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    Recent Best Controversial
    • RE: Ruby C++ extension crashes SketchUp

      breton_nerd, i use this version of ruby http://rubyforge.org/frs/download.php/47082/ruby186-27_rc2.exe for compile C++ extension.
      And I comment lines
      //#if _MSC_VER != 1200
      //#error MSC version unmatch
      //#endif
      in c:\Ruby186\lib\ruby\1.8\i386-mswin32\config.h
      I had failed with other versions. What version of ruby you use?

      posted in Developers' Forum
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      exvion
    • RE: Blender Information / Advice Thread

      @escapeartist said:

      Don't forget that Blender has some great free render software too. Luxrender, Yafaray, POV, and others, though they are not working in 2.5 or 64 bit Blender yet. I just do my modeling in 2.5 and then export to 2.49 for rendering.

      Yafaray for Blender 2.5 64bit
      http://www.yafaray.org/phpBB3/viewtopic.php?f=12&t=3548

      posted in Corner Bar
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      exvion
    • RE: Best way to get all Face's in model?

      This code work:

       model = Sketchup.active_model
          faces = []
          faces.concat( model.entities.select{|e| e.is_a?( Sketchup;;Face ) }    )
          model.definitions.each { |d|
            next if d.image?
            faces.concat( d.entities.select{|e| e.is_a?( Sketchup;;Face ) } )
          }
      
      posted in Developers' Forum
      E
      exvion
    • RE: Best way to get all Face's in model?

      thomthom, I run your code on Sketchup 7.1:

      (eval);508; compile error
      (eval);505; syntax error, unexpected tIDENTIFIER, expecting ')'
      model.definitions.each { |d|
           ^
      (eval);508; syntax error, unexpected '}', expecting ')'<<< Process finished.
      
      
      posted in Developers' Forum
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      exvion
    • How fix problem with Import DXF.

      I get DXF file, export from CorelDraw. Import into Sketchup.
      greenshot_2010-05-07_00-17-15.png
      Zoom-in.
      greenshot_2010-05-07_00-17-41.png
      How fix this problem? How to close the open circuit? What plugin would help?

      posted in SketchUp Discussions sketchup
      E
      exvion
    • RE: SU2SLG Sketchup plugin for SmallLuxGPU v1.5beta 1 GPU+CPU

      greenshot_2010-05-06_14-55-51.png
      New version SU2SLG 6 May 2010 for SLG 1.5beta3

      • export textures
      • export normals
      • export sunlight and sunsky
      • add setting editor (not all options work)
      • and many other changes

      favicon

      (www.luxrender.net)

      Test new UI of Setting Editor http://exvion.ru/ui-su2slg/

      posted in Extensions & Applications Discussions
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      exvion
    • RE: Extentions (Preferences)

      Because not all developers to add this feature in own plugins.

      posted in Extensions & Applications Discussions
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      exvion
    • RE: SU2SLG Sketchup plugin for SmallLuxGPU v1.5beta 1 GPU+CPU

      @solo said:

      What if you have a stone texture called 'lightgreymarble', will it become a light? 😲

      yes, It is temp solution.

      posted in Extensions & Applications Discussions
      E
      exvion
    • RE: SU2SLG Sketchup plugin for SmallLuxGPU v1.5beta 1 GPU+CPU

      Khai, You have to add light source. Create material with name contain "light" ex. "leftlight", "toplight", "mylight1" and assign to mesh.

      greenshot_2010-04-02_01-18-35.png

      posted in Extensions & Applications Discussions
      E
      exvion
    • RE: SU2SLG Sketchup plugin for SmallLuxGPU v1.5beta 1 GPU+CPU

      Khai, do you open su2slg.skp or create own scene?

      posted in Extensions & Applications Discussions
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      exvion
    • RE: SU2SLG Sketchup plugin for SmallLuxGPU v1.5beta 1 GPU+CPU

      Result: 10min Nvidia GeForce 8600GT
      su2slg_10min_2.png
      su2slg_10min.png

      posted in Extensions & Applications Discussions
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      exvion
    • SU2SLG Sketchup plugin for SmallLuxGPU v1.5beta 1 GPU+CPU

      Hi.
      SmallLuxGPU is GPU+CPU render.
      About SmallLuxGPU

      su2slg.png
      SU2SLG
      Features:

      • export ply-files, scn, cfg in "SLG folder/scenes/tmpscene"
      • after export you can start render with start.bat
      • default material type - 'matte'
      • if material name contains 'light', then material type = 'light'

      Unstable version. Tested on Windows XP. Not work on Mac.
      Test scene attached.

      Install.
      Extract SLG-v1.5beta1.zip to folder.
      Extract su2slg.zip. Copy su2slg.rb in folder "Plugins".

      Discussion about SU2SLG on Luxrender forum. Request registration.

      Any ideas you can post me exvion@gmail.com


      su2slg.zip


      SLG-v1.5beta1.zip

      posted in Extensions & Applications Discussions extensions
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      exvion
    • RE: Set path for request dlls

      Solution

       
      require 'myplugin/Win32API'
      LoadLibrary = Win32API.new("kernel32","LoadLibrary",["P"],"I")
      path='' # set path to dir with dlls
      dllname=path+'mylib1.dll'
      LoadLibrary.call(dllname)
      dllname=path+'mylib2.dll'
      LoadLibrary.call(dllname)
      
      
      posted in Developers' Forum
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      exvion
    • Set path for request dlls

      I created mymodule.so. I put it in plugins/myplugin folder. Created myplugin.rb in plugins.
      myplugin.rb

      require 'myplugin/mymodule.so'
      

      If I run myplugin.rb, I get a message box that is not found mylib1.dll and mylib2.dll.
      How to specify where to find dlls?
      Copying mylib1.dll and mylib2.dll in sketchup folder solves this problem, but I would like to specify the location of the directory with dlls.

      posted in Developers' Forum
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      exvion
    • Slice solid objects

      How I can do it? Plugin?


      screenshot_2009-11-27_13-23-52.png

      posted in Developers' Forum
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      exvion
    • RE: Boolean subtraction of two circle

      TIG, thank. It is work.

      posted in Developers' Forum
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      exvion
    • RE: Boolean subtraction of two circle

      Yes, this line is not correct, but I don't now how create face limited by two arc.
      If I explode group, than I can generate face.


      screenshot_2009-11-26_13-50-04.png


      screenshot_2009-11-26_13-51-30.png

      posted in Developers' Forum
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      exvion
    • RE: Boolean subtraction of two circle

      I created two arc

      
      group = Sketchup.active_model.entities.add_group
      vector2 = Geom;;Vector3d.new 0,0,1
      group.entities.add_arc point0, vector2, vector, diametr/2, -150.degrees, 150.degrees
      point0.z=point0.z-diametr*(3**0.5)*0.5
      group.entities.add_arc point0, vector2, vector, diametr/2, -30.degrees, 30.degrees
      
      

      How create face and push it? I try. What is wrong?

      
      face=Sketchup.active_model.entities.add_face(group.entities)
      face.pushpull distance,true
      
      

      screenshot_2009-11-26_13-05-34.png

      posted in Developers' Forum
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      exvion
    • RE: Boolean subtraction of two circle

      I don't know how calculate parameters of second arc.

      posted in Developers' Forum
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      exvion
    • Boolean subtraction of two circle

      I wrote
      model = Sketchup.active_model
      entities = model.entities
      edgearray0 = entities.add_circle point0, vector0, radius
      edgearray1 = entities.add_circle point1, vector1, radius

      How make boolean subtraction?


      screenshot_2009-11-25_15-36-57.png

      posted in Developers' Forum
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      exvion
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