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    • UVmaster - Zbrush

      new FREE plugin for zbrush...

      http://www.zbrushcentral.com/showthread.php?t=82643

      It made me cry...

      here i am, fighting for sketchup to have at least cubic, spherical , cylinder mapping and such, and this guys showing a 2-click solution for stuff like that...

      posted in Extensions & Applications Discussions extensions
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      dacad
    • RE: How are the Smokers here getting on?

      A smooker here also. And i also try to quit but as pete said it's to stressfull trying to give up. But now i just smoke my cigarretes too, the ritual of rolling is really gaining on me and for some reason, it really calms me down.

      I don't know if i'm really addicted to the nicotine or rather enjoy smoking because for me, nothing beats after a great meal/dinner, a cigarrete while drinking my nespresso (can work with other coffes but it's not the same... ๐Ÿ˜‰ )

      posted in Corner Bar
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      dacad
    • RE: PhilcoPC - Why don't we do something similar...??

      If this is going to be a design contest done with a CG tool, like sketchup, maybe some manufactures maybe be contacted for sponsor this, Nvidia, Dell, ATI, Alienware (and google can also give a free sketchup pro version of course) and such are knonw to sponsor stuff like this in the CG society contests, of course this is going to be a much smaller scale contest so the prizes should also be much smaller. And that contest are very creative and really push the users foward in every direction and not just in modeling. This should be the objective in here too

      posted in Corner Bar
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      dacad
    • RE: Interior scene (Vfsu Mac) Update 12/01/10

      I'm liking this, but what is putting things of to me is te leather at the sofas. It really doesn't look like real leather and you probably need a litle more detail on this one. Other thing the edges in the sofas look to sharp.

      Hope you don't mind the critic:)

      posted in Gallery
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      dacad
    • RE: PhilcoPC - Why don't we do something similar...??

      Frederik

      Couldn't agree more with you, and this is a great idea. We can model and render, but if we can't be original and creative, what's the point righ? ๐Ÿ˜‰

      posted in Corner Bar
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      dacad
    • RE: Posable Figure - FigureUp

      Hi labica. thanks for sharing this.
      I'm really apreciated ๐Ÿ‘

      Do you also have a male model more "normal" and not with so much muscles, that you can share? ๐Ÿ˜„

      Thanks again

      posted in SketchUp Components
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      dacad
    • RE: Argh! Curves!!

      JoelM3DM

      I didn't try it normally when that hapens it means you need more information about the object you're modeling. Try to get the top view, or draw yourself one based on the others you have, and then intersect the 3. You'll have a 3d mesh that will, most probably, need to be retopologised but at least the base forms will be there to work with. Sorry if that's not much of a help

      David

      posted in SketchUp Discussions
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      dacad
    • RE: Argh! Curves!!

      JoelM3DM

      Your second graphic can be done by simply by "drawing" in skechup the front and side views and then intersecting them. If you plan ahead, make use the same number of edges and you can make the vertices interct each other, giving you a clean mesh.

      cmd

      I really find it odd that google doesn't give us better tools like the ones some general rubys provide because their to "specific", but you use those plugins to model this...

      posted in SketchUp Discussions
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      dacad
    • RE: First Car [must see]

      Hi KXI system

      You shouldn't give up on this. Modeling a car it's really hard work and will really push your knowledge and how to use them, mostly because you're modeling a detailed curved object respecting their DIMENSIONS ACURRATLY. After sucefully taking somthing like that you can probably tackle easily other 3D models.

      See if this tips can help (thre's tips in page 2 also):

      http://www.pushpullbar.com/forums/sketchup/5844-tips-tricks-car-organic-modeling.html

      And this was the original post that made me do the above tutorial:

      http://www.pushpullbar.com/forums/hypothetical-projects/5800-car-design-contest.html

      They're a bit old but nothing change much and it's even easier now with all the great plugins. If you need any help just ask.

      David

      posted in SketchUp Components
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      dacad
    • RE: Import Max models (evermotion) to Sketchup

      Iยดm also interested in these. If you can manage to import a high poly model from other app please share after that.

      You can try a obj importer plugin that's posted in this forum (use the search). You'll probably loose the textures and UVs, but not that really matters since all importers on sketchup won't keep them anyway (maybe unless it's just a box) and officially they're importers suck.

      we really need a oficial and realiable obj importer google...again no one pays $500 for importers, specially if they suck...

      P.S.: sorry the rant...bad day at the office...

      posted in Extensions & Applications Discussions
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      dacad
    • RE: PDF export problem

      Profiles turned on?

      posted in Newbie Forum
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      dacad
    • RE: What's the deal with Vray RT?

      I'm also a user of unbiased engines, but i have to admit that if i knew vray well enough i would probably just use that. The big advantage for unbiased is the litle time is takes to set things up, wihtout needing to know too much technical stuff, but in return the render times are ridiculous big. Now the problem is that, in this CG business, we're always learning and evolving our skills and knowledge, with time beeing allways against us, so often we reach a point that we want the same quality (almost) with a fraction of the time and that's when we users, that ironicly always ask for simplicity, start studing and using more complex stuff that fit our new goals...

      I have 2 friends that everyday remember me that no matter how good quality my unbiased render is, their Vray and mental ray stuff will allways look better (I'm talking really top stuff here). They don't even lose much more time than me setting a scene up (experience and material libraries compensate that) and in render times i don't have a chance either, especially if we're talking big print resolutions...Nowdays i'm using more and more biased methods for render and evolve my photoshop skills...some stuff is a pain but it's starting to pay off ๐Ÿ˜‰

      posted in V-Ray
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      dacad
    • RE: What's the deal with Vray RT?

      Brodie

      Your mixing thing up my friend. If i'm not mistaken, what was shown in Singraph was a prototype for FUTURE Vray RT versions to show what they would be able to do with the power given by the GPUS. The problem, for not beeing released, is due to GPU coding right now beeing in his infancy, the only available language is CUDA for nvidia (and that would put ATI buyers out) and OpenCL had just been release. That's why they choose to use the multicore processores (and let's be honest, is much more easier to have 4 quad core cPUS than 4 top Quadro grafics cards).

      Vray RT is still pretty damn fast and it's a blessing for the vray users, showing materials in real time as you edit/change them avoinding to do test renders is great. The main problem is that you need a copy of vray too to take full advantage of vray RT.

      Hope it helps

      David

      posted in V-Ray
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      dacad
    • RE: I need major critiques

      Pretty good?with that plants and glass?
      It's a good start but materials really need more work

      posted in Gallery
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      dacad
    • RE: Why You Should NOT Vaccinate Your Children

      For peak's sake, this is still here?!?

      Oh, wait...i mean "yes..."

      posted in Corner Bar
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      dacad
    • RE: Blender 2.5 Alpha 0

      And my Plan B(lender) keeps growig...๐Ÿ˜‰

      Yes Blender is a pain to understand and even find buttons (hell, there's even modeling stuff in the physics menus and vice versa...) but i still can't believe all the power it gives to the users.
      BTW guys don't rely on 2.5 for comercial work. It still isn't production ready and mature enough.

      posted in Extensions & Applications Discussions
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      dacad
    • RE: Why You Should NOT Vaccinate Your Children

      yes...

      posted in Corner Bar
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      dacad
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