Whenever I have a model with scenes and try to delete all the scenes, when I delete the last scene, I get a bug splat.
Its not a huge deal, but a minor annoyance. Any tips or reasons why?
Whenever I have a model with scenes and try to delete all the scenes, when I delete the last scene, I get a bug splat.
Its not a huge deal, but a minor annoyance. Any tips or reasons why?
I forgot to mention that in the original post. I actually tried a few things and that was one of them. I didn't time it, but it may have sped it up a little. Overall, I don't think it did what I was looking for.
Sketchup seemed to be starting slower than normal on my pc, so I looked around on here, but nothing I tried seemed to help much. I tried taking all of the plugins out, it helped some, but I knew it still wasn't normal. I ended up re-installing Sketchup. I recorded startup times below.
1st test (no changes-with plugins) average = 12.62 seconds
2nd test (without plugins) average = 6.99 seconds
3rd test (after reinstall-without plugins) average = 1.69 seconds
4th test (after reinstall-with all plugins) average = 3.26 seconds
As you can see, reinstalling helped a lot.
I am definitely interested in taking you up on your offer. I'll PM you with some more details.
Is there a deadline on this request? I may be interested in trying to help.
I do have Kerkythea Echo Boost installed on my laptop and my desktop. I'm still learning, but i'm getting fairly adapt to using Kerkythea. I always pick 8 cores when rendering, although like I said, it renders great. Its just the setup process. Kerkythea seems to hang and take forever to navigate the model and make changes.
My desktop has an i7 2600 and Kerkythea runs very smooth on that.
Does anyone have any opinions on this?
More RAM? Bad Kerkythea install? Insufficient graphics card?
I recently purchased a Samsung series 7 laptop.
The Specs:
i7 - 2675QM 2.2 GHZ
8 GB DDR3
AMD Radeon HD 6750M
Sketchup runs fairly well on it, but I have been having trouble with Kerkythea. It is extremely slow and unresponsive at times. It renders quite nicely, but the setup process is painful. The skp files I have been working with usually run from 30-60 MB. I have been watching my RAM usage and it usually doesn't go above 60 percent.
My first thought is to upgrade the RAM to 16 GB. Would this be the answer?
Refer to this page for LOTS of material sources:
http://sketchucation.com/forums/viewtopic.php?f=40&t=486
My personal favorite for nice seamless textures is http://www.cgtextures.com/
It looks like all of your light sources have soft shadows turned on except for the can lights. Right click on the desired light (in the left hand menu bar), go to "edit light" and check the box "soft shadows"
Thanks, I'll check into it.
I'm sorry I'm fairly new at this. This is is my workflow (many thanks to Adam!)
http://prohardscaper.com/showthread.php?4447-Making-Hardscape-Borders-in-Sketchup&p=39956#post39956
Everything works great except for the small problem of editing the mapping within Kerkythea. Should I be using a different render program?
I am applying a texture to one header piece, adjusting it to fit within the bounds of the paver, then copy and pasting the UV coordinates into all the other header pieces. Is there a step i'm missing?
Here is some exports and renders
This is what it looks like in sketchup
This is a render with photomatching turned off. All of the header is one material.
This is a render with photomatching turned on. Now, all the header are separate materials.
I can't afford the time to apply a similar bump map to each header piece. Maybe i'm being ignorant, but it would seem as if this is a big enough problem that i'd consider changing render programs to fix it.
Any comments or opinions would be appreciated.
I posted this over on Kerkythea's forum, but haven't got a response so i thought i'd put on here too.
My question is how to apply a bump map to about 250 different objects at the same time. I've tried to group them and edit the group, but that doesn't work. I've found this thread- viewtopic.php?f=6&t=8044&p=69600&hilit=group+material+edit+material+group#p69600 , but the instructions don't seem to make sense. I'm not sure if the newer version has changed things or what. I model and render landscape construction projects for sales and production.
Here is my workflow:
-model a paver patio
-use a couple different plugins to get my header course in place
-the header course are all individual faces
-use the paver texture and adjust to fit a within the bounds of a header paver
-copy UV coordinates and paste them into all other header faces
-when i export to kerkythea, i have to change the settings to- Geometry(yes), Lights(yes), Clay(no), Photomatched(yes), Default UVs(yes), Instanced(no). I had to play around with the last three settings in order to get my border pavers to show up correctly in my render.
From what i gathered, when Photomatched is on (yes), it imports the header pavers into kerkythea as individual materials. I can group all of them into one group, but when I try to edit the group, it won't allow me to add a bump map. My question is how can i apply one bump map to all of the different textures without doing it to each individual material?
Any help is much appreciated!
-Dave
P.S. I can upload a photo if that helps.
Here is a couple of the projects I have designed and rendered. I feel like I've made about %80 there as far as where I want to be for design quality. I'm looking for any tips and tricks for learning that last %20.
I just started learning Sketchup and Kerkythea this winter. These are all rendered in Kerkythea
Please tell me what you think!
I've been having this problem a few times. I use the dimensions tool and I can't get a radius dimension off of an arc. It works on a circle, just not on an arc. Its usually after i'm all done with the model, I go back and try to put some dimensions on the parallel projections to print out.