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    ๐Ÿ”Œ Easy Offset | Offset selected faces in SketchUp in positive and negative offsets. Download
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    Recent Best Controversial
    • Firing Button with Modifier Key

      does anyone know: Can a toolbar button be aware of a modifier key being present (pressed)?

      i can see it is possible with mouse click, but not from toolbar (at least all my attempts have failed).

      posted in Developers' Forum
      CadFatherC
      CadFather
    • RE: Installing existing plugins into newest version?

      yes, i still have my first ever version 2! ๐Ÿ˜Ž

      posted in Plugins
      CadFatherC
      CadFather
    • RE: Installing existing plugins into newest version?

      no official list exists, so no way to tell for sure. most are still compatible, some aren't.

      why not try.... see the errors in the console. if any, take note of the ones not working and get them out of the folder. (you may still find others not working though).

      but really, if you are going 2015, i would strongly advise to start fresh. get sketchucation tools and extensions warehouse on tour and take some time looking around. you will find some new things and finish with the least buggy set up and latest versions. (that's what i did)

      PS. i have to say i still use 8 a fair amount, for some reason the viewport still runs faster than 2015 x64.

      posted in Plugins
      CadFatherC
      CadFather
    • RE: [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

      ๐Ÿ˜ฒ i just have a question... WHO is Fredo6!!! ๐Ÿ˜†

      this stuff should be in the evening news!

      Thanks Fredo

      posted in Plugins
      CadFatherC
      CadFather
    • RE: [Plugin] Click2flip v1.0 20110928

      great and simple tool, would be super-fab if able to flip curved faces as well!

      ...i thought combining the 2 bits of code above might do the trick:

      1, click2flip
      2, flip selection

      the idea being that if i click on a curved face, i'm also selecting it and therefore running the 2nd script might reverse the whole curved face, say a cylinder. (ideally i thought it could be toggled by pressing an accelerator key) a fair bit beyond my christmas powers... surely possible though..?

      class TIG;;Click2flip
        @@BEEP=false
        def initialize()
          @ip  = nil
          @ip1 = nil
        end
        def activate()
          @ip  = Sketchup;;InputPoint.new
          @ip1 = Sketchup;;InputPoint.new
          @msg="Click back of face to flip it..."
          self.reset()
        end
        def deactivate(view)
          view.invalidate
        end
        def onCancel(flag, view)
          view.invalidate
          Sketchup.send_action("selectSelectionTool;")
          return nil
        end
        def resume(view)
          Sketchup;;set_status_text(@msg, SB_PROMPT)
        end
        def reset()
          Sketchup;;set_status_text(@msg, SB_PROMPT)
        end
        def onMouseMove(flags, x, y, view)
          @ip.pick(view, x, y)
          if @ip != @ip1
              view.invalidate if @ip.display? or @ip1.display?
              @ip1.copy!(@ip)
              view.tooltip = @ip1.tooltip
          end
        end
        def onLButtonDown(flags, x, y, view)
          if @ip1.valid?
              @pt=@ip1.position
              ph = view.pick_helper
              ph.do_pick(x,y)
              @face = ph.picked_face
              self.flipper() if @face
          end
        end
        def flipper()
          normal=@face.normal
          vector=@pt.vector_to(Sketchup.active_model.active_view.camera.eye)
          angle=normal.angle_between(vector)
          if angle > 90.degrees
            @face.reverse!
            UI.beep if @@BEEP
          end#if
        end
      end#class
      
      def self.flipBacks()
        model=Sketchup.active_model
        eye=model.active_view.camera.eye
        faces=[]
        Sketchup.active_model.selection.each{|e|faces << e if e.class==Sketchup;;Face}
        return nil unless faces[0]
        model.start_operation("Flip Selected Back Faces...")
        faces.each{|face|
          normal=face.normal
          vector=face.bounds.center.vector_to(eye)
          angle=normal.angle_between(vector)
          face.reverse! if angle > 90.degrees
        }
        model.commit_operation
      end
      

      EDIT: actually just noticed the second script only flips half a cylinder (the side to the screen), the back remains undone.

      posted in Plugins
      CadFatherC
      CadFather
    • RE: [PLUGIN] FOR YOUR KITCHENS IN SKETCHUP

