Thank you very much for your kind words Tim!
If i will have to do a presentation in english language for this project at some time i will copy and paste your words!
Thank you very much for your kind words Tim!
If i will have to do a presentation in english language for this project at some time i will copy and paste your words!
If you want some harder shadows when you work with a HDRI environment i lately imported a simple sphere inside maxwell studio moved it to a height where it can simulate the sun and set a very strong emitter to it. Although it produces some fireflies when the emitter is set too strong you can adjust it nicely with Multilight.
nevertheless nice rendering once again!
Thanks alot guys...all your comments are really motivating!
Here is another WIP render of the other area of the site. Maybe it's a little oversaturated, but somehow this gives me a positive feeling when looking at it.
i gave it another try at my desktop pc with windows 7 and it worked! somehow it has to be something with OS X then....
i will post the model shortly when i have a little freetime during writing my bachelor thesis
very beautiful! i personally don't like realistic photoshop persons in renderings like this though, i would prefer white "ghosts", but i guess that's a question of taste
hello thom,
first i'd like to thank you for your plugin! somehow i don't get the uv restore to work...i draw a quadface plane, than go into the group, hit "remember uv", model it with the sandbox forming tool, than hit "restore uv" , and nothing happens? is it because i' working in the group or what could be the problem?
thanks in advance!
i once again hit the render button and this is what came out for the part of the garden where the big water basin and the pavillon are. there will be some tweaking for this. especially for the vegetation, as i don't want the horizont line be shown at the right.
Thanks for your comments guys! Daniel your tips are absolutely true, but as this is more a concept study than a technical plan those details have to be looked at much later in this close detailing
my next image is a pergola with some trellis parts for climbing vegetation. I almost forgot how much fun it can be to model everything in your scene yourself and not have a mixture of warehouse models
Yet another update: this is a small pavillon next to a big swimming basin used as dressing room (doors for the cabins are in the back). i would love to go further into detail with the columns as they have something like a fish scale texture, but time is sadly running
wow what a beauty! is that fuel truck in the back part of the HDRI or is it geometry too?
Thanks for your comment Mike!
Actually the project isn't all about barrier-free planing, but the amount of comments to this feature shows how important that is.
Mainly the project is about the rehabilitation of a historic garden from the 1920's. The carrier of the garden is planing to make an application for a big horticultural show, so it has to become more attractive. The expected audience will be at an average of over 50 years old, so once again barrier-free planing is very important here.
So far for the details, i've also made some progress on the terrain modelling.
thanks for your plugin tip! but i guess it wouldn't have worked here as i only have the 2d projection of the path and i have to form it in the mesh... however i'm finally doing some "real" modelling again not putting warehouse models together and render them
Right now i'm fiddling with forming the landscape...first i thought i could sandbox it all the way but as there is a path with specific inclination leading towards it i have to pretty much build it all by forming the mesh by hand
so here's another WIP of this...
yes that's true...in german i know the political correct terms, in english not luckily i will present it in german
Nice rendering once again Simon...one question: do you use AGS for the windshield and headlights? I'm planning to make some night car scenes and i would love to use some SSS material for the backlight coverglass but as it's maxwells standard problem it causes a lot of noise when light is passing trough it do you have any solution?
the other thing is that mostly all the geometry of the lights in the free car 3ds files is grouped and i haven't figured out how to seperate them to get different light intensities from the headlights, daytime running lights, position lights, etc. any clue on this?
thanks kristoff for your suggestion! i already built 1,5x1,5 m platforms after every 6 m of ramp (that's why the hand railing doesn't look straight in this image). thats the standard here in germany for such ramps.
thanks for your comment! you are right about the railing on the inside bottom.i will add that.
the wires are actually hanging that much for visualisation purpose. i didnt want get them confused with solid bars.
As a part of my bachelor thesis in landscape architecture i'm planning a ramp for handicaped people.
There will be some updates here about the whole project if someone is interested
So here is the image for the moment...build with sketchup 8 pro and rendered with maxwell studio.