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    • RE: SubD examples and models

      On a hot summer's night you may hear the buzzing sound produced by a cicada.

      Cicadas Brood X 2021

      Sketchup Pro 2017
      QuadFace Tools, Vertex tools, SUbD

      CicadaLowPoly1.png
      CicadaSUbDPoly.png
      SketchUp_dRZZv8DcwT.png

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      @ramonbastos said:

      Any tips on how to optimize it?

      You could try tweaking with Vertex Tools Merging Close Vertices. It's demonstrated in this video

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      Thanks very much!

      @tuna1957 said:

      Second time around looks much better and even lower poly to boot.... 😎

      Interesting you mention the lower poly count. I'm becoming increasingly aware that my models have way to many poly's, and the key is to keep it simple and strategic.

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      My favorite Sci-Fi character


      Predator_HP.png


      SketchUp_AbXnzdM71y.png


      SketchUp_hJ8sQ3pDEF.png

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      @tuna1957 said:

      Don’t really like ants. But your ants β€œbitchin ” ! πŸ‘

      A compliment of the highest order hahaha. Thanks tuna1957

      posted in SUbD
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      Builder54
    • RE: Texture problem when using SubD

      Here is a link https://youtu.be/LcgSLz6xPsQ to a tutorial texturing quadface surfaces in SketchUp. TutorialsUp is an excellent source for learning about SUbD. He has a whole playlist dedicated to Subdivision modelling. Fredo's Thru Paint provides lots of options for texturing different types of surfaces.

      Are you using QuadFace tools? It's critical that you model in quads if you are intending on subdividing. In your example the lines you've placed inside the faces will confine the subdivision to the external edges. Maybe that's what you're after, but you might want to use Fredo Round Corner tool to achieve that. Without those lines the shape will become more organic.

      SketchUp_3fN7m7o4yT.png

      SketchUp_yDoH8ielUn.png

      posted in SUbD
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      Builder54
    • RE: NachtMan Glass Style

      Stunning and inspiring Alvis! Raising the bar as usual. Thank you.

      posted in Gallery
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      Builder54
    • RE: SubD examples and models

      @alvis said:

      A short biology lesson πŸ˜„ . Nice

      Too funny πŸ˜† The reference photo helped me to redraw the legs to keep their shape and definition

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      @hornoxx said:

      Klasse! πŸ‘ Great work again. (I love these SketchUp illustrations even more than the rendered versions)

      Thank you HornOxx. I tend to agree with you. The thing I like about Substance Painter is being able to stay in 3D. But I know what you mean about the raw modelling illustrations. Cheers

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      Carpenter Ant

      I post my models here because I want illustrate to others who may be interested in Organic modelling that it's quite possible with Sketchup, largely because of the amazing extensions (QuadFace Tools, Vertex Tools 2, and SUbD) that ThomThom developed. The more I work with them the greater appreciation I have. Model on!

      The painted low poly model was later edited to improve on the leg detail. You can see in the Substance Painter example below how the legs had lost their definition after subdivision. I later used QuadFace Tools to add loops to maintain shape.

      SketchUp_IQMBpS0rDV.png

      Substance Painter
      Substance_Painter_DPiNKBqSrz.png

      SketchUp_CZJkBZ0EaH.png

      SketchUp_AW0qL3Bpwm.jpg

      SketchUp_w5JvoDFOTv.png

      I used the free trial of V Ray and Substance Painter to add some realism. I have not had any prior experience with either so the results are not good, but they do help to add some realism.

      V-Ray
      SketchUp_zRQM4ByzAD.jpg

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      @hornoxx said:

      Mosquito - A little just for fun moddeling πŸ˜‰

      Love it! You have a flare for fun .

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      @tuna1957 said:

      Call me the king of simple stuff πŸ˜† .

      Nice. What a good reminder to keep it simple. SUbD does most of the work if we just keep it proportional. A good presentation that took a simple model to another level. Thanks for posting

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      Hey there beautiful..haven't seen you around here.

      SketchUp_QZqmXsjgHN.png

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      @hornoxx said:

      (just a Saturday morning 20 minutes sketch)

      Show off πŸ’š

      Nice to see you post. Love the work and presentation.

      posted in SUbD
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      Builder54
    • RE: SubD examples and models

      Goldfish Model 2 iterations of Subdivision

      Low Poly.png

      Subdivided.png

      SketchUp_pmmVvKgtcX.png

      SketchUp_2tzjxrSXqs.png

      SketchUp_F3YAzQnT2Z.png

      posted in SUbD
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      Builder54
    • RE: Figure of eight with a twist

      Possibly a rivet joining to 2 clamps together.

      SketchUp_EC3ujepCfp.png

      SketchUp_C4KML4EP05.png

      posted in Newbie Forum
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      Builder54
    • RE: Animator Gallery

      I love your creativity Alvis. It is always a pleasure to see your work. So talented. Thank you for all that you contribute to this site

      posted in Animator Beta
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      Builder54
    • RE: SubD examples and models

      Next exercise: Focusing on Poles in quad modelling, reducing their number.

      QFT's Pole identification

      Frog poles.png

      SketchUp_EhonncvWKe.png

      SketchUp_cpXIrALI1I.png


      SketchUp_EsUvL1SrHv.png

      posted in SUbD
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      Builder54
    • RE: [Plugin] QuadFaceTools

      Best kept secret

      Poles present a challenge to anyone modelling in quads.

      Types of poles as described by **Thomas Thomassen

      These appear when you enable the "Highlight Poles" option from the QFT Selection tool's context menu.
      These refer to how menu (many) edges a vertex connect to:

      • N poles: 3
      • E poles: 5
      • X poles: more than 5
        It's there to visualize where the mesh isn't a regular grid pattern. Typically where the flow of the topology changes.**

      QuadFace Tools has an option to see the poles in your model. Watch the Gif to see how.

      Poles.gif

      posted in Plugins
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      Builder54
    • RE: SubD examples and models

      @pbacot said:

      Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle?

      Thank you. I find that that boundary edge between the two mirrored halves to be a problem. I try to manipulate that edge with the 2 halves in place to see if its either raised or depressed on the plane. Once I'm happy then the 2 components can be exploded and joined

      @pbacot said:

      The ear proxy doesn't show much what you did. That must have been a harder part.

      I had done the ear a while back as another exercise. I just stuck it on to complete the profile. My goal here was not to produce a finished product, but to gain experience with quad modelling and all its intricacies.

      posted in SUbD
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      Builder54
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