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    • RE: SP Waves

      This is a script to export every frame directly within the run of a SketchyPhysics simulation. So emitters or Antons water waves can be exported correct (without a screen recorder). Put the code into the scripted feeld of one object (group) in the model. The simulation should be tested before, the export slows it dramatic down. The directory for the image files must be created before too. Instead of "d:/SPh_Temp/" You can create a directory of your choise. In the script, the directory and the image parameters can be changed.
      Sorry, do not know how to post code correctly. The middle two lines should be one in the script:

      ontick{
      Sketchup.active_model.active_view.write_image("d:/SPh_Temp/frame_%06d.jpg" % frame,1920,1080,true,0.8)
      }

      Run the simulation and you should find every frame as jpg file in the directory.

      example Video:
      http://youtu.be/uzp5MvY4QQI

      posted in SketchyPhysics
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      faust07
    • RE: SP Waves

      Time consuming but funny. Thanks Anton! Have used an old script of C. Phillips to export SKP-files of every frame and rendered each single file in Twilight. (http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=32965%26amp;p=292060%26amp;hilit=export+script#p292595)
      Does anyone know a batch processing method to render many SKP-files with Twilight? It would save much time.


      Test waves and rendering

      posted in SketchyPhysics
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      faust07
    • RE: Scene Transitions with Animations

      Forum author Mr. K. has implemented a script into a cube that allows the simultaneous run of a physics simulation and scene transition.
      Here is a test video example: http://www.youtube.com/watch?v=-FefrAAGfpU
      With proper adjustment of the scenes and the transition rate in the script, the simulation can run very smart.
      Link to the post with the scripted cube: http://sketchucation.com/forums/viewtopic.php?f=61%26amp;t=36109%26amp;p=345444%26amp;hilit=scene+in+physics#p318368

      posted in SketchyPhysics
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      faust07
    • RE: SP Waves

      Have tested the wave model. It works really great. Even the extension of the water surface is very easy to implement by copying the triangular faces. It would be cool, if the triggering of the waves would also work in contact with falling objects. But have no idea of Rubi-programming ... Unfortunately, storing and outputting the animation with Replay does not work. Terminates after 17 frames. Would love to do an animation test with water reflection and waves with the Twilight renderer. ๐Ÿ‘

      posted in SketchyPhysics
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      faust07
    • RE: HISTORY IN 3D

      Gigantic work. Impressive result. What is the goal your team intended with the model?

      posted in Gallery
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      faust07
    • RE: The Art of SketchUp - part 1: Fantasy

      Thank you for this detailed and inspiring images. To build entire cities with this city kits and visualize this, should be fun. But be sure to check before the "Brandenburger Building Code (BbgBO)" ... ๐Ÿ˜‰

      posted in Gallery
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      faust07
    • RE: Simple Artisan examples collection

      Is Rich a blender man? ๐Ÿ˜‰

      posted in Organic Modelling
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      faust07
    • RE: Emitter Fun

      So it is. And now everyone can see what efforts we take to plan (to sweat out, to squeeze out) these wonderful settlements. I am not ashamed. ๐Ÿ‘Š
      PS: Could you post a picture of this estate. Maybe I remember.

      posted in SketchyPhysics
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      faust07
    • RE: Emitter Fun

      Not as much:


      The stage of Nikos house


      what could happen


      and in the worst case ...

      posted in SketchyPhysics
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      faust07
    • Emitter Fun

      Little SketchyPhysics emitter fun ... will use the method for a Christmas card. ๐Ÿ˜‰


      first step


      Haus_NicoN_02.jpg


      Haus_NicoN_03.jpg


      and after a few seconds

      posted in SketchyPhysics
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      faust07
    • RE: SketchyPhysics 3.5.6 (26 January 2015)

      Here it is ...


      Truck runs with SP3.5.3 & SP3.5.5


      SketchyPhysics-Truck

      posted in SketchyPhysics
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      faust07
    • RE: SketchyPhysics 3.5.6 (26 January 2015)

      Now it works better than ever before. Great! Convexhull2 and compound2 are very usefull shapes too. Thank you again!

      posted in SketchyPhysics
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      faust07
    • RE: SketchyPhysics 3.5.6 (26 January 2015)

      I'll change the model accordingly and report briefly. I'm worried that you want to turn back more profound methods for older models.

      posted in SketchyPhysics
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      faust07
    • RE: SketchyPhysics 3.5.6 (26 January 2015)

      Here it is. It's a model on the base (not to forget to mention) of posts of Mr.K. and other authors for cars following a path (with little modifications I did, to use it universally). I've blown it up with physical walls, doors, roof, seats, driver, wheels, lights for twilight renderer, euro norm ... Hope, you find a solution.
      Oh sorry, have caught the wrong file. It was too dark last night and there was too much port wine ... I must go to my other computer to upload the correct file.

      posted in SketchyPhysics
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      faust07
    • RE: A simple stool

      OK, you caught me ... But Cottys stool is simply great.

      posted in Gallery
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      faust07
    • RE: A simple stool

      What is an endlander? And, who is germane here?

      posted in Gallery
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      faust07
    • RE: SketchyPhysics 3.5.6 (26 January 2015)

      No, in SP3.2 it did run OK. There were only the other reasons for crashes, you've solved so wonderful! In your SP3.5.3 this truck moved correctly (after resetting some mirrored objects in SPh3.5.3).

      posted in SketchyPhysics
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      faust07
    • RE: Frank Gehry "Todayโ€™s Architecture is Pure Shit"

      I hope that in 30 years I can still respond as cool as him. I think his 98% are easily grasped from the air in the rapid response to the press reporter.

      posted in Corner Bar
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      faust07
    • RE: SketchyPhysics 3.5.6 (26 January 2015)

      Oh no, Anton I don't want to nerve you. I cheered too soon. A model that ran in SPh3.5.3, jolts in SPh3.5.4 a little ... Probably the steering blocks are squeezed out laterally from the body of the truck. I hope the GIF example shows what a little.


      strange behaviour ...

      posted in SketchyPhysics
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      faust07
    • RE: SketchyPhysics 3.5.6 (26 January 2015)

      It works. Thanks again Anton. The door to the "Physics World" in SketchUp is wide open ...

      posted in SketchyPhysics
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      faust07
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