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    Zippo Lighter

    Scheduled Pinned Locked Moved Organic Modelling
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    • HumpmetwiceH Offline
      Humpmetwice
      last edited by

      Might have to Solo cause things don't seem to working out for me at the moment!

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      • iichiversiiI Offline
        iichiversii
        last edited by

        Model the skull on a flat mesh, then use shapebender to paste it onto your lightersurface , it's really not that difficult, if your not sure if shapbender there are great tutorials on how to use the plugin, 😄

        Bring on the Rain...

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        • HumpmetwiceH Offline
          Humpmetwice
          last edited by

          @iichiversii said:

          Model the skull on a flat mesh, then use shapebender to paste it onto your lightersurface , it's really not that difficult, if your not sure if shapbender there are great tutorials on how to use the plugin, 😄

          I tried using shapebender and maybe I'm doing something wrong but it seems to stretch it out some. I will keep tryingand look again at the tutorials. Thanks

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          • iichiversiiI Offline
            iichiversii
            last edited by

            Did you try reducing the scale before using sharp bender so when it wraps around the stretch would be more suited then, can you post an image as to how stretched it is?

            Bring on the Rain...

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            • HumpmetwiceH Offline
              Humpmetwice
              last edited by

              @iichiversii said:

              Did you try reducing the scale before using sharp bender so when it wraps around the stretch would be more suited then, can you post an image as to how stretched it is?

              Working on it now and it may take a while but I will post it when I done.

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              • iichiversiiI Offline
                iichiversii
                last edited by

                That would be great, if you need any help with it get back to me and I'll have a look at it for you

                Bring on the Rain...

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                • HumpmetwiceH Offline
                  Humpmetwice
                  last edited by

                  @iichiversii said:

                  Did you try reducing the scale before using sharp bender so when it wraps around the stretch would be more suited then, can you post an image as to how stretched it is?

                  Another problem I keep having is when I use shapbender, is when I try bend the bones not the skull, sketch-up crashes. This is the set-up and it's scaled way up. I got the skull and crossbones from the warehouse and spent a lot of time making them solids so I don't think thats the problem although it is a quite large file.


                  Skull&Crossbones.jpg

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                  • numbthumbN Offline
                    numbthumb
                    last edited by

                    Bedning such a model could be a bit tricky, don´t know if it´s gonna work 😕
                    The skull in that image you posted is "flattened". How about Tools on Surface + Joint Push Pull?

                    Comfortably numb...

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                    • iichiversiiI Offline
                      iichiversii
                      last edited by

                      Ok your going about this wrong, look at the image of the lighter, the skull and bones wiuld be flat if not wrapped around the main lighter, that's how the skull and bones need to be modeled to be wrapped around your lighter, at present I'm not in front of my laptop but if I were I'd model the skull and bones for you, I will try tonight, do you understand what I mean about the flat surface, look at the skull your trying to use, it's curved, so shape bender can't do what your asking it to do, do you need help with modelling the skull and bones onto a flat surface? I can do this for you and have it posted up tonight

                      Bring on the Rain...

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                      • HumpmetwiceH Offline
                        Humpmetwice
                        last edited by

                        @iichiversii said:

                        Ok your going about this wrong, look at the image of the lighter, the skull and bones wiuld be flat if not wrapped around the main lighter, that's how the skull and bones need to be modeled to be wrapped around your lighter, at present I'm not in front of my laptop but if I were I'd model the skull and bones for you, I will try tonight, do you understand what I mean about the flat surface, look at the skull your trying to use, it's curved, so shape bender can't do what your asking it to do, do you need help with modelling the skull and bones onto a flat surface? I can do this for you and have it posted up tonight

                        Yes it would be very nice of you to model the skull and crossbones because I am stuck!

                        Thanks Kurt

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                        • numbthumbN Offline
                          numbthumb
                          last edited by

                          This is what I had in mind: TOS and JPP - just an eyeballing, but it might give you an idea:lighter.jpg

                          Comfortably numb...