      Thank you TNTDavid

      posted in Plugins
      CadFatherC
      CadFather
    • RE: [Plugin] Q JS ALIGN TOOLBAR

      i will look into this, though i can already predict a higher climb than my skills might allow..

      meantime there are a few good scripts around: didier 2d align, su4you align and sd mitch A&D - and probably others i forget.

      posted in Plugins
      CadFatherC
      CadFather
    • RE: Big Thank You at all Developer and blessed X-Mas

      yes, sketchup of course... but, without the masters.....can you imagine? ๐Ÿ˜ฎ

      makes one feel like sketch-fu panda! ๐Ÿ˜†

      posted in Plugins
      CadFatherC
      CadFather
    • RE: Big Thank You at all Developer and blessed X-Mas

      adding myself to the 'great-full' chorus - and wishing all a good Christmas and peace filled new year.

      (where would i be without you!) ๐Ÿ‘ ๐Ÿ˜„

      posted in Plugins
      CadFatherC
      CadFather
    • RE: [Plugin][WIP][OpenSource] Bezier Surface

      ok, in my case progressbar.rb is the culprit

      now it's smartdrop

      it changes.. ๐Ÿ˜†

      posted in Plugins
      CadFatherC
      CadFather
    • RE: Style validation

      ok TIG, thanks for that, i shall have a go with this.

      i thought i wasn't too far with my first example! ๐Ÿ˜’

      Thanks!

      posted in Developers' Forum
      CadFatherC
      CadFather
    • RE: Style validation

      i've got a toolbar, clicking an icon it loads and applies a style from a folder (mystyle.style, for want of a better name). this part is working fine.

      what i was trying to do is for the icon to highlight anytime that style is active.

      (from the api the 'active' procedure didn't work but the 'selected' did)

      hope this makes some sense..

      posted in Developers' Forum
      CadFatherC
      CadFather
    • RE: Style validation

      yes TIG i think that is it - i'm going to try it. (fail)

      mystyle.style is just the name of the file i'm calling (from a toolbar).

      John, then i wanted to have an icon which activated if that particular style was active (selected).

      posted in Developers' Forum
      CadFatherC
      CadFather
    • Style validation

      this is all i could find, on retrieving a style name that seems to work from the console.

      styles = Sketchup.active_model.styles
      style = styles.selected_style
      UI.messagebox ('The selected style is; ' + style.name)
      
      

      but i can't get it to work with a validation proc - something along these 'lines'...

       cmd.set_validation_proc {
       styles = Sketchup.active_model.styles
       style = styles.selected_style
       
       if style.name = mystyle.style
           MF_CHECKED
         else
           MF_UNCHECKED
         end
       }
      
      posted in Developers' Forum
      CadFatherC
      CadFather
    • RE: Can someone fix this please... Pretty Please...

      Thanks TIG (as always) - i've got some already updated. i can sift through, see if other masters agree, package the lot accordingly and get them to you to check.

      posted in Plugins
      CadFatherC
      CadFather
    • RE: Can someone fix this please... Pretty Please...

      i met many others who found them useful - i will talk to the masters and Rich. perhaps we can make a comeback with some SCF gems...

      posted in Plugins
      CadFatherC
      CadFather
    • RE: Can someone fix this please... Pretty Please...

      ha ha - Kris tell the truth - you just like the icons! ๐Ÿ˜†

      well, if the masters give their consent i can start an updated one (lots has changed since then) - i'll write to them and see if they agree.

      posted in Plugins
      CadFatherC
      CadFather
    • RE: [Plugin] Compo Spray 1.4.2 Updated

      now it is perfect. thank you TIG ๐Ÿ‘

      posted in Plugins
      CadFatherC
      CadFather
    • RE: [Plugin] FullScreen v5.1.3 (25 April 2024)

      yeeeeaaa! fantastic Master Anton, works ghurait now! ๐Ÿ˜„ ๐Ÿ‘

      posted in Plugins
      CadFatherC
      CadFather
    • RE: [Plugin] FullScreen v5.1.3 (25 April 2024)

      exactly as you described it - i got a 'works!' button as i quit SU.

      (on reopening i still got the green bar)

      posted in Plugins
      CadFatherC
      CadFather
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