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    • RE: Make a clean sketchup file from existing file

      Ok I made some more tests, sketchup doesn't bug completely, it just takes ages too delete everything, I've let my computer run for a couple of hours and when I looked back it was deleted so I don't know how long it takes exactly.

      I'm working on huge projects modelled in archicad and saved in sketchup. Sometimes I get an update from the file from the client and want to replace the exisiting model with the new one, in this file just deleting the old model takes forever so importing the new one is also a problem.

      posted in SketchUp Discussions
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      dbalex
    • Make a clean sketchup file from existing file

      Is there a way to delete everything from a sketchup file while keeping all the scenes and thearender settings attached to those? I want to delete all my objects but when I do that sketchup hangs, even if I do it in small portions, it looks like I should select all objects and deleting them one by one, which would take ages as it's a huge file

      posted in SketchUp Discussions sketchup
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      dbalex
    • RE: Very slow 2nd dwg import

      Thanks! I'll try that to see if it helps 👍

      posted in SketchUp Discussions
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      dbalex
    • RE: Very slow 2nd dwg import

      The problem is that I want to have the old version also in my file. I hope someone found a workaround for this and is willing to share as some of my projects are quite large and really take a huge amount of time to import, sometimes I even have to stop it because it freezes SketchUp completely for a couple of hours.

      For now I import it in another file and then import it piece by piece but this is very time-intensive..

      posted in SketchUp Discussions
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      dbalex
    • Very slow 2nd dwg import

      sketchup pro 2018 BUG

      When I import a dwg from rhino or revit in sketchup it imports fine and takes an instant to import. When I re-import an updated version of the dwg in the same sketchup file it takes forever, sometimes 15 minutes, sometimes more (hours).

      Does this happen to you guys also? Is there a solution for this? Like maybe importing the updated dwg file in an empty sketchup file and then batch-changing all the names of the components or layers?
      I don't know if it would change anything but I suspect it comes from the fact that it's the same component that gets re-imported.

      Any help would be appreciated!

      posted in SketchUp Discussions sketchup
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      dbalex
    • RE: PC Hardware recommondation

      Do you have a budget?
      What are you using it for? Rendering/photoshop/indesign/sketchup/revit/...

      posted in Hardware
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      dbalex
    • RE: [Plugin] FloorGenerator ( Updated 6-Apr-2017)

      Can someone send me the plugin?

      posted in Plugins
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      dbalex
    • RE: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

      @richyrich33 said:

      Just installed this plugin through sketchucation tools, works fine though when I press enter nothing happens, must be missing something here....?

      same here in su 2018, any solution for this?

      posted in Plugins
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      dbalex
    • RE: Monitor suggestion

      I was looking into this last week. For me I think I would take the benq sw2700pt. Good résolution, very good and accurate colors, colorcalibrated from the factory, protection against the 'blue' light of the screen that seems the most damaging for your eyes,...

      I personnally would take this one as my main job is to produce renders so coloraccuracy is a must. It depends on what you value most: design, price, colors, resolution,...

      posted in Hardware
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      dbalex
    • Looking for freelance 3D sketchup modellers

      mixed use ans job.jpg

      BOCO studio is always looking for talented freelance 3D sketchup modellers. If you are interested in modelling from time to time for us, send us an e-mail at: info@bocostudio.com

      http://bocostudio.com/

      Cheers!

      posted in Corner Bar
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      dbalex
    • RE: WE NEED NEW PHOTO MATCH PLUGIN

      +1000 on this one! I know it's an old post but 7 years later still no better solution. We really need a system where you can just pin points between your image and your model.

      I need to do photomatching in 1/2 of my renders and for now I don't have any better solution then 'Ghost-it' to overlay an image over sketchup and try to eye-ball the match between the two.

      The photomatch feature in sketchup is just plain bad and so difficult to use when trying to match a model to a photograph. When you model based on the photograph it's allright but the other way around is just too cumbersome.

      If one of the pluginmasters found a solution, it would change my whole workflow and save me hours of work.

      posted in Plugins
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      dbalex
    • RE: [REQ] Explode all below current

      Triangulated is not a problem, is it? With the cleanup plugin you get a perfectly usable mesh afterwards no?

      I never tried with revit yet but with Allplan it solved all my triangulation in one click.

      Revit really should have an export to skp. Archicad has one and it's so good I'm really tempted to model everything in archicad because it's so fast and parametric (you can change whatever you want after modelling, nothing is fixed like in skp), and then export the final model to skp to render.

