PLEASE BE CAREFUL, THIS APPLIES TO GENIUSES ONLY. DO NOT TRY AT HOME IF YOU ARE NORMAL!!!

PLEASE BE CAREFUL, THIS APPLIES TO GENIUSES ONLY. DO NOT TRY AT HOME IF YOU ARE NORMAL!!!

Thanks for sharing that Dan
Thomas had a great idea... he just did it...and why not? 
I hope your spirit is strong and serene - money comes and goes... of course only our 'deep heart' stands on the path.
PS get better soon as we need ruby help!!! 
def matrename
Sketchup.active_model.start_operation('Rename Materials',true); Sketchup.active_model.materials.each_with_index { |m,i| m.name = "- #{'%03d' % i}"; p m.name };Sketchup.active_model.commit_operation
end
if( not file_loaded? "TT_materials_renamer.rb" )
UI.menu("View").add_item("Materials Rename") { matrename.new }
file_loaded("TT_materials_renamer.rb")
end
try this - even better than to axis, you can align to edge and more
Your library of custom third-party extensions created to optimize your SketchUp workflow.
(extensions.sketchup.com)
i wish i could post the original pictures - they were 3600x1600 but i can't.
however, if thea sounds good, you will not be disappointed - it's really a must have.
still, i'd get a copy of KT just in case - i found myself using someone else's computer (students) with all the trouble about installation, security etc. and of course licensing for a new machine (only if for 1 day) - i was glad i had KT on my flash drive...! 
in my own workflow
Thea4SU has the advantage of integrating to SU and have materials ready to go - excellent quality, fast and good with development/feedback.
V-Ray is equally good - the next version (1.6) has RT, Dome light and proxies and it is also fast.
also get the feeling they're paying close attention to SU users' feedback.
Personally, i never leave the house without Kerkythea. 64 bit on PC, very fast and good sharp renders.
i don't use it so much these days since i got thea, a couple of years ago, but it's portable, free and very friendly. with some settings i get a 3200px photonmap+AA in 15mins or less (my models generally a lot heavier than the sample you posted).
Thanks TIG, that makes sense - i'll have a proper play with it later on, and 2mm sounds just fine to me.
Edit 0.2mm!!! 
nothing happens on mine, i right click, go through the choices but no result - however it may easily be my complex plugins configuration, so don't take this as a bug. shall report further when i have more time to play with it.
1 - which one?
2 - click on the icon and drag it slowly on the right panel
3 - click on the minus sign - top right of your toolbar header
sorry for any incovenience - that toolbar is very old, i think i made it in SU6 or 7 - that's why those files are there - you needed them then. eventually i didn't get round to update it properly + was inactive in the forum for a long time.
playing in a band is how i ended up in england, did it for 10 years and then completely gave up for another 10. then...last september i had a dream. i was chasing a thief, when suddenly i hear someone calling my name... i look up, and who do i see on the window calling me... but the master himself... BBKing!!!
he threw me a sack, i caught it, opened it up and found it full of old cassettes.... my life was never the same! 
well i did dig out my old guitar, and started playing again after so many years.. not sure what mr. freud would say, but i'm enjoying every bit of it - without added sugar! 
wow.. amazing... 'sad good bye' sounds like Renderiza's late quartets...great atmosphere!
can't believe i never saw this plugin before - did you do the music as well, Rafael?
Yes, but isn't that just layout?
Rafael, if you don't stop posting colour pickers, i will have to rename this 'possible or impossible Jqueries'.. 
really, the sampler idea started when i became tired of having to shift between the paint bucket only to select textures to highlight in vray. then you move around the model and you have the paint bucket active but you don't need it. i thought why not just have a picker directly to do JUST this? (this is actually part of few beta suggestions i'm sending to the Chaos guys).
@thomthom said:
Ah! Ok now we're getting at the core of things. This is possible though. You use the PickHelper to get the best picked face - in a custom Tool - where you can then obtain from the face entity (face.material.texture).
ok, so 'best_picked' and then extract the material - i thought i was going to use 'pickhelper.all_picked' to do that, that's a start (how many years testing did you do to write all that stuff in the blog!)