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SubD examples and models

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  • H Offline
    HornOxx
    last edited by 9 Mar 2021, 07:33

    ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

    never trust a skinny cook

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    • B Offline
      Builder54
      last edited by 9 Mar 2021, 16:44

      Expanding my approach to greater detail. Partial body only. Next post will have eyes, feet, facial topology, and a slug at the tongue tip πŸ˜„


      SketchUp_ZwAHvpvBsH.png

      "Don't be afraid of working hard. There are No shortcuts to mastering something."

      Robh Ruppel

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      • B Offline
        Builder54
        last edited by 9 Mar 2021, 22:19

        @hornoxx said:

        ... Builder54, obviously you must have found any shortcut to master such a comlex thing πŸ˜„ πŸ˜‰ Prima! πŸ‘ πŸ‘

        Indeed I did. Sore ass, sore fingers, tired eyes from hours in front of my 15" laptop πŸ˜› . I'm thinking it will pay off though. Seriously, thank you for the encouragement.

        Edit: HornOxx You must be referring to my Slug 3D buddy Forrest Gimp. He is awesome. It just took me all day to get that. πŸ’š

        "Don't be afraid of working hard. There are No shortcuts to mastering something."

        Robh Ruppel

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        • B Offline
          Builder54
          last edited by 10 Mar 2021, 15:53

          The wire mesh looks decent but I can see that before it is ready for rendering, a lot of fine tuning would be needed.


          SketchUp_zNyf5CLfnV.png

          "Don't be afraid of working hard. There are No shortcuts to mastering something."

          Robh Ruppel

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          • B Offline
            Builder54
            last edited by 12 Mar 2021, 17:22

            Improving the Slug


            SketchUp_gKafKKED0H.png


            SketchUp_LyXkTCMSm7.png

            "Don't be afraid of working hard. There are No shortcuts to mastering something."

            Robh Ruppel

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            • B Offline
              Builder54
              last edited by 12 Mar 2021, 22:38

              Just an exercise with Vertex Tools. Six sided polygon. Playing with soft selection radius.
              SketchUp_zzSispXnbe.png


              cus7iD9aaR.gif

              "Don't be afraid of working hard. There are No shortcuts to mastering something."

              Robh Ruppel

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              • B Offline
                Builder54
                last edited by 17 Mar 2021, 14:27

                More Training exercises..

                Needed improvements are

                1 A number of loops remain open around the eyes and mouth
                2 There are poles that have more than 4 sides. This is cause distortion in the final SUbD
                3 Loops are not all parallel. Again this will cause distortion

                Overall I'm happy with the natural looking form

                SketchUp_BEh3nNqzyG.png[attachment=1:3m3hqq33]<!-- ia1 -->HZmYi8cJsz.png[/attachment[attachment=0]yAKctnQODk.png<!-- ia1 -->[/attachment:3m3hqq33]


                HZmYi8cJsz.png


                yAKctnQODk.png

                "Don't be afraid of working hard. There are No shortcuts to mastering something."

                Robh Ruppel

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                • P Offline
                  pilou
                  last edited by 17 Mar 2021, 17:45

                  Don't remember if this cool address was given
                  http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • P Offline
                    pbacot
                    last edited by 17 Mar 2021, 17:49

                    Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle? The ear proxy doesn't show much what you did. That must have been a harder part.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • B Offline
                      Builder54
                      last edited by 17 Mar 2021, 19:29

                      @pilou said:

                      Don't remember if this cool address was given
                      http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling

                      Much appreciated Pilou.

                      "Don't be afraid of working hard. There are No shortcuts to mastering something."

                      Robh Ruppel

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                      • B Offline
                        Builder54
                        last edited by 17 Mar 2021, 19:58

                        @pbacot said:

                        Very good head! Is there some way the mirror boudary is controlled to not have a visible change in the surfaces' angle?

                        Thank you. I find that that boundary edge between the two mirrored halves to be a problem. I try to manipulate that edge with the 2 halves in place to see if its either raised or depressed on the plane. Once I'm happy then the 2 components can be exploded and joined

                        @pbacot said:

                        The ear proxy doesn't show much what you did. That must have been a harder part.

                        I had done the ear a while back as another exercise. I just stuck it on to complete the profile. My goal here was not to produce a finished product, but to gain experience with quad modelling and all its intricacies.

                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                        Robh Ruppel

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                        • B Offline
                          Builder54
                          last edited by 20 Mar 2021, 02:14

                          Next exercise: Focusing on Poles in quad modelling, reducing their number.

                          QFT's Pole identification

                          Frog poles.png

                          SketchUp_EhonncvWKe.png

                          SketchUp_cpXIrALI1I.png


                          SketchUp_EsUvL1SrHv.png

                          "Don't be afraid of working hard. There are No shortcuts to mastering something."

                          Robh Ruppel

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                          • T Offline
                            thomthom
                            last edited by 20 Mar 2021, 09:21

                            Very nice! Thank you for posting back your experience and progress. πŸ‘ πŸ‘

                            I love to see what people create, and hearing the experience helps me with future development.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • D Offline
                              Dong su
                              last edited by 26 Mar 2021, 07:16

                              Even though you sold the vertex tool and received payment,
                              You didn't give me a code email.
                              Homepage inquiries and Facebook inquiries are also unanswered. When are you going to give me the code?

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                              • B Offline
                                Builder54
                                last edited by 2 Apr 2021, 01:31

                                Goldfish Model 2 iterations of Subdivision

                                Low Poly.png

                                Subdivided.png

                                SketchUp_pmmVvKgtcX.png

                                SketchUp_2tzjxrSXqs.png

                                SketchUp_F3YAzQnT2Z.png

                                "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                Robh Ruppel

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                                • H Offline
                                  HornOxx
                                  last edited by 3 Apr 2021, 13:43

                                  Needful Things (just a Saturday morning 20 minutes sketch)
                                  [SkUp 2021, SubD, Skatter, Enscape]
                                  hopefully something will move this year πŸ˜‰ - happy Easter to all of you anyway!


                                  Vaccine_Render_hx_1600.jpg

                                  never trust a skinny cook

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                                  • L Online
                                    L i am
                                    last edited by 3 Apr 2021, 14:00

                                    @hornoxx said:

                                    Needful Things (just a Saturday morning 20 minutes sketch)
                                    [SkUp 2021, SubD, Skatter, Enscape]
                                    hopefully something will move this year πŸ˜‰ - happy Easter to all of you anyway!

                                    That is very good work πŸ‘

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                                    • B Offline
                                      Builder54
                                      last edited by 3 Apr 2021, 15:03

                                      @hornoxx said:

                                      (just a Saturday morning 20 minutes sketch)

                                      Show off πŸ’š

                                      Nice to see you post. Love the work and presentation.

                                      "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                      Robh Ruppel

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                                      • B Offline
                                        Builder54
                                        last edited by 4 Apr 2021, 17:02

                                        Hey there beautiful..haven't seen you around here.

                                        SketchUp_QZqmXsjgHN.png

                                        "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                        Robh Ruppel

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                                        • T Offline
                                          tuna1957
                                          last edited by 8 Apr 2021, 03:08

                                          Haven't used SubD in a while.... knocking off the rust. Mid century modern style sculpture. Bird was SubD and Vertex Tools. Posting the proxy for the bird and a quickie render of the finished model. Another piece for the parts file. Call me the king of simple stuff πŸ˜† .


                                          bird proxy.jpg


                                          bird sculpture test copy.jpg

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