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    • RE: New computer and Matter Port mesh

      Okay, Thanks all...guess it's a limitation with SU and not so much my system.

      FYI to use the mesh, I've pulled line work from a series of plan sections at 2',4',6',etc.
      stacked them, and then traced my walls with cleaner line work on a transparent plane sitting above the stack. The scan is pretty damn accurate so it's super helpful for getting an as-built model quickly. I'll try lofting the walls thru the section slices later, but imagine that will be a slow process.

      Thanks!

      posted in SketchUp Discussions
      brooklynia373B
      brooklynia373
    • New computer and Matter Port mesh

      Hi,
      I was wondering if others, preferably with a computer with similar specs to mine, could test this model out.

      Just got new laptop and just started playing around with doing site surveys with Matterport's 3d camera. The problem is I'm getting the same lag issue with my old desktop as on my new laptop (possibly worse)

      I just got this laptop and am a bit underwhelmed: https://www.bhphotovideo.com/c/product/1400601-REG/gigabyte_15_6_aero_15x_v8_bk4.html

      I started with a clean windows install and new drivers, but am still having issues inside Sketchup pro 2018. I thought with the better graphics card and processor I would have no problems, but alas.

      Would anyone be able to see how this model preforms on their system? I get a significant stutter / lag issue where navigating:

      Dropbox - Error - Simplify your life

      favicon

      (www.dropbox.com)

      I'm not sure if with this is just too much geometry and file size for Sketchup to handle, or if I need to tweak my system. Any advice is welcome.

      Here's the laptop specs:
      Gigabyte Aero 15X v8-BK4
      i7-8750H
      Geforce GTX 1070 9with max Q design)
      16 GB RAM
      512G SSD
      Windows 10
      SU Pro 2018

      Thanks in advance

      posted in SketchUp Discussions sketchup
      brooklynia373B
      brooklynia373
    • Project imported cad linework to surface quickly?

      Hello.

      I've imported some AutoCAD linework. The linework is not planar. I'd like to project this linework onto a flat plane Ive created. What is the quickest way to do this?

      Thanks!

      posted in SketchUp Discussions sketchup
      brooklynia373B
      brooklynia373
    • RE: Help with bevelling a non-rectangular solid

      could you offset the top surface, select the outer edges (as shown) and drag them downwards while locked in z axis?


      su.PNG

      posted in SketchUp Discussions
      brooklynia373B
      brooklynia373
    • RE: Load Error, repeated crash after Vray upgrade

      Update: Chaos group sent a custom build for me to try and it worked with all plugins enabled. I assume this will be an updated release soon.

      posted in V-Ray
      brooklynia373B
      brooklynia373
    • Load Error, repeated crash after Vray upgrade

      Hi, I upgraded to Vray 3 (and reprogrammed my dongle).
      I am using Windows 8.1 and Sketchup Pro 2018.
      I repeatedly get the message below and then SU crashes. It is unusable.
      This problem is not happening in 2016 and Vray 3 works fine there.

      Error Loading File C:/Program Files/Chaos Group/V-Ray/V-Ray for SketchUp/extension/ruby/init.rb
      Error: #<StandardError: Failed to initialize V-Ray>
      C:/Program Files/SketchUp/SketchUp 2018/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:54:in require' C:/Program Files/SketchUp/SketchUp 2018/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:54:inrequire’
      C:/Program Files/Chaos Group/V-Ray/V-Ray for SketchUp/extension/ruby/init.rb:1:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2018/Tools/extensions.rb:197:inrequire’
      C:/Program Files/SketchUp/SketchUp 2018/Tools/extensions.rb:197:in load' C:/ProgramData/SketchUp/SketchUp 2018/SketchUp/Plugins/vfs.rb:26:inregister_extension’
      C:/ProgramData/SketchUp/SketchUp 2018/SketchUp/Plugins/vfs.rb:26:in module:VRay' C:/ProgramData/SketchUp/SketchUp 2018/SketchUp/Plugins/vfs.rb:4:in<top (required)>’

      posted in V-Ray render plugins extensions
      brooklynia373B
      brooklynia373
    • RE: Zoom speed in LayOut

