Make your guideline.
Select the guideline.
Copy guideline.
Enter 1/2.
Then enter X10.
Make your guideline.
Select the guideline.
Copy guideline.
Enter 1/2.
Then enter X10.
@Gus-R Worked the second time. Thanks!

@L-i-am I thought about that but so far it would have to be a skp file. I've tried exporting obj and dae but it crashes Blender. Same with an fbx export from SU to Blender. The SimLab fbx exporter worked but it imports the model as an object in Blender with no edit options as well as having these random dashed projected lines ending with a target at the end. I suppose that could work but it would require troubleshooting the object and projecting lines issue. I say this because I would assume that selling the model on say CGTrader would require at least having an fbx and blend file available alongside the skp.
It was created by Justin Horstmann. It's native Sketchup but I don't know about the shadows. You could try shooting him an email. Lots of neat stuff at his website.
If you're wondering about how I found that I just did a screenshot of one of your screenshots and did a reverse image search in Google Images.
Some different materials, grass, brick edging on sidewalk. Rendered in 18K and sized down. No AI Enhancer. Materials are from Megascans and put together with Quixel Mixer which is pretty easy. D5 Render has PBR importing.

@Rich-O-Brien Thanks rich. It started when I was a kid. The detailing that is. There's a sort of brutalism to heavy freight components. There's also a lot of engineering and physics involved although not in drawing this up. Including a lot of metal levers and chains and early computers for the operating system, remote locomotives, radios, etc.
I think I found a solution with the original process. I just copied the loop at the end of the spoke to the top position of that center loop replacing that center loop. I was able to make it a solid with solid inspector and it needed some very minor clean-up.

@Rich-O-Brien Thanks, Rich. I don't know if you remember but this was my first post on it back in 2009, "1962 Fender Stratocaster Body". Then I went dormant for several years. All of those were rendered in Kerkythea.
@Bryan-K Thanks Bryan.
Exciting new update. These are the mechanical bones of the braking system. Of course I had to be off by 10 degrees with the fulcrum bracket. Supposed to be 40 degrees and not 50 degrees but since the number "4" is right next to "5" I entered "50" instead of "40." This is all over detailed for a boxcar model anyway but I'll change it next.


You can do some pretty cool things with this.


@box said:
If you are wanting to do a lot of that sort of thing you may find SUbD works for you.
That's funny because I'm working on a re-render of a Ferrari GTO wheel where I used exactly that. I was thinking about SubD for this too. Thanks.
Thanks guys.
The pen sketch is from D5 Render post effect "Pen Sketch." The house is Sketchup. Landscaping is D5 assets. The house design is something I came up with straight in Sketchup.
Pen sketch is generated from an ambient occlusion render. All black, white and grey pre effect.
More stuff:


@rv1974 said:
@gus r said:
Making things more difficult is that I can't find any other instructions on this technique anywhere on the internet. I'm sure Blender could do this in seconds. Just a matter of learning Blender.
Learning chamfering in proper program would take a fraction of time you spent messing in vain in SU and discussing it here.
True and my intent is to learn Blender but it's about the challenge and this is after all a Sketchup forum and not a Blender forum and it's good for those that want to continue to use Sketchup to learn from these things so I don't see it as being in vain.
Windows and Doors: Flex Tools
Siding: Instant Architect
Stairs: Medeek Stairs
Guardrails: Profile Builder 3 with baluster from 3 DWarehouse
Lattice: 3D Warehouse dynamic component
Gutter and Downspouts: Me and Profile Builder 3
Sculpture: Blenderkit
Chairs: Blenderkit
Light Fixtures: Me
Trim and Lumber: Profile Builder 3
Sand Texture: Vizpark
Roof Texture: Quixel
Landscaping: D5 Render
Toil and Trouble: Me