@pbacot said:
great job!
How did you end up cutting the lid joint?
I made lines where I wanted it cut at and intersecting with faces inside a group. By the way it took for ever to get back to a solid!
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@pbacot said:
great job!
How did you end up cutting the lid joint?
I made lines where I wanted it cut at and intersecting with faces inside a group. By the way it took for ever to get back to a solid!
@d12dozr said:
Awesome, Kurt!
What material did you order it in?
White Strong & Flexible Polished for now to insure everything is right, later on maybe something a little better.
Finally finished and sending it to shapeways to get printed. I'm excited to see how it turns out!

@oganocali said:
I gave this a try using Kerkythea ( I am trying to learn Kerky). I basically texture mapped the skull and bones image onto the lighter (I may have messed up the hierarchy in the process). In Kerkythea I converted the diffuse map to a bump map and added some metalic quality where needed. Not very easy but doable. Having the skp file you can map any kind of image onto the lighter.
[attachment=0:3t3kskt2]<!-- ia0 -->skulzippo.jpg<!-- ia0 -->[/attachment:3t3kskt2]
Thanks Ogan, will try it out but think I've settled with a different design.
@pbacot said:
Pretty complex. I don't think my computer can handle that. I tried making the two cutting planes in a solid and trimming the skull= crash.
EDIT: this is sort of a reminder to quit smoking. Right?
It crashes mine too, the quit smoking thing was funny!
Ok this is my finished design, all are solids but I'm having trouble cutting the lines indicated in the drawing. I just wondering if my computer is to slow or am I doing something wrong?
Thanks Kurt
Not sure if I understood you right but what I did still made no difference.
Ok this is what I finally have but still can't manage to get the skull to curve around without it stretching.
@numbthumb said:
This is what I had in mind: TOS and JPP - just an eyeballing, but it might give you an idea:[attachment=0:1bihddj8]<!-- ia0 -->lighter.jpg<!-- ia0 -->[/attachment:1bihddj8]
That looks about what I want but I can't draw a nice enough skull& crossbones!
@iichiversii said:
Ok your going about this wrong, look at the image of the lighter, the skull and bones wiuld be flat if not wrapped around the main lighter, that's how the skull and bones need to be modeled to be wrapped around your lighter, at present I'm not in front of my laptop but if I were I'd model the skull and bones for you, I will try tonight, do you understand what I mean about the flat surface, look at the skull your trying to use, it's curved, so shape bender can't do what your asking it to do, do you need help with modelling the skull and bones onto a flat surface? I can do this for you and have it posted up tonight
Yes it would be very nice of you to model the skull and crossbones because I am stuck!
Thanks Kurt
@iichiversii said:
Did you try reducing the scale before using sharp bender so when it wraps around the stretch would be more suited then, can you post an image as to how stretched it is?
Another problem I keep having is when I use shapbender, is when I try bend the bones not the skull, sketch-up crashes. This is the set-up and it's scaled way up. I got the skull and crossbones from the warehouse and spent a lot of time making them solids so I don't think thats the problem although it is a quite large file.

@iichiversii said:
Did you try reducing the scale before using sharp bender so when it wraps around the stretch would be more suited then, can you post an image as to how stretched it is?
Working on it now and it may take a while but I will post it when I done.
@iichiversii said:
Model the skull on a flat mesh, then use shapebender to paste it onto your lightersurface , it's really not that difficult, if your not sure if shapbender there are great tutorials on how to use the plugin,
I tried using shapebender and maybe I'm doing something wrong but it seems to stretch it out some. I will keep tryingand look again at the tutorials. Thanks
Might have to Solo cause things don't seem to working out for me at the moment!
Those are images, I haven't modeled it yet! Really not sure I can!
Would something like this shown in the pictures be able to get 3d printed? Just wondering if anyone here has had any experience with 3d printing and which company does the best job.
Thanks Kurt


Yes Dave I have installed many plugins before maybe to many.