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    • RE: SubD examples and models

      @pilou said:

      Don't remember if this cool address was given
      http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

      Much appreciated Pilou.

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      More Training exercises..

      Needed improvements are

      1 A number of loops remain open around the eyes and mouth
      2 There are poles that have more than 4 sides. This is cause distortion in the final SUbD
      3 Loops are not all parallel. Again this will cause distortion

      Overall I'm happy with the natural looking form

      SketchUp_BEh3nNqzyG.png[attachment=1:3m3hqq33]<!-- ia1 -->HZmYi8cJsz.png[/attachment[attachment=0]yAKctnQODk.png<!-- ia1 -->[/attachment:3m3hqq33]


      HZmYi8cJsz.png


      yAKctnQODk.png

      posted in SUbD
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      Builder54
    • RE: [Plugin][$] Vertex Tools

      @thomthom said:

      Are you looking for something other than what Shape Bender offers?

      Since Vertex Tools already has multi-plane rotation capabilities, I was asking if options could be added that would allow for the bending of a given series of vertices and faces into a smooth arc form. As you noted it is not essential since there already exists plugins such as Shape Bender. When I wrote the post, I was experimenting with "primitives", ie box, spheres, cylnders etc. So being able to "pull/stretch" a cylinder out to a point in an arc form from within Vertex Tools would I think be very helpful.

      Edit
      I also have True Bend which works really well. I'm probably just spoiled 😐

      posted in Plugins
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      Builder54
    • RE: How would you make this?

      @davidheim1 said:

      Any other suggestions?

      I'm a minimalist

      SketchUp_OdstHVdRL1.png

      posted in Woodworking
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      Builder54
    • RE: [Plugin][$] Vertex Tools

      Feature request

      I would love to be able to achieve smooth curves

      VT2 Curves.gif

      A work around I'm using is Shape Bender by Chris Fulmer

      SketchUp_pZpSihwqP6.png

      posted in Plugins
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      Builder54
    • RE: SubD examples and models

      Just an exercise with Vertex Tools. Six sided polygon. Playing with soft selection radius.
      SketchUp_zzSispXnbe.png


      cus7iD9aaR.gif

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      Improving the Slug


      SketchUp_gKafKKED0H.png


      SketchUp_LyXkTCMSm7.png

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      The wire mesh looks decent but I can see that before it is ready for rendering, a lot of fine tuning would be needed.


      SketchUp_zNyf5CLfnV.png

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      @hornoxx said:

      ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

      Indeed I did. Sore ass, sore fingers, tired eyes from hours in front of my 15" laptop πŸ˜› . I'm thinking it will pay off though. Seriously, thank you for the encouragement.

      Edit: HornOxx You must be referring to my Slug 3D buddy Forrest Gimp. He is awesome. It just took me all day to get that. πŸ’š

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      Expanding my approach to greater detail. Partial body only. Next post will have eyes, feet, facial topology, and a slug at the tongue tip πŸ˜„


      SketchUp_ZwAHvpvBsH.png

      posted in SUbD
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      Builder54
    • RE: Organic water tap

      @panixia said:

      Yes, you can basically add some 8-sided circle and then loft/bridge with existing topology.
      You should also try to use way less segments for the top rounded part and avoid those nasty star poles (those vertices where 6 edges are connected).

      Thanks for providing your model. It took me a long time to figure out even with your model loaded to pull the spout from the stem. I learned a lot here.

      Your model is on the right


      SketchUp_XclV65QaLI.png

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      Cool images


      SketchUp_s0DSPg1AlD.png


      SketchUp_klQhaXhYqR.png

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      In the process of trial and error over the last few months, I have seen patterns of error. As with any type of modelling, there needs to be a workflow. A type of best practices, in order to ensure minimal mistakes and to be efficient.

      Here are some of the things I've learned

      1. Don't model in millimeters if I'm planning on subdividing. Scale up 10 -100 x's
      2. Don't re-invent the wheel. Model half as a component then mirror to complete the full form
      3. Keep it simple, and elegant. Lines should look streamlined
      4. Huge challenge for me was to improve my power of observation. I started off attempting to model my face. You'll never see that. You would think that after 60 some years, I would know my own face. Apparently not. Still haven't come close to mastering it. But here I'm posting a new image of the hind leg. The chameleon's legs didn't resemble the picture image. I've improved that now. Another reminder to work smarter not harder

      to be continued...

      Any quick tips on repositioning the legs. From this view, the claws will not be perching on the branch. I have already tried isolating parts and moving them inward. But it does tend to distort geometry higher upper in the chain.

      edit: another tidbit I found useful is to navigate with viewports rather than scrolling with mouse. Staying in parallel projection using Front and Side viewports is quick.


      SketchUp_P2FARNLsjY.png


      SketchUp_9fFny5LqY0.png

      posted in SUbD
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      Builder54
    • RE: Organic water tap

      How is the perfectly round faucet mouth done? It looks like you both added a circle to the mesh.

      SketchUp_Fa3cOF5PtT.png

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      The next step will be to take a fresh look tomorrow and begin fine tuning with details. I'm a huge fan of TutorialsUp on YouTube. He has a sharp attention to detail. This is an area I need to improve on.


      sbJ3WJOAm3.png

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      I began to focus on organic modelling in Sketchup a few months back. It has not come easy to me. But I'm ready to begin a model that I will see to completion. I'll post updates here to help me stay focused. The subject for this model came out of my discussion with Forrest Gimp on another forum. Unfortunately, I have zero experience with rendering. So my goal here will be to successfully produce a life-like model transitioning from a low poly model using Vertex Tools 2, Quadface Tools, then use SubD to complete it. Any advice along the way would be appreciated.

      This was my first session's work. Roughly 4 hours 😲

      [attachment=2]panther-chameleon.jpg[/attachment


      panther-chameleon.jpg


      SketchUp_CQpaXsagve.png


      SketchUp_lodfSBEVa1.png

      posted in SUbD
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      Builder54
    • RE: Organic water tap

      Profound in its simplicity Box. 😲 Love the Section option to remove inside faces.

      posted in SUbD
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      Builder54
    • RE: Organic water tap

      @alvis said:

      Not completely perfect because I was in a hurry,

      The day I can produce this "in a hurry" I'll be a happy man Alvis! πŸ˜„

      posted in SUbD
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      Builder54
    • RE: Organic water tap

      @epix3d said:

      How can I divide this model using SubD?
      Can anybody show me the steps how to do it?

      If you want to use SubD then the key is to work with Quads. As mentioned, curviloft will create a complex mesh. You can unsmooth that mesh with Quadface Tools. Both cylinders were created with Curviloft. The right one I used unsmooth option in quadface tools. I used Vertex Tools to pull out the spout.
      SketchUp_Y4srRbbGkb.png

      posted in SUbD
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      Builder54
    • RE: [Plugin][$] Vertex Tools

      @thomthom said:

      Can you post back what that error message was?

      I was referring to the Error Report Box. I posted the gif in Quadface Tools thread. Sorry I don't know how to reference the post.

      posted in Plugins
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      Builder54
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