      I have to get into cinema4D to streamline the process even more

      posted in Plugins
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      dbalex
    • RE: [REQ] Explode all below current

      Hi pixero,

      Did you find the best way yet? I'll have the same problem for the next project 😄

      posted in Plugins
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      dbalex
    • RE: Knock out Aerial Drone and super tough SU Challenge

      Woah, crazy level of detail ! I'm really interested in getting myself a drone too. Any chance you explain your workflow ?

      posted in SketchUp Discussions
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      dbalex
    • RE: Looking for a Arch Viz freelancer

      Send me an e-mail if David and Solo are busy. You can find my website (with contact info) in my signature.

      posted in Corner Bar
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      dbalex
    • RE: Knock out Aerial Drone and super tough SU Challenge

      you need to look at other softwares. I tried once with blender when I used 123D scan to scan treestumps and wanted to make low-poly versions of the highpoly scans. It works quite well. I think I used the decimate modifier for that.

      Search for softwares that enable high-poly to low-poly workflow, maybe there are some automated workflows for this. In sketchup I don't think there is.

      posted in SketchUp Discussions
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      dbalex
    • RE: Subdivision modelling

      maybe you need to weld vertices? I think I recall a function in 3dsmax that merges all overlapping vertices.

      posted in SketchUp Discussions
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      dbalex
    • RE: [REQ] FloorGenerator

      +10 This would be very handy indeed!

      posted in Plugins
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      dbalex
    • RE: Quads and SketchUp-Best methods?

      I just have to add aother point of view on this:

      I find it easier to learn blender then 3dsmax. I tried 3dsmax for 8 months and couldn't really 'understand' the autodesk logic. Always a lot of unneeded travelling around to get a basic stuff done.

      I just started learning blender and it makes a lot more sense to me. You just have a more fluid and faster way to get at every tool, to model, easy shortcuts,... (I don't say max doesn't have shortcuts or can't do it but as a newbie I found Blender a lot easier/accessible to understand the basics and start using it.) Also what helps is that with blender almost everything is free, the software, add-ons, tutorials,... while 3dsmax is clearly more expensive, the software itself, almost all the add-ons are commercial, good tutorials also, models,...

      But and this is a big adantage for 3dsmax; It's THE industry standard-> you have a tool or plugin for everything, really everything you could think of. Also if you're looking for a job, you will have more chances to find one with 3dsmax then blender.

      Also another thing that is awesome in 3dsmax: it opens sketchup files flawlessly! Just do everything in sketchup and add detail in 3dsmax. But after a while I found out I prefer doing most I can in the same software so this was no extra value any more (For me at least). Also like said previously; you don't build a 3dsmax (or blender) model the same way you do in sketchup. So I prefer an all around app and for this Blender is clearly stronger. The software is getting more and more features with every update while letting you choose which features you want to use so it doesn't load all the unneeded add-ons which makes it a lot more responsive then 3dsmax (even on a crap computer). You can do video editing,camera tracking, easy (really easy) Uv-mapping, fluid simulation, physics, softbodies, cloth, ... whatever all included for free in the same Blender package. You stay for all this in the same environnement and you don't have to pay 100s of euros for every plugin and update.

      Also Blender is not getting trouble of the inside concurrents. If you look at the autodesk products you see that they could at least delete half of their softwares and put the needed feautures in the staying half of softwares. But if they do this they will loose money so they don't. You will buy one software and not 2. What I'm tryng to say is that Blender will never limit it's developpment on one useful tool because it's already in aother software of the same company. So it makes for me more sense then 3dsmax, Blender is build by users themseles. You get a free update every couple of months with blender whith a lot of new features in different domains while 3dsmax focuses not on what the users need but what will let them earn more money.

      Ok I stop here for now because otherwise I will make a lot of ennemies but just like earthmover said, use every software for its strength, don't try to do everything in quad in sketchup, it's really difficult and it has not so much sense, if you really want quads take a look at 3dsmax, Blender, Maya, whatever,... and find the one that suits you. Don't take everything you read on forums about softwares seriously, just try it yourself! Everyone told me blender is difficult, learn 3dsmax! I did and I lost 8 months trying to fit to a software that really doesn't fit me.

      posted in Newbie Forum
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      dbalex
    • RE: Render theory?

      yes very useful! Thanks 👍

      posted in Corner Bar
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      dbalex
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