I would just draw a guideline through both points, no need for complicated scripts or plugins ^^
Posts
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RE: Is there a way to judge a edge is through face or not?
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RE: Build Rome
Interesting how you put the entrance in the octagonal building. Reminds me of the small octagonal side entrance into the Domus Flavia.
While the lay-out of the hall itself looks a lot like the one at the Domus Aurea (with the central hall and smaller halls on its side).At first sight, the different parts you constructed seem to bee unlinked. I suppose they will be connected one way or another?
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RE: Build Rome
Carandini reconstructs it something like this:
- in the middle of the eastern (curved) side is a basilica-like building
- he puts the main entrance there, with a staircase leading down 2-3 meters to the ground level
- to the south is a nymphaeum and an oecus
- to the north is a flower-shaped triclinium (topped with a large central dome and several smaller domes and half-domes on a lower level; feels quite byzantine)
- the series of smaller rooms to the west are a small bath complex
- behind the baths, over the "straight" side of the cisterns, a portico overlooking the site of the Domus Aurea / Thermae Traiani, about 10m above street level (with the "arcades" you already modeled below it)
Though the North side is level with the surrounding area (on that side) and more suitable for an access to the building, I don't really see where, apart from a door giving out on the long "corridor" leading all the way South...
On the other hand, Carandini's solution with a monumental staircase on the curved site doesn't really make sense either...I'm curious what solution you'll come up with
PS I read somewhere that it used to be nothing more than a cistern for Nero's gardens (which makes sense since it has the same orientation as the Domus Aurea), that Trajan relocated the pipes from the gardens - which largely ceased existing - to his baths, building slave quarters on top of it, and that the private house of which we can still see the plan now, is much later - probably Maxentian
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RE: Build Rome
Glad to see an update, I was afraid you had abandoned the project!
I'm a big fan -
RE: Dentil moulding..HELP!
What would be even more fantastic and less time consuming, is a way to push pull the profile of your moulding, and have the dentils add themselves as you go. Keeping the dentils the same size and changing the spacing within a couple of centimeters of the "ideal" proportion as you stretch (jumping back to a smaller spacing and adding another dentil when the gap gets too big etc).
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RE: Triple click not working
For me the problem is the other way around, it works too well... Sometimes I need to select a whole range of faces and their sides but not all, so I need to select them one by one by double clicking. When I go too fast, SU thinks I triple click and selects everything, so I have to start again...
Wanna swap computers?
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RE: New website lay-out
Clearing the Firefox cache made it worse and now even less text is visible...
But Safari displays it correctly, I'll switch to that whenever I want to browse the sitethanks!
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New website lay-out
Maybe this is only a silly parameter problem on my computer, but anyway...
At home, the new lay-out of the SketchUcation website works perfectly.
At work, however, the commercial bars on top (V-Ray, Lumion,...) hide the forum's menu and half the texts... They just float in front and there's no way to hide them or move them to gain access to the menu ("your posts" - "new posts" - ...)I'm on pc at home, on Mac at work, the latest Firefox on both...
Any tips to solve this?
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RE: Axis keep on moving
@box said:
Is it possible that the separate components/groups have been geolocated differently to the overall model?
No, I don't think so... I started out as usual, importing an aerial photo/terrain via Google Earth, just once...
I do have about 10 different orientations spread over several groups, all between 2Β° and 47Β° off from the "main" axes. But that shouldn't be a problem, should it?@wo3dan said:
Even with groups I can't see the issue you described. Edited axes within a group (its local axes) do keep their new origin and orientations after saving and reloading. (PC!)
I can't figure out why it doesn't work for you.I did check one thing: when I save and reload, the axes seem to stay in place (tested it just once). It's after auto saving that they "return" to their original position.
Anyway, as suggested, I'll make components out of them, that might be the simplest solution.
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RE: Axis keep on moving
@dave r said:
Yes. that's the way it works. Why not make a component instead of a group?
Ok, if I had known it was that simple
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RE: Axis keep on moving
@dave r said:
When you open the group or component for editing, you'll see its axes not the model axes. When you close the group or component you'll go back to see the model axes.
That's the problem: I want to change the axes of a group, but after every auto save they jump back to the old alignment. Even while I'm drawing, within the group. The group axes - which are indeed different from the models axes - can be modified, but they don't stay that way.
Maybe it's the way I do it? I just open (edit) the group, click on the red-green-blue icon, choose a new origin and choose the direction of the red and green axes.
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Axis keep on moving
I don't know if this is a bug or just something I do wrong... Probably the latter
I am working on a model which is georeferenced. The buildings themselves, however, all have different orientations.