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                          • HumpmetwiceH Offline
                            Humpmetwice
                            last edited by

                            @numbthumb said:

                            This is what I had in mind: TOS and JPP - just an eyeballing, but it might give you an idea:[attachment=0:1bihddj8]<!-- ia0 -->lighter.jpg<!-- ia0 -->[/attachment:1bihddj8]

                            That looks about what I want but I can't draw a nice enough skull& crossbones!

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                            • iichiversiiI Offline
                              iichiversii
                              last edited by

                              @numbthumb said:

                              This is what I had in mind: TOS and JPP - just an eyeballing, but it might give you an idea:[attachment=0:40xardmy]<!-- ia0 -->lighter.jpg<!-- ia0 -->[/attachment:40xardmy]

                              What Numbthumb has illustrated here explains everything iv said, notice how the skull is flat like the images you posted and not like the 3d skull you were trying to use, obviously Numbthumb only put up a quick illistration and more detail like in the images you provided can be added to your model, even before you use shape bender, using the skull and crossbones would not have worked, does this put it into perspective for you? If your not sure ask and I'll explain it further for you with more tuts

                              Bring on the Rain...

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                              • iichiversiiI Offline
                                iichiversii
                                last edited by

                                @unknownuser said:

                                @numbthumb said:

                                This is what I had in mind: TOS and JPP - just an eyeballing, but it might give you an idea:[attachment=0:2b38ohpy]<!-- ia0 -->lighter.jpg<!-- ia0 -->[/attachment:2b38ohpy]

                                That looks about what I want but I can't draw a nice enough skull& crossbones!

                                You don't need to draw it of the tip of your head, download an image and import your image into sketchup and simply trace out the skull and crossbones

                                Bring on the Rain...

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                                • HumpmetwiceH Offline
                                  Humpmetwice
                                  last edited by

                                  Ok this is what I finally have but still can't manage to get the skull to curve around without it stretching.


                                  Skull Zippo-1.skp

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                                  • iichiversiiI Offline
                                    iichiversii
                                    last edited by

                                    Ok iv run into the same problem with the stretch, ill play around with it more and see what i can do 👍

                                    Bring on the Rain...

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                                    • iichiversiiI Offline
                                      iichiversii
                                      last edited by

                                      ok heres my suggestion, and it worked for me, after ou get your shape bended stretched version move it up to the original and match up on each other, note where the stretch/bend takes place and slice the original into too parts on that line, with the left side rescale it to 1/4 sizeand reconnect the original, now it may look wrong but shapebend it again and theres your result 😍

                                      Bring on the Rain...

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                                      • HumpmetwiceH Offline
                                        Humpmetwice
                                        last edited by

                                        Not sure if I understood you right but what I did still made no difference.

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          I tried this with Fredoscale radial bending. There was no stretching BUT:

                                          1. difficult to get close fit to the bend. Won't be exact
                                          2. takes several steps and each processing is slow.
                                          3. you have to split off the last part and bend it separately then re-join. (when radial bending begins to bend back, it affects the parts you don't want bent)
                                          4. There were some faces lost in the last bend I did that needed fixing.
                                          5. wonder if it is appropriate for 3d printing

                                          Othere suggestions.

                                          1. the skull outline may not be suited to what you are after. Try a simpler outline (less vertices).
                                          2. remove the the back face before bending.
                                          3. Making the lid joint is going to be a chore. You might do that before bending.
                                          4. further rounding of edges. IDK if you have to do it, but I tried and failed.

                                          zippo fire.png

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • HumpmetwiceH Offline
                                            Humpmetwice
                                            last edited by

                                            Ok this is my finished design, all are solids but I'm having trouble cutting the lines indicated in the drawing. I just wondering if my computer is to slow or am I doing something wrong?

                                            Thanks Kurt


                                            Zippo Cuts.7z

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