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    SketchyPhysics 3.5.6 (26 January 2015)

    Scheduled Pinned Locked Moved SketchyPhysics
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    • F Offline
      faust07
      last edited by

      If You add option readback collision geometry to the wheels You will sea that it happens only with flipped objects/groups ...

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      • A Offline
        Anton_S
        last edited by

        Okay, it is fixed now! Please download latest version and see how it goes. Thanks for report, faust07 😄

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        • F Offline
          faust07
          last edited by

          It works. Thanks again Anton. The door to the "Physics World" in SketchUp is wide open ...

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          • B Offline
            BIANI patrick
            last edited by

            Si ça peut être utile !?


            Animation Sketchyphysics sans logiciel de rendu.pdf

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            • ashscottA Offline
              ashscott
              last edited by

              I think I see what you did there 😉

              Just some stuff I do with Sketchup.

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              • F Offline
                faust07
                last edited by

                Oh no, Anton I don't want to nerve you. I cheered too soon. A model that ran in SPh3.5.3, jolts in SPh3.5.4 a little ... Probably the steering blocks are squeezed out laterally from the body of the truck. I hope the GIF example shows what a little.


                strange behaviour ...

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                • A Offline
                  Anton_S
                  last edited by

                  @biani patrick said:

                  Si ça peut être utile !?

                  Thanks for your documentation, patrick. I placed this in first post, as part of reference.

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                  • A Offline
                    Anton_S
                    last edited by

                    @faust07 said:

                    Oh no, Anton I don't want to nerve you. I cheered too soon. A model that ran in SPh3.5.3, jolts in SPh3.5.4 a little ... Probably the steering blocks are squeezed out laterally from the body of the truck. I hope the GIF example shows what a little.

                    Is the behavior different in SP3.2? Are you assigning same shapes to SP3.2 and SP3.5.4? Meantime, if they are squeezed out, to fix it, set most surrounding parts and the cabin to Not Collidable.

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                    • A Offline
                      Anton_S
                      last edited by

                      @faust07 said:

                      No, in SP3.2 it did run OK. There were only the other reasons for crashes, you've solved so wonderful! In your SP3.5.3 this truck moved correctly (after resetting some mirrored objects).

                      Can you send me the skp model (private message if you prefer), so I could investigate.

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                      • F Offline
                        faust07
                        last edited by

                        No, in SP3.2 it did run OK. There were only the other reasons for crashes, you've solved so wonderful! In your SP3.5.3 this truck moved correctly (after resetting some mirrored objects in SPh3.5.3).

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                        • A Offline
                          Anton_S
                          last edited by

                          Where are the physics joints and the wheels? A lot of parts of the model are deleted. Do you mind reuploading? Don't worry about size. You can erase the file from attachments after I download it.

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                          • F Offline
                            faust07
                            last edited by

                            Here it is. It's a model on the base (not to forget to mention) of posts of Mr.K. and other authors for cars following a path (with little modifications I did, to use it universally). I've blown it up with physical walls, doors, roof, seats, driver, wheels, lights for twilight renderer, euro norm ... Hope, you find a solution.
                            Oh sorry, have caught the wrong file. It was too dark last night and there was too much port wine ... I must go to my other computer to upload the correct file.

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                            • A Offline
                              Anton_S
                              last edited by

                              I see what it is. It has nothing to do with the flipped bodies. The problem is that in SP3.5.3 and below the Default shape did not include all geometry as part of collision generation; however, in SP3.5.4 I made it to include all geometry, which I see breaks some compatibility with the prior models. The wheels are pushed out by the lower black part of the cabin which according to Default shape has a box collision. To fix this, you enter the cabin group one level deep, and set the lower black part to ignore:
                              cabion_state.png
                              In prior versions, the lower black cabin wasn't even part of collision because the default shape method didn't consider calculating collision for it.

                              I see that you set all sub shapes to not-collidable. Here is the thing to keep in mind. Setting all sub collisions to not-collidable will do nothing. The not-collidable can only be applied to the top groups, not subgroups. Set particular subgroups to Ignore if you don't want them to be part of collision. To remove the not-collidable flag from all subgroups at once, simply select all subgroups of the cabin, right-click and select, SketchyPhysics > State > Collidable.

                              Even though the SP3.5.4 method for default shape is more profound, I will still revert this change to remain compatible with prior models.

                              Edit: Despite that, I just found a bad bug in default shape. I will fix it for SP3.5.5

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                              • F Offline
                                faust07
                                last edited by

                                I'll change the model accordingly and report briefly. I'm worried that you want to turn back more profound methods for older models.

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                                • A Offline
                                  Anton_S
                                  last edited by

                                  Okay, fixed it! Now, the default shape should behave like in prior versions. I just adjusted the new method to act like an old one, instead of replacing with the original method from SP3.2. See how it goes!

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                                  • F Offline
                                    faust07
                                    last edited by

                                    Now it works better than ever before. Great! Convexhull2 and compound2 are very usefull shapes too. Thank you again!

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                                    • F Offline
                                      faust07
                                      last edited by

                                      Here it is ...


                                      Truck runs with SP3.5.3 & SP3.5.5


                                      SketchyPhysics-Truck

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                                      • J Offline
                                        jumpjack
                                        last edited by

                                        Thanks Anton_s for the amazing amount of work you are doing!

                                        A couple of notes:

                                        @unknownuser said:

                                        Fixed a bug where staticmesh inside a group would force simulation to crash. A staticmesh or compound within the group becomes default shape now.

                                        This bug still exists for me using WinXP-SP3, SU 13.0.4812 and SP 3.5.5

                                        @unknownuser said:

                                        Added continuous collision checkbox option to the emitter. Enabling this will prevent emitted bodies from passing other bodies at high speeds. Now, bullets will collide if CC is enabled.

                                        Where do I find the checkbox?

                                        Additionally, a "make hole" function in SP would be amazing and time-saving!

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                                        • A Offline
                                          Anton_S
                                          last edited by

                                          @jumpjack said:

                                          This bug still exists for me using WinXP-SP3, SU 13.0.4812 and SP 3.5.5

                                          Can you upload a sample model?

                                          @jumpjack said:

                                          Where do I find the checkbox

                                          Open the SketchyPhysics UI, and in the Emitter field, you'll find Emit Continuous Collision Mode checkbox.

                                          @jumpjack said:

                                          Additionally, a "make hole" function in SP would be amazing and time-saving!

                                          Do you mean a hole in an object? Like, um, the bullet holes?

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                                          • V Offline
                                            vlkster
                                            last edited by

                                            Any help to get it to run in SU 2015?

                                            thanks
                                            John

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