! Thank you for answer!

      By the way, i wait from current Siggraph: some news about vray for cinema4d(1.5 years of development) and c4d r11(maybe). Also how chaosgroup connect vray to XSI(sketchup has xsi-format exporting)

      Ilay

      posted in Corner Bar
      I
      ilay7k
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