Elegant method! π
But seems a rotation on the good axis + elevation gives the same result with the "Grow" script by Tig with just one click π
Just built the first piece with an integer angle for have any problem of junctions π
Just a question : How many segments or coordinates can manage SU before slowdown?
Zbrush can manage some millions of polys, I am no sure than SU can make the same π
Tin method is very consuming but tricky π
Waiting next Tin episode with delight β