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    • RE: AmbientOcclusion for SketchUp released

      We just released a new version of AmbientOcclusion, you can get it here

      This is a major update, featuring a lot of speed improvements and bug fixes.

      http://www.fluidinteractive.com/wordpress/wp-content/uploads/2016/03/Villa-1280x720-1030x579.jpg

      posted in Extensions & Applications Discussions
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    • RE: [REQ] reveal solver

      I'm not sure I understand your post correctly, as pbacot suggested, could you please post an example?

      There is a Viz related video:

      [flash:2jor3y6u]https://www.youtube.com/v/f-jwWAHQfT8[/flash:2jor3y6u]

      posted in Extensions & Applications Discussions
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    • RE: Introducing Bool for interactive boolean operations

      Pilou, Bool works for SketchUp Make and SketchUp Pro.

      posted in Extensions & Applications Discussions
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    • RE: [Plugin] Boolean--OSCoolean (Dec 2013) for SU 8 up free ver

      We just released Bool extension, featuring interactive boolean operations and hierarchical constructive solid geometry (CSG). You can try if here.

      [flash:3mbvlufg]https://www.youtube.com/v/nU9s4WQKI90[/flash:3mbvlufg]

      posted in Plugins
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    • Introducing Bool for interactive boolean operations

      We just released Bool extension, featuring interactive boolean operations and hierarchical constructive solid geometry (CSG). You can try it here.

      [flash:3vce07cr]https://www.youtube.com/v/nU9s4WQKI90[/flash:3vce07cr]

      posted in Extensions & Applications Discussions extensions
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    • RE: Introducing Viz - parametric modeling for SketchUp

      We just released Viz 1.2.0, you can grab it here.

      This version highlights:

      • Added new nodes for sampling arbitrary attributes (such as normal, texture coordinates, etc) on geometry surface
      • Added a node to filter arrays based on a boolean condition
      • Improved UI usability, added connection snapping
      • Added a new advanced instancing sample
        Viz getting started guide

      [flash:3g2bze9l]https://www.youtube.com/v/dtfgFEk-ELI[/flash:3g2bze9l]

      posted in Extensions & Applications Discussions
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    • RE: Introducing Viz - parametric modeling for SketchUp

      We just released a new version of Viz, you can grab it here.

      This version highlights:

      • Added support of instancing geometry made itself of components
      • Bug fixes
      • Added instancing sample
        Viz getting started guide

      [flash:1cisnfai]https://www.youtube.com/v/t5Zk5PWRZVs[/flash:1cisnfai]

      posted in Extensions & Applications Discussions
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    • RE: Introducing Viz - parametric modeling for SketchUp

      For the tutorial we used Camtasia Studio.

      posted in Extensions & Applications Discussions
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    • RE: Introducing Viz - parametric modeling for SketchUp

      We just released a new version of Viz, you can grab it here.

      This version highlights:

      • Added the "Duplicate" node, to copy and instance geometry
      • Improved node editor look
      • Bug fixes
        Viz getting started guide

      [flash:36jgs09v]https://www.youtube.com/v/MjmTH2uixd4[/flash:36jgs09v]

      posted in Extensions & Applications Discussions
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      fluid
    • RE: Introducing Viz - parametric modeling for SketchUp

      We just released a new version of Viz, you can get it here

      In this new version:

      • Improved GraphEditor look
      • Fixed Mac issue
      • Added more primitives, such as Cone, Sphere, Teapot, Cylinder
      • Added a node to create lines from an array of point positions

      http://www.fluidinteractive.com/wordpress/wp-content/uploads/2016/08/MakeTeapot.png

      posted in Extensions & Applications Discussions
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      fluid
    • RE: Introducing Viz - parametric modeling for SketchUp

      Do you get any error in the ruby console?

      posted in Extensions & Applications Discussions
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    • RE: Introducing Viz - parametric modeling for SketchUp

      Currently the to assign SketchUp geometry to a GeometrySource node in Viz you have to select the appropriate GeometrySource in the list, but probably selecting the node directly in Viz would be more practical.
      I'm adding it to the to do list, together with the axis orientation issue.

      Instead of hiding the groups in SketchUp, you can also move the GeometrySink group to a different location, so you'll be able to see both the operands of the boolean operation as well as the results.

      posted in Extensions & Applications Discussions
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    • RE: Introducing Viz - parametric modeling for SketchUp

      Did you turn off the preview on node "GeometrySource-1" and "GeometrySource-2"? Otherwise they'll probably cover the result of the boolean operation. Also, you should connect the "Out Geometry" pins to the inputs of the boolean operation, not the "Active" pins.

      posted in Extensions & Applications Discussions
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    • RE: Introducing Viz - parametric modeling for SketchUp

      @Pixero: added to the todo list

      @pilou: Yes, you can use a "GeometrySource" node to get geometry from SketchUp and then perform boolean operations. Keep in mind the solids need to be closed.

      posted in Extensions & Applications Discussions
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    • RE: Introducing Viz - parametric modeling for SketchUp

      We now have 3d boolean operations in Viz! You can grab the new version here.

      Version 0.5.0 highlights:

      • 3d Boolean Operations
      • Extrude node now works on surfaces as well, to create solids
      • Added a few more nodes, like CapEdge, ExtractEdge, etc
      • Updated the getting started guide

      [flash:umzgk0ah]https://www.youtube.com/v/YJ2gFgG3Mk8[/flash:umzgk0ah]

      posted in Extensions & Applications Discussions
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    • RE: SketchFX visualization extension released

      Can you please contact us privately?
      http://www.fluidinteractive.com/products/sketchup-extensions/sketchfx/contact/

      Then we'll ask you to send us the model so we can take a look.
      Maybe it just takes long to render, since the resolution is very high.

      posted in Extensions & Applications Discussions
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    • RE: Introducing Viz - parametric modeling for SketchUp

      Thanks Pilou, great job!

      posted in Extensions & Applications Discussions
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    • RE: Introducing Viz - parametric modeling for SketchUp

      We are writing a getting started manual here.

      It's still a work in progress and we would like to have your feedback about missing topics or things that need extra clarification.

      posted in Extensions & Applications Discussions
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      fluid
    • RE: Introducing Viz - parametric modeling for SketchUp

      We just released a new version of Viz, you can get it here.

      In this version:

      • Added smooth shading and texture mapping output into SketchUp
      • Added a few new nodes, including Extrude
      • Preliminary Mac support, on SketchUp 2015/2016
      • Updated sample scenes

      Here is a tutorial video about extrusions:

      [flash:2jxsg7a4]https://www.youtube.com/v/_lLORq8ZZo8[/flash:2jxsg7a4]

      posted in Extensions & Applications Discussions
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    • RE: Animator and Ambient Occlusion

      Thanks! SketchFX can now be used with Animator; you can download the latest version here

      I've posted a sample video on the gallery.

      posted in Animator Beta
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