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    Recent Best Controversial
    • RE: [Plugin] Selection Toys

      so ur saying read the instruction before posting random complaints?.... πŸ˜’

      posted in Plugins
      free agentF
      free agent
    • RE: [Plugin] Selection Toys

      Hi Thom

      im getting this error on opening sketchup

      Error Loading File tt_selection_toys.rb
      No such file to load -- TT_Plugin_Manager/tt_plugin_manager.rb

      posted in Plugins
      free agentF
      free agent
    • RE: First Sketchup to 3ds Max + Vray Attempt

      i suppose that one gets used to the way SU goes about creating geometry, and the more you use is the more accurate you become, so getting into max you just cant quite seem to understand how anyone can model in max with any accuracy, Su can snap the point of rotation to anything while in max its a hassle to move the pivot, SU scales with a box offering 9 directions of scale while again in max its a hassle to move that frikken pivot to an extreme edge of any given object also the orbiting really twists my nipples!!!,its just a different way of thinking, with a couple of pluggins, ive just about overcome my battle with the pivot but i dont see SU being completely out of my workflow for a while, but max has replaced my SU furniture modeling and im sure its only a matter of time till i speak max fluent enough to completely replace SU... but im not sure i want to SU is quick and fun (super limited but fun)...

      michaliszissiou: very strange that you use all those high end modelers then render with a toy...

      posted in Gallery
      free agentF
      free agent
    • RE: Quick and Dirty - new stuff

      thanx, its vray sun and sky

      posted in Gallery
      free agentF
      free agent
    • RE: Quick and Dirty - new stuff

      its all photoshop and not of the actual site, here are some raw renders before Earth Mover gets here πŸ˜›


      Aerial - raw.jpg


      Scene 02.jpg

      posted in Gallery
      free agentF
      free agent
    • Quick and Dirty - new stuff

      had a week to build 2 of these large sites, i rendered one while the other was rendered by the boss, exported to max for animation and rendered with vray, was happy with the result so thought i would share. dont look too close as i said quick and dirty 😎

      http://i167.photobucket.com/albums/u143/FreeAgent84/aerial1-small.jpg

      http://i167.photobucket.com/albums/u143/FreeAgent84/aerial2-small.jpg

      http://i167.photobucket.com/albums/u143/FreeAgent84/Render01-small.jpg

      http://i167.photobucket.com/albums/u143/FreeAgent84/Render02-small.jpg

      posted in Gallery
      free agentF
      free agent
    • For Max users

      302 Found

      favicon

      (international.autodesk.com)

      a matter of interest for anyone who uses Max 2010

      posted in Extensions & Applications Discussions extensions
      free agentF
      free agent
    • RE: Recent Work and the Dreaded Night Shot :::

      i agree the material editor is more advanced but there are things left out (that are in the standard materials though) like opacity control, and emmisive layers, i wish i could make glass without using refraction and without using a bitmap to control opacity, silly really.

      i used to use physical camera until i started working at a 3d company, funny how that works.

      and ive never looked at bitmap filters but that summed area looks like the answere to one of my many autodesk/vray problems πŸ‘

      posted in Gallery
      free agentF
      free agent
    • RE: E.Fay Jones - The Thorncrown Chapel

      awesome stuff pete, another Vue question: did u specify the placement of every single tree/bush? or is it randomly generated as an ecosystem? im wondering how much control you have over ecosystems.

      posted in Gallery
      free agentF
      free agent
    • RE: Recent Work and the Dreaded Night Shot :::

      Sepo: Max is alright, i dont really want to be using a auto desk product but it is an industry standard, so best take the plunge, i have alot of issues with max's display, but i believe it only bugs out like this with imported meshes, otherwise its a whole other world of new things to learn, and vray is vray so yeah works the same, however getting the sun to work as well as SU is a mission at the moment and i prefer VRfSU material editor

      Earthmover:do u mean the HDRI or the final render? i made the HDRI in photoshop by converting the image to a 32 bit image then saving as a HDRI, i never use physical camera at all. and no worries ask away.

      posted in Gallery
      free agentF
      free agent
    • RE: Recent Work and the Dreaded Night Shot :::

      for the night shot i used a hdri made from a sky map from cgtextures (for GI and Background), and used rectangle lights in the shops, for the day shot i used vray sun and sky only, no physical camera (dont really see the point)for either image, and using LWF (gamma 2.2)

      posted in Gallery
      free agentF
      free agent
    • RE: Recent Work and the Dreaded Night Shot :::

      both, yup

      posted in Gallery
      free agentF
      free agent
    • RE: Recent Work and the Dreaded Night Shot :::

      not at all, save the car and animation, i think this could have easily been achieved in SUvray, all i used was different colour rectangle lights and HDRI.

      posted in Gallery
      free agentF
      free agent
    • RE: Recent Work and the Dreaded Night Shot :::

      thanx everyone for the kind words, im pleased with the way this came out.

      holmes1977: i hope to be doing the animation, but i might be too busy 😞

      solo: thanx, a testiment to the effectiveness of using photoshop figures, and my personal archVIS inspiration: http://www.mir-visuals.com/
      it makes me angry how well those guys set their people 😞... one day, one day

      thanx again all, Earth mover heres your raw shot πŸ˜„ i think posting the raw is always more informative as to how much work went into the job.

      http://i167.photobucket.com/albums/u143/FreeAgent84/nightraw.jpg

      posted in Gallery
      free agentF
      free agent
    • Recent Work and the Dreaded Night Shot :::

      been itching to share this one, Modeled in SU, rendered in max (Vray) because its meant for animation, and i couldnt use these cars in SU, the day shot is not the final render for this project so its a bit underdeveloped in terms of detailing and entourage, and outdated, but i prefered it far more to the view angle the client chose (every ones a frikken expert), and introducing my first night shot!! πŸ˜„

      http://i167.photobucket.com/albums/u143/FreeAgent84/DayRendersmall.jpg

      http://i167.photobucket.com/albums/u143/FreeAgent84/NightRendersmall.jpg

      posted in Gallery
      free agentF
      free agent
    • RE: [Plugin] Scale2Face.rb

      wow TIG nice one, and good idea, that couldve saved me some time a couple projects ago πŸ‘

      posted in Plugins
      free agentF
      free agent
    • RE: [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

      yup i agree truely a pioneer, i love this pluggin so much i feel i need to post again and say thank you πŸ‘

      posted in Plugins
      free agentF
      free agent
    • [Req] Sketchup Skins

      Is there support via ruby to change the appearance of SU, for example to get a Max 2010 style skin?

      posted in Plugins
      free agentF
      free agent
    • RE: Cosy little corner

      wow if u wanted critisizm you came to the right place eh, my turn πŸ˜„ :the 2 hinges looked better, also skirting needs a gloss to it (highlight glossiness in vray - dunno what its called in these silly unbiased renderers πŸ˜›) and a nice crappy office carpet texture and bump would do well here, is that a dry wall or brick - frame width is still abit wierd. cool image though, very sterile πŸ‘

      posted in Gallery
      free agentF
      free agent
    • RE: [REQ] Roof tile ruby

      This would be cool in SU, max has Roof designer, http://www.batzal.com/

      this should be pretty easy, after seeing Round Corners by Fredo, and the amount of extras he was able to put in like visual aids with offsets and that special little toolbar that pops up connected to the frikken SU viewport!!!...

      posted in Plugins
      free agentF
      free agent
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