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    • RE: [Preview] Wrap-R Video #3

      @cmeed said:

      So Substance painter then .... Thea or render package?

      Any render application will benefit from it...

      @cmeed said:

      Basic question - as I use 'thea for sketchup' will wrap-r after its unwrapped a model then it's sent back to sketchup for 'thea for sketchup' to render - will sketchup hold this wrapped/unwrapped information?

      Of course...
      It's a question about the UV- and UVW-mapping...

      posted in Extensions & Applications Discussions
      FrederikF
      Frederik
    • RE: [Preview] Wrap-R Video #3

      @bob james said:

      I hope to use it to unwrap models to use in Substance Painter.

      +1

      posted in Extensions & Applications Discussions
      FrederikF
      Frederik
    • RE: [Preview] Wrap-R Video #3

      Although it didn't cure my impatience - rather the contrary - THANKS for the update, Rich...
      I'm sure I won't get much sleep until "soon" will arrive... πŸ˜›

      posted in Extensions & Applications Discussions
      FrederikF
      Frederik
    • RE: [Preview] Wrap-R Video #3

      I'm NOT being impatient...
      I'm just so excited about this and was hoping for a small Easter egg... πŸ˜„
      How's thing progressing...?

      posted in Extensions & Applications Discussions
      FrederikF
      Frederik
    • RE: [Preview] Wrap-R Video #3

      @rich o brien said:

      for you maybe.... πŸ˜›

      πŸ’š

      posted in Extensions & Applications Discussions
      FrederikF
      Frederik
    • RE: [Preview] Wrap-R Video #3

      It's been quiet for some days...

      posted in Extensions & Applications Discussions
      FrederikF
      Frederik
    • RE: [Preview] Wrap-R Video #3

      @rich o brien said:

      When I write TFM πŸ˜‰

      I never get to the stage where I read TFM - so why bother writing it... πŸ˜„ πŸ˜›

      posted in Extensions & Applications Discussions
      FrederikF
      Frederik
    • RE: [Preview] Wrap-R Video #3

      And you said this will be available for us mortals, when...?

      posted in Extensions & Applications Discussions
      FrederikF
      Frederik
    • RE: [Preview] Wrap-R Video #2

      @rich o brien said:

      Next is live syncing in SU so you don't need to save-close-open-save-close-open...

      You're killing me...

      posted in Extensions & Applications Discussions
      FrederikF
      Frederik
    • RE: [Preview] Wrap-R Video #2

      I'm calm as well...
      But I do want to see more of this... πŸ˜„

      posted in Extensions & Applications Discussions
      FrederikF
      Frederik
    • RE: [Preview] Wrap-R Video #2

      @rich o brien said:

      You can export your unwrap to svg and do whatever you want in your image editor.

      If you export the model to .obj from Wrap-R you can then go to Substance Painter...

      This is EXCELLENT...!!! πŸ’š

      Thanks, Rich...!

      And also thanks for your comments, JoΓ£o... πŸ‘

      posted in Extensions & Applications Discussions
      FrederikF
      Frederik
    • RE: [Preview] Wrap-R Video #2

      This looks better and better...!! πŸ‘

      And this awesome plugin is expected to be ready for release by...?!?

      Excuse my ignorance, but that unwrapped texture map with the "funny" shapes, will it become available for use in applications like Allegorithmic - or is the purpose that user only need a normal square texture map to make amendments to the texture...?!?

      I.e. how will I be able to add dirt to a map and know exactly where it will be on my model...?

      posted in Extensions & Applications Discussions
      FrederikF
      Frederik
    • RE: Exporting .skp files into Kerkythea

      @garystan said:

      ...there's no mention on HOW to import .skp files into Kerkythea.

      That's because you can't open a .skp file directly in Kerkythea...
      You need to use the SU2KT plugin and as the manual clearly inform, export to the XML-format, which can be opened in Kerkythea...

      @garystan said:

      ...where do I Save the "exported" file (so Kerkythea can pick it up) ?

      Anywhere you want it to be...
      It's like asking, where do I save a .doc-file to be opened in MS Word...

      I suggest that you create a folder for each model, as all textures will get exported as separated texture files (e.g. in JPG format)...

      posted in Newbie Forum
      FrederikF
      Frederik
    • RE: Exporting .skp files into Kerkythea

      I suggest you start reading the Getting Started tutorial...

      posted in Newbie Forum
      FrederikF
      Frederik
    • RE: What if unwrapping sketchup models was kinda easy....

      It works great...


      Chess-face.jpg

      posted in Plugins
      FrederikF
      Frederik
    • RE: What if unwrapping sketchup models was kinda easy....

      @pixero said:

      It seems most was done to Layout that I hardly ever use.

      If only it was so... 😐
      Unfortunately it's not...
      A few things has been added to LayOut, but although it's the most significant thing distinguishing SU between Pro and Make, there's too little that has been done...

      posted in Plugins
      FrederikF
      Frederik
    • RE: What if unwrapping sketchup models was kinda easy....

      Thomthom...
      You also know very well that some extensions have become native SU tools and with good reason...

      I agree to most of what you've been writing, however there's a lot of feature requests that never get the attention from the development team as it - IMHO - should...

      Better UV-mapping tools have been asked for as long as I can remember - meaning at least back to ver. 5, yet I haven't seen anything from the core team being developed in that direction...
      I'm sure I'm not the only user asking the question WHY NOT...?!?

      posted in Plugins
      FrederikF
      Frederik
    • RE: What if unwrapping sketchup models was kinda easy....

      @pilou said:

      Will be free ?

      What part of the following didn't you get...? 😐

      @rich o brien said:

      It would be a priced tool as it's a mammoth undertaking to get something SketchUp would immediately understand.

      posted in Plugins
      FrederikF
      Frederik
    • RE: What if unwrapping sketchup models was kinda easy....

      This sure will be a dream come true... πŸ‘
      I wonder why Trimble and before them Google - not to gorget the original @Last team - never made any better native UV-mapping tool for SketchUp...
      Aahhh well... They must have their reasons...

      Like I wrote... THIS WILL BE A DREAM COME TRUE...!!! πŸ˜„

      posted in Plugins
      FrederikF
      Frederik
    • RE: Successful UV Unwrap inside Sketchup!

      @jql said:

      ...is the kind of father that talks to you about sex...

      😲 πŸ˜†

      posted in SketchUp Discussions
      FrederikF
      Frederik
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