Thank you for this detailed and inspiring images. To build entire cities with this city kits and visualize this, should be fun. But be sure to check before the "Brandenburger Building Code (BbgBO)" ...
Posts made by faust07
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RE: The Art of SketchUp - part 1: Fantasy
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RE: Emitter Fun
So it is. And now everyone can see what efforts we take to plan (to sweat out, to squeeze out) these wonderful settlements. I am not ashamed.
PS: Could you post a picture of this estate. Maybe I remember. -
Emitter Fun
Little SketchyPhysics emitter fun ... will use the method for a Christmas card.
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RE: SketchyPhysics 3.5.6 (26 January 2015)
Now it works better than ever before. Great! Convexhull2 and compound2 are very usefull shapes too. Thank you again!
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RE: SketchyPhysics 3.5.6 (26 January 2015)
I'll change the model accordingly and report briefly. I'm worried that you want to turn back more profound methods for older models.
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RE: SketchyPhysics 3.5.6 (26 January 2015)
Here it is. It's a model on the base (not to forget to mention) of posts of Mr.K. and other authors for cars following a path (with little modifications I did, to use it universally). I've blown it up with physical walls, doors, roof, seats, driver, wheels, lights for twilight renderer, euro norm ... Hope, you find a solution.
Oh sorry, have caught the wrong file. It was too dark last night and there was too much port wine ... I must go to my other computer to upload the correct file. -
RE: SketchyPhysics 3.5.6 (26 January 2015)
No, in SP3.2 it did run OK. There were only the other reasons for crashes, you've solved so wonderful! In your SP3.5.3 this truck moved correctly (after resetting some mirrored objects in SPh3.5.3).
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RE: Frank Gehry "Todayβs Architecture is Pure Shit"
I hope that in 30 years I can still respond as cool as him. I think his 98% are easily grasped from the air in the rapid response to the press reporter.
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RE: SketchyPhysics 3.5.6 (26 January 2015)
Oh no, Anton I don't want to nerve you. I cheered too soon. A model that ran in SPh3.5.3, jolts in SPh3.5.4 a little ... Probably the steering blocks are squeezed out laterally from the body of the truck. I hope the GIF example shows what a little.
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RE: SketchyPhysics 3.5.6 (26 January 2015)
It works. Thanks again Anton. The door to the "Physics World" in SketchUp is wide open ...
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RE: SketchUp Plugins for Architecture
eventually to list: Twilight Renderer (99 $ and a free "Home" version), Blender (free), Indigo RT (145 β¬) and Mitsuba (free, Exporter Plugin from Tak2hata)
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RE: SketchyPhysics 3.5.6 (26 January 2015)
If You add option readback collision geometry to the wheels You will sea that it happens only with flipped objects/groups ...
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RE: SketchyPhysics 3.5.6 (26 January 2015)
Hi Anton, thanks for resolving the significant errors in Sketchy Physics! A dream has come true. I tested an older large Model (was running but regularly crashed in version 3.2) with animated vehicles and animated camera and it runs almost flawlessly. To change I had only connected mirrored groups or components, whose collision geometry the new Physics (3.5) misinterpreted. The import of Replay Data into Twilight 1.5 and 2.0 seems to be working very well too. My goal is to simulate a futuristic urban space (WIP) with animated vehicles, aircraft, ships, people and cameras, which seems possible now. There is only the problem of time (leisure and rendering speed) ... Once again Thank you!