@kaas said:
@cmeed said:
Try this.....
I just had a look at the videos. Its nice he/she did take the effort to try to explain his/her 'workflow'. I would suggest though to look for another source of information to really get a really useful workflow going for more complex scenes, nice results and acceptable calculation times.
As I said above I managed to get a model in to UE4 tonight. lots of errors though. Although none visible as far as I could see.
I have 2 questions you may know the answer to
have you tried getting a textured sphere or a shere with an image on it? I tried but when UE4 compiled shaders it took ages, it took each individual face as a new texture - I've tried a few times all the same
the other question
I'm looking to import the whole model and not place individual items ( i do this by dragging all the meshes that have been imported onto the view port (easy)) but my scale is really off - do you know the method of setting this up on export or during import (there's an option (for .obj) to use model units or millimetres etc and a scale option in UE4)
tonight i've only exported as an .obj, have you used .fbx?
(that's 3 questions)