Whenever I'm working in a group containing one building - with one orientation - I set the blue/green/red axis right. However, every time SketchUp autosaves the document or I save it manually, the axis swap back to their original position (which is approximately North-South, though not entirely correct).Is there any way to block the axis on different orientations in different groups, within one and the same model?
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RE: Lines I cant delete
@tig said:
Are the 'lines' really there ?
Do you ever get to select them for deletion, or do they appear and vanish at will ?
If they are not 'real', then is it then a graphics-card issue ??
What is your GC?
Does it have the latest drivers loaded?
What are your Preferences > OpenGL settings?
Have you try adjusting these and retesting to see if that resolves this issue ?I can't speak for the problem above, but since mine seems similar...
The lines were really there, but when you select and delete them they become blue (selection) and won't delete. They stay blue, impossible to "unselect" nor do any other action. It is as if the don't exist anymore, but are still visible.
I had the thing with my old "standard" video card as well as with my new HD7870 Joker card... It hasn't happened since SketchUp 2013 though. -
RE: Lines I cant delete
I have this problem quite often (lines that won't delete). Just save, close and restart SU. If it is the same "bug" as I have, you should be able to delete them after that.
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RE: San Carlo alle Quattro Fontane
Waw, that looks fantastic... Can't wait for the finished model!
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RE: SketchUp 2013 Gripes & Bitchin' ONLY ;)
@gareth said:
even for a very modest $10.....that would have been a nice little earner
but what is it really worth ?....much more I would suggest...!!
It depends... Some people use SketchUp and all plug-ins for professional or commercial reasons. They have benefit in having tools that makes their work easier, faster, more detailed etc.
But many SketchUp users - I dare say most of them - just use the program for fun, to play around with, to be creative. If they have to pay for plug-ins, they will probably not buy them and not use them. One group will continue using SketchUp with the limited features (without the additions of $$ plug-ins), others will see their creativity blocked or slowed down, and will stop using the program.Are some plug-ins worth more than $10? Probably. But they should be careful not to give an empty shell to "free" users, or to make people who already paid for a license pay even more for an optimal use of the program.
I think some basic plug-ins should be available for free for non-paying users, who can then buy some of the more sophisticated tools which are available for free for Pro users (since they already paid).
And why not keep it the way it is and ask developers to decide themselves if they want to make people pay, ask for contributions or give away the plugs for free? -
RE: SketchUp 2013 Gripes & Bitchin' ONLY ;)
@pbacot said:
@fluffy82 said:
@unknownuser said:
lol
Anyway, I don't want to get involved in any Mac vs PC war so I'll try to shut up nowOh I like that. Just throw in your insults and walk away.
I said I would try, didn't say I'd succeed
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RE: SketchUp 2013 Gripes & Bitchin' ONLY ;)
@unknownuser said:
for me on the mac vs pc thing is that when it comes down to it, it doesn't matter at all..
I mean, do you have good ideas or don't you? if you have good ideas then you're going to get them out there regardless of which OS is being used.
That's well said
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RE: SketchUp 2013 Gripes & Bitchin' ONLY ;)
@unknownuser said:
the reality for me is that I have no freaking clue about mac vs pc.
I mean, the last time i sat down at a computer running windows was probably 2+ years ago and i had to ask the owner how to get a web browser upit's super rare (never?) to see a mac vs pc argument where everyone involved knows both systems equally..
so it ends up being some heated fiasco but nobody really knows what they're talking aboutthat said, macs are way better.. they're faster, more stable, pick up more chix, built better, longer lasting, better support, better graphics, cooler (both kewl and temperature wise), look better, simpler to use, better value in the long run, better system wide app integration, have sweeter tv commercials, and probably at least 14 other things i can't think of at the moment..
lol
I've been working equally on both for the past 32 months or so, but I can't really say I "know" my Mac...
But that's one of the problems: nothing is obvious, every command is different in every program, and it's just trying and retrying all the time (= waste of time).
I'm sure there's a solution for most problems it causes, but someone just needs to tell me about themMac does look way cooler, that's true, but it is much slower than my PC - especially in start-up (Mac 2-3 minutes vs PC 15 seconds).
Also the "better graphics" are not true anymore. It used to be true, in the 80's or 90's, but today PC caught up. My Radeon Club 7870 card is waaaaay better than anything I ever saw on Mac, mine or others.
And the biggest problem is price and durability... My Mac-mouse cost β¬50 and broke after 3 weeks, the second one after 2 months. I bought a simple β¬15 Windows mouse, and it has been doing the job for two years nowAnyway, I don't want to get involved in any Mac vs PC war so I'll try to shut up now