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    Recent Best Controversial
    • RE: House Builder

      Wait guys, just a little patience ๐Ÿ˜„

      HouseBuilder is about to become SUFramer soon with lot of features (including exporting quantities to Excel).

      floor_pieces.jpg
      wall_pieces.jpg
      roof_pieces.jpg
      quantities.jpg

      posted in Plugins
      Didier BurD
      Didier Bur
    • RE: [Request] Plugin to show and copy/move all scenes cameras

      Look at this:
      https://extensions.sketchup.com/en/content/scenes-tools

      posted in Plugins
      Didier BurD
      Didier Bur
    • RE: Fog properties on scenes not updating properly

      Hi Chrisjmitchell,

      You can also use my scenes tools extension:
      https://extensions.sketchup.com/en/content/scenes-tools
      With it you can manage cameras, fogs, layers visibility, shadows settings (and more) from one scene to antother in a copy-paste manner. ๐Ÿ˜‰

      posted in SketchUp Discussions
      Didier BurD
      Didier Bur
    • RE: VR app

      Try this: http://www.openspace3d.com/
      French tech, and FREE !

      posted in Extensions & Applications Discussions
      Didier BurD
      Didier Bur
    • RE: Code to calculate Catenary curves?

      Hi,

      Check this one by Aerilius: http://rhin.crai.archi.fr/rld/plugin_details.php?id=990

      posted in Developers' Forum
      Didier BurD
      Didier Bur
    • How do you test licencing info of a plugin under development

      Hi all,

      I recently faced the problem of "how to handle licence information" for a plugin I'm developing. I have read this page http://stg.www.sketchup.com/intl/en/developer/docs/tutorial_licensing which helps but the issue is that I have no "extension_info.txt" file for my plugin, as it is not yet released on the EW.
      Using another "extension_info.txt" from another plugin doesn't help of course, and the plugin doesn't load.
      Any help will be much appreciated ! Thanks in advance

      posted in Developers' Forum
      Didier BurD
      Didier Bur
    • RE: WebGL4SU - Yet another web exporter ;-)

      New features added on top of this post ๐Ÿ˜‰

      posted in Plugins
      Didier BurD
      Didier Bur
    • RE: WebGL4SU - Yet another web exporter ;-)

      Hi Jef,

      There's no release date, but reasonably I can say that it will be released before end of June.
      There are still some bugs to fix... ๐Ÿ˜‰

      posted in Plugins
      Didier BurD
      Didier Bur
    • RE: WebGL4SU - Yet another web exporter ;-)

      Hi Pilou,

      No render engine is required and no render engine is included in the plugin.
      The trick is to use WebGL and Three.js (library of webgl) to send the geometry directly to the GPU via the browser (IE,FF,Safari, etc).
      So all you need is SketchUp and a web browser ๐Ÿ˜‰

      posted in Plugins
      Didier BurD
      Didier Bur
    • RE: WebGL4SU - Yet another web exporter ;-)

      @
      Hi facer,

      A camera for each scene is on the drawing board ๐Ÿ˜‰
      Clipping planes are complex to implement in three.js, as they involve fragment shaders which are a headache...

      posted in Plugins
      Didier BurD
      Didier Bur
    • WebGL4SU - Yet another web exporter ;-)

      EDIT: May,6th

      I've recently implemented some new features:

      • pointlights, spotlights, lens flares
      • controls for clouds color and opacity
      • scenes support: retrieve all your sketchup cameras in the web page
      • clipping planes: cut or slice your model, everywhere you want to
      • stereo viewing for 3D glasses
      • statistics HUD
      • screenshot key that will open a PNG image in a new tab of the browser (to save the render)
      • new simplified dialog box

      Stereo viewing
      Cut in orthographic view
      Lights, flares, Scenes cameras
      New dialog

      Hi all,

      I will release my next extension soon. So here's what it does:

      Basically it converts your Sketchup model to a web page so you can achieve descent renderings of yours models in a few seconds.

      Main features:

      • Automatic export to OBJ or DAE format and conversion to HTML5-WebGL fomat.
      • Directly opens the page in your browser.
      • Renderings: Sketchup-like, flat colors, bumped textures, clay, custom shader, glass/crystal/gold/silver/copper renders, normals, depth, anaglyph, wireframe.
      • Camera: perspective, orthographic.
      • Lighting support: ambient light, headling, hemisphere light, sun light, shadows quality
      • Infinite ground, sky color, physical sky, fog
      • Preset skyboxes and skyspheres, custom skyboxes and skyspheres.
      • GUI interface in the brower to tweak all properties of the render, shaders, lighting, and model controls (translation, rotation, scale, visibility).
        Helpers: grid, axes, camera frustrum, shadow map, hemisphere lighting, bounding box.

