Wow! That's amazing John.
I can still remember some of your early models. You've come a long way.
Wow! That's amazing John.
I can still remember some of your early models. You've come a long way.
Good work Jerry.
I've got one I was going to post. In the interest of making future seraches easier, I'll put it here. This is a Hirukan-style pull. I simplified it some to keep the file size down.
Bug fixed indeed! That's cool Didier. Thank you.
@unknownuser said:
I think a fisheye view would be quite cool in contrast to being able to just change the field of view.
In photographic terms, "fisheye" refers to a field of view of 180° along the long axis of the image. Most fisheye lenses yield the circular image because they are creating the 180° in all directions. Nikon and a few others had if not still have fisheye lenses for 35mm cameras that covered the entire 24x36 mm frame but they only gave the 180° field of view across the 36mm dimension of the frame.
My 17mm fisheye gives the circular image.
I have to ask. What's to dislike about changing the field of view?
My first Google hit came up with this: http://www.sportsknowhow.com/pops/football-field-pro.html
Will that answer your questions.
I broke it!
I get the following error message when I start SU.
No such file to load -- Layer Manager/layer_manager_v6_non_crypte.rbError Loading File layer_manager_extension_v6.rb
No such file to load -- Layer Manager/layer_manager_v6_non_crypte.rb
Very nice model Alan. I'm sure the real one looks even better.
Eric, I'm guessing that the crain on the sides of the box run vertically so then the DTs would be in the right place.
Since others have been posting some really cool Christmas card images and I don't have a current one, I thought I'd show the Christmas card I did in 2004. This was within a couple of months of getting SketchUp.
Here are a few models I've done. They're all too fat to be used in larger models but I don't tend to draw furniture and other things for that anyway.
A Stickley Tabouret
A room divider screen
A three-vise workbench. I removed the textures to get the file size down.
Hello Charlie. Very nice work indeed. I remember seeing your unique joinery in Fine Woodworking not all that long ago. I was impressed then as I am now. Welcome to the group.
This is definitely cool. thanks.
I'm curious about something related to the template.png. Is there any reason one couldn't print out the PNG, draw the lines in the boxes and then scan the sheet back in? I was thinking that it could be find of neat to print it on a rough paper so the texture comes through in the lines.
Oh and another thing. Will Style Builder help to get around the crash problems associated with different styles that share characteristics like line styles?
Clark, you're right. In the instance I'm thinking of this would be just fine. I suppose there could be other cases where that might not be desirable. Normally, I keep pretty good control of axis orientation when I am drawing but it sometimes, when I get a model from someone else I spend a fair amount of time straightening out the model before I can actually use it or work with it.
Dave
Daiku, yes, I want the component/group axes to be parallel to but not necessarily superimposed. Yes, I could explode each component/group and re-componentize or regroup but then I have to go through the steps to make related components related again.
Rick, yes, that's what I'd like to have happen. Sorry not to have said that up front.
Maybe I'm working it wrong but it doesn't seem to do what I want.
What I'm hoping to do is reset the axes in all the components/groups in a model to be aligned with the global axes.
Edited to add, here's an example of a model that I would like to modify. It's on the 3D Warehouse. If you turn on the axes under Model Info>Components you'll see that the axes are aligned differently. The global axes in the model are funky, too, but that is quickly remedied.
I did a search and didn't have any luck. Is there an existing script or could one be written that aligns the axes of selected components/groups with the global axes.