@rich o brien said:
Someone better start the 2016 wish list pronto
My wish would be the same that I have every year: a true Mac version instead of something that just happens to run on a mac.
@rich o brien said:
Someone better start the 2016 wish list pronto
My wish would be the same that I have every year: a true Mac version instead of something that just happens to run on a mac.
Thanks for taking the time to try and help. I oversimplified the example. I will UL a better example this evening.
My target usage for all of my models requires that I use a single png texture file. Many require an Alpha channel for a portion of the model. This can require days to weeks of trial and error. There has to be a simple solution.
The attached file is a box with a window. Half of the window is 100% Alpha (that works), half is 50% (that does not work.)
@thomthom said:
....difficult issue to debug, as it appear to be local to your machine.
That's it! Boy do I feel silly. Deleted the .plist files, restarted, problem solved!
Sorry to have troubled you, I should have thought of this sooner.
g
@thomthom said:
Do you notice any artefacts in any other applications?
What about Fredo's tools - he uses similar technique to draw the UI as I do.
no problems with other apps or fredo's stuff
sketchup (and only sketchup) itself crashes a lot
it may, in fact, be the most poorly written high profile app ever--they know there's something terribly wrong or they wouldn't have two different, simultaneous, autosaves! (And neither of them work as advertised!)
@thomthom said:
That is very strange. What are you hardware specs? What is the graphic card?
Is it possible to update the graphic driver - or is that done automatically by OSX?
2010 Quad-Core 2.93 GHz i7 iMac
16GB RAM
ATI Radeon HD 5750 1GB Graphics Ram OpenGL 3.2
Can not upgrade driver
@thomthom said:
I'm baffled.
Could it be an OpenGL issue, hardware? If you disable hardware acceleration under Preferences - does that have an effect?
Ok, this is just weird:
Turned off HA
Dialog says: The change will take effect for new windows
Toolbar returns in the existing window
However, now it's gone again regardless of HA setting! (I even tried restart.)
I may need to reinstall the OS--not fun
@thomthom said:
hm... And your monitor resolution is larger than 1133px wide? Or, is your viewport that wide?
Sketchup.active_model.active_view.vpwidth
And if you have the Ruby Console open while you use Vertex Tools, do you see any error messages appearing?
Sketchup.active_model.active_view.vpwidth
1766
no errors in console
@thomthom said:
Ok - lets debug that toolbar:
Can you please type:
TT_Vertex.settings
TT_Vertex.settings
#<TT_Vertex::Settings:0x169d16f4 @section="TT_Vertex", @cache={:remember_uv=>true, :view_normals=>true, :context_menu=>true, :radius=>0.0, :vertexinfo_x=>615, :axis_lock=>false, :normal_size=>20, :vertexinfo_y=>234, :gizmo_visible=>true, :l10n=>"en", :vertex_size=>6, :merge_tolerance=>0.393700787401575, :last_select_tool=>:rect, :last_tool=>"T_Select_Rectangle", :toolbar_x=>1133, :axis=>:local, :auto_smooth=>true, :ss_cos=>false, :toolbar_y=>202, :initial_tool=>"T_Select"}>