      Here are some screenshots:

      Physical sky and bumped textures

      Dialog box of the exporter

      Mirror render in a skysphere

      Standard render

      Physical sky at sunset and GUI

      Normals render

      Depth render

      Custom shader and bumpmapping in a skysphere

      posted in Plugins
      Didier BurD
      Didier Bur
    • Thomthom, can you help me ?

      Hi all,

      Anyone encountered the same problem as me ? Just do the following:
      Create a simple class:

      class Test
      	attr_accessor ;model
      	def initialize()
      		@model = Sketchup.active_model
      	end
      end
      

      Instanciate an object of that class:

      obj=WebGLExporter;;Test.new()
      

      Look at this object:

      obj.inspect
      

      Here's what I get: ๐Ÿ˜ฎ

      #<WebGLExporter::Test:0x19dbaa18 @model=#<Sketchup::Model:0xe272680 @tt_bezier_surface_editor=#TT::Plugins::BezierSurfaceTools::BezierSurfaceEditor:0x139ef300>>

      Thomthom, I have your Bezier surface plugin installed, along with TT_Lib2 of course.
      What do you think ??

      posted in Developers' Forum
      Didier BurD
      Didier Bur
    • [Plugin] New/updated extensions

      Hi all,
      Here are the latest extensions I've recently published to the Extensions Warehouse, or made compatible with the latest versions of SU:

      • Scenes Tools: Set of 24 commands to quickly copy-paste elements (shadows, camera, layers, hidden entities...) from one scene to one or more scenes.

      • Axes Manager: 13 tools to save, restore, delete, list the axes systems of the model, and quickly activate axes presets (just like Autocad does).

      • 3D Grid Tool: Creates 2D/3D grids, X,Y,Z steps paramรฉtric, on any plane.

      • Arcs Circles +: Additionnal commands to draw arcs, circles, polygons and ellipses (bugs fixes).

      • Dimension Tools: Set of 11 interactive tools to easily insert and modify dimensions in your model: rotate, split, merge, trim, chain, and more.

      Happy SketchUping โ—

      posted in Plugins
      Didier BurD
      Didier Bur
    • RE: [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

      Hi John,

      No, the bak file doesn't work either. I suppose that the scene file is OK but that there is something wrong with my Mitsuba installation or configuration...

      posted in Plugins
      Didier BurD
      Didier Bur
    • RE: [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

      Thanks Driven,
      No this one doesn't work. I had tried to change the version number of my sponza.xml, no luck, and with yours I'm getting the same error ๐Ÿ˜ž

      posted in Plugins
      Didier BurD
      Didier Bur
    • RE: [PLUGIN]MITSUBA Render Exporter v1.5.0(20141109)

      Hi,

      This is not directly related to this plugin (I think), but after having installed Mitsuba 0.5.0, I always get this message when loading a scene (no matter its version):

      mitsloadbug.jpg

      The offending line is the one with the "scene version" property:

      <?xml version="1.0" encoding="utf-8"?>
      
      
      <scene version="0.5.0">
      	<integrator type="irrcache">
      		<integer name="resolution" value="6"/>
      
      

      And the last lines of the log are:

      2015-09-27 19;05;41 INFO  load [sceneloader.cpp;101] Parsing scene description from "C;\Users\bur\Dossiers\Exercices\Mitsuba\Scenes\sponza\sponza.xml" ..
      2015-09-27 19;05;41 WARN  load [scenehandler.cpp;807] Warning in file "" (line 0); (null)
      2015-09-27 19;05;41 DEBUG load [Thread] Thread "load" has finished
      

      I've tried lot of things to find a solution, no luck ๐Ÿ˜ž

      Anyone has encountered this ?

      posted in Plugins
      Didier BurD
      Didier Bur
    • Plugin idea - component axes - button for show on/off

      Hi,

      def dis() opt=Sketchup.active_model.rendering_options["DisplayInstanceAxes"] if opt=false Sketchup.active_model.rendering_options["DisplayInstanceAxes"]=true end if opt=true Sketchup.active_model.rendering_options["DisplayInstanceAxes"]=false end end

      Copy-paste the above code in a rb file and assign it a shortcut. This could do the trick.

      posted in Plugins
      Didier BurD
      Didier Bur
    • RE: Random planting design plugin idea / question

      Hi,
      Did you try my Components Spray ?

      posted in Plugins
      Didier BurD
      Didier Bur
    • RE: [Plugin] Cloud

      Hi,
      What kind of problem to install ? Please describe it more precisely so I can help.

      posted in Plugins
      Didier BurD
      Didier Bur
    • RE: [Request] Select only horizontal and vertical faces

      Here's my contribution:
      http://sketchucation.com/forums/viewtopic.php?f=323&t=54894

      posted in Plugins
      Didier BurD
      Didier Bur
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