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    [Preview] Wrap-R Video #2

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    • PixeroP Offline
      Pixero
      last edited by

      Looking good! πŸ‘
      Now I've started drooling again...

      Will the shortcuts be the same as the user have set them to inside SU?
      I don't use the standard keys.

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Shortcuts can be changed.

        Download the free D'oh Book for SketchUp πŸ“–

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        • FrederikF Offline
          Frederik
          last edited by

          This looks better and better...!! πŸ‘

          And this awesome plugin is expected to be ready for release by...?!?

          Excuse my ignorance, but that unwrapped texture map with the "funny" shapes, will it become available for use in applications like Allegorithmic - or is the purpose that user only need a normal square texture map to make amendments to the texture...?!?

          I.e. how will I be able to add dirt to a map and know exactly where it will be on my model...?

          Cheers
          Kim Frederik

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          • pilouP Offline
            pilou
            last edited by

            A tricky teasing! πŸ˜„
            With a frenzied music ! πŸ’š

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • JQLJ Offline
              JQL
              last edited by

              Yup... this is great!

              ETA?

              www.casca.pt
              Visit us on facebook!

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              • JQLJ Offline
                JQL
                last edited by

                @frederik said:

                This looks better and better...!! πŸ‘

                And this awesome plugin is expected to be ready for release by...?!?

                Excuse my ignorance, but that unwrapped texture map with the "funny" shapes, will it become available for use in applications like Allegorithmic - or is the purpose that user only need a normal square texture map to make amendments to the texture...?!?

                I.e. how will I be able to add dirt to a map and know exactly where it will be on my model...?

                Kim,

                Once you have an unwrapped model, the rest is taken care of in Substance procedurally.

                If you'll be using substance you'll have no problem with that.

                Problem will be there only for people that Unwrap, paint their textures manually on an editor, and then change their models and have to reunwrap them. I don't know if there will be a way to make a model conform to the previous texture...

                Blender does this. You move a vertex and it doesn't change the unwrapping, the texture fits to the triangle/quad no matter what happens to it. I don't know if this will be possible in SU, hence I keep asking for it.

                www.casca.pt
                Visit us on facebook!

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                • Rich O BrienR Offline
                  Rich O Brien Moderator
                  last edited by

                  @fred

                  wrapr.gif

                  You can export your unwrap to svg and do whatever you want in your image editor.

                  If you export the model to .obj from Wrap-R you can then go to Substance Painter...

                  Image 2.png

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • JQLJ Offline
                    JQL
                    last edited by

                    @rich o brien said:

                    If you export the model to .obj from Wrap-R you can then go to Substance Painter...

                    Then you simply create a material based on the textures exported from painter/designer.

                    In your case you can, of course, use Thea Converter and apply those materials directly in SU with the help of T4SU or thrupaint.

                    www.casca.pt
                    Visit us on facebook!

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                    • JQLJ Offline
                      JQL
                      last edited by

                      @jql said:

                      @rich o brien said:

                      If you export the model to .obj from Wrap-R you can then go to Substance Painter...

                      Then you simply create a material based on the textures exported from painter/designer.

                      In your case you can, of course, use Thea Converter and apply those materials directly in SU with the help of T4SU or thrupaint.

                      @Rich,

                      Will we also be able to import textures directly into unwrapper or will we have to work with SU textures?

                      www.casca.pt
                      Visit us on facebook!

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        @rich o brien said:

                        You can export your unwrap to svg and do whatever you want in your image editor.

                        If you export the model to .obj from Wrap-R you can then go to Substance Painter...

                        This is EXCELLENT...!!! πŸ’š

                        Thanks, Rich...!

                        And also thanks for your comments, JoΓ£o... πŸ‘

                        Cheers
                        Kim Frederik

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          @jql

                          world is your oyster once you have a uv map.

                          without one you can't bake normals, ao etc...

                          texture import is vital but not from the outset. main purpose is to get this out as a minimum viable product and then let the users dictate it's dev.

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • soloS Offline
                            solo
                            last edited by

                            This is so exciting, I cannot wait to try this.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • JQLJ Offline
                              JQL
                              last edited by

                              @rich o brien said:

                              @jql

                              world is your oyster once you have a uv map.

                              without one you can't bake normals, ao etc...

                              texture import is vital but not from the outset. main purpose is to get this out as a minimum viable product and then let the users dictate it's dev.

                              You're absolutelly right!

                              Also, my concerns are really not aiming at my current workflow as I'm using substance and as you say the only thing I need is an UV map and doing it with sketchup tools.

                              Basically, I need only what you have right now!

                              But I just cannot help pestering you, it's a way to feel involved already. Will it also be easy to select some edges and rotate them or edit them somehow so they get absolutelly vertical or horizontal?

                              That would help a lot in some architectural workflows and I cannot do it with blender (I know it's pbcac... don't shove that on me! πŸ˜„)

                              www.casca.pt
                              Visit us on facebook!

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                              • cmeedC Offline
                                cmeed
                                last edited by

                                looks amazing....
                                c

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  @unknownuser said:

                                  "Will it also be easy to select some edges and rotate them or edit them somehow so they get absolutely vertical or horizontal?

                                  Will it?

                                  It can do it already πŸ˜‰

                                  Align to top,bottom, left and right. Pin points too. And Relax.

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • JQLJ Offline
                                    JQL
                                    last edited by

                                    I'm relaxed... will wait for it calmly now...

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • FrederikF Offline
                                      Frederik
                                      last edited by

                                      I'm calm as well...
                                      But I do want to see more of this... πŸ˜„

                                      Cheers
                                      Kim Frederik

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                                      • cmeedC Offline
                                        cmeed
                                        last edited by

                                        question on the video...
                                        the shell of the car was mostly green. The areas around the lights were red while an area opposite was blue - This indicates the checker material is being squashed or stretched? red squashed blue stretched. So will WrapR be able to fix this?
                                        how? - by moving the vertices around individually? I don't know much about UV mapping....

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                                        • cmeedC Offline
                                          cmeed
                                          last edited by

                                          Also - will we be able to get models into games engines?
                                          a second UV channel was needed for Unreal for example.

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                                          • JQLJ Offline
                                            JQL
                                            last edited by

                                            I don't believe you need the second UV channel. At least I was able to export to UE without it... The only problem I faced was 64+ materials on my model. It doesn't handle so many and I also haven't managed to actually work inside UE as I hadn't the time to dable with it. πŸ˜‰

                                            www.casca.pt
                                            Visit us on facebook!

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