Could be Faces To Components by HDPV (S4U - Huynh Duong Phuong Vi)...
Posts
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RE: [Plugin] Component Comparison
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RE: SP Waves
increase wave travel distance and reflection on objects would be great...

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RE: SP Waves
This is a script to export every frame directly within the run of a SketchyPhysics simulation. So emitters or Antons water waves can be exported correct (without a screen recorder). Put the code into the scripted feeld of one object (group) in the model. The simulation should be tested before, the export slows it dramatic down. The directory for the image files must be created before too. Instead of "d:/SPh_Temp/" You can create a directory of your choise. In the script, the directory and the image parameters can be changed.
Sorry, do not know how to post code correctly. The middle two lines should be one in the script:ontick{
Sketchup.active_model.active_view.write_image("d:/SPh_Temp/frame_%06d.jpg" % frame,1920,1080,true,0.8)
}Run the simulation and you should find every frame as jpg file in the directory.
example Video:
http://youtu.be/uzp5MvY4QQI -
RE: SP Waves
Time consuming but funny. Thanks Anton! Have used an old script of C. Phillips to export SKP-files of every frame and rendered each single file in Twilight. (http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=32965%26amp;p=292060%26amp;hilit=export+script#p292595)
Does anyone know a batch processing method to render many SKP-files with Twilight? It would save much time.

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RE: Scene Transitions with Animations
Forum author Mr. K. has implemented a script into a cube that allows the simultaneous run of a physics simulation and scene transition.
Here is a test video example: http://www.youtube.com/watch?v=-FefrAAGfpU
With proper adjustment of the scenes and the transition rate in the script, the simulation can run very smart.
Link to the post with the scripted cube: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=36109%26amp;p=345444%26amp;hilit=scene+in+physics#p318368 -
RE: SP Waves
Have tested the wave model. It works really great. Even the extension of the water surface is very easy to implement by copying the triangular faces. It would be cool, if the triggering of the waves would also work in contact with falling objects. But have no idea of Rubi-programming ... Unfortunately, storing and outputting the animation with Replay does not work. Terminates after 17 frames. Would love to do an animation test with water reflection and waves with the Twilight renderer.

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RE: HISTORY IN 3D
Gigantic work. Impressive result. What is the goal your team intended with the model?
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RE: The Art of SketchUp - part 1: Fantasy
Thank you for this detailed and inspiring images. To build entire cities with this city kits and visualize this, should be fun. But be sure to check before the "Brandenburger Building Code (BbgBO)" ...

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RE: Emitter Fun
So it is. And now everyone can see what efforts we take to plan (to sweat out, to squeeze out) these wonderful settlements. I am not ashamed.

PS: Could you post a picture of this estate. Maybe I remember. -
Emitter Fun
Little SketchyPhysics emitter fun ... will use the method for a Christmas card.





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RE: SketchyPhysics 3.5.6 (26 January 2015)
Now it works better than ever before. Great! Convexhull2 and compound2 are very usefull shapes too. Thank you again!
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RE: SketchyPhysics 3.5.6 (26 January 2015)
I'll change the model accordingly and report briefly. I'm worried that you want to turn back more profound methods for older models.
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RE: SketchyPhysics 3.5.6 (26 January 2015)
Here it is. It's a model on the base (not to forget to mention) of posts of Mr.K. and other authors for cars following a path (with little modifications I did, to use it universally). I've blown it up with physical walls, doors, roof, seats, driver, wheels, lights for twilight renderer, euro norm ... Hope, you find a solution.
Oh sorry, have caught the wrong file. It was too dark last night and there was too much port wine ... I must go to my other computer to upload the correct file. -
RE: SketchyPhysics 3.5.6 (26 January 2015)
No, in SP3.2 it did run OK. There were only the other reasons for crashes, you've solved so wonderful! In your SP3.5.3 this truck moved correctly (after resetting some mirrored objects in SPh3.5.3).
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RE: Frank Gehry "Todayβs Architecture is Pure Shit"
I hope that in 30 years I can still respond as cool as him. I think his 98% are easily grasped from the air in the rapid response to the press reporter.