      Comparing 2016 and 2018 (for some reason i can't open both at the same time, is that normal?) but the wheel definitely scrolls slower in 2018.
      one push of the scroll wheel in 2016 goes from 100% to 160%
      one push of the scroll wheel in 2018 goes from 100% to 130%

      posted in LayOut Discussions
      brooklynia373B
      brooklynia373
    • RE: Zoom speed in LayOut

      Any help on this issue? The scroll wheel is a lot slower to zoom than previous versions of Layout.

      posted in LayOut Discussions
      brooklynia373B
      brooklynia373
    • RE: How to round edges

      @cotty said:

      Another way with SubD plugin...

      [attachment=1:2x7wscxi]<!-- ia1 -->sofa_subd.JPG<!-- ia1 -->[/attachment:2x7wscxi]

      in this case, i had to match a photo pretty accurately. with subd i often have a hard time getting predictable results... spending a lot of time fiddling with creating quads (which i can never seem to get right) and crease strength.

      more practice i guess.

      posted in SketchUp Discussions
      brooklynia373B
      brooklynia373
    • RE: How to round edges

      first off, rotating the circle so that the start and end points of the path are 90 degrees to the radius just saved me a lot of headache. (i initially tried follow me for this project, but without rotating, and got a slight distortion. So i turned to curviloft for the extrusion). so that's a lesson learned.

      The Dave Method and Round Corner worked great after that!

      As a side note, while trying to figure this out I decreased the number of vertices in my profile curve (using "merge near vertices" in vertex tools) and this was able to get the sharp crease i was after (see pic)... but I've lost some detail. I'll have to find a happy medium.

      Thanks for the guidance


      Capture.PNG.png

      posted in SketchUp Discussions
      brooklynia373B
      brooklynia373
    • RE: How to round edges

      Thanks Dave. So all you did was copy, scale, round over? I tried your trick and got similar bad results in all scaled versions. Weird. And then I must've scaled too far cause it caused SU to crash. Any idea how far you scaled up for it to work? Maybe my offset is larger than what you tried? Mine was 3/4" relative to the initial model.

      I'd like to figure out why this worked for you and not me. Did you reduce the number of vertices along the curve in any way before using round corner?

      -tom

      posted in SketchUp Discussions
      brooklynia373B
      brooklynia373
    • How to round edges

      Hello,

      Can't figure this one out. I've attached the model and a pic. This is one section of a 4pc sofa. I'm trying to round over the edges of the side face. I tried using the Round Corner plugin, but i end up with a ton of missing geometry. And I don't know how to handle the seat/backrest seam. I don't mind having to manually rebuild some geometry, but my attempts are still way off from what would be reasonable to rebuild.

      Thanks for the help.


      Sectional test.png


      Sectional test.skp

      posted in SketchUp Discussions sketchup
      brooklynia373B
      brooklynia373
    • RE: Understanding Linear Workflow in Vray for Sketchup

      thanks filibis. maybe this topic is outdated from lack of response.

      I'd been following the compositing tutorial and the article on Vray 3 was helpful. looks like a lot of the guess work is removed for the latest version.

      I'm still wondering how to handle pre-gamma-corrected textures from the internet...

      But I did learn that I was misinformed and .tga's are not 32 bit. Exr's are best.

      posted in V-Ray
      brooklynia373B
      brooklynia373
    • Understanding Linear Workflow in Vray for Sketchup

      Hi all,

      I've seen the conversation about linear workflow started a couple times on here. I've spent the last couple days trying to understand this with little headway. Am I right that Vray is already set up for this workflow but that some extra settings are needed? Any help or corrections to my understanding would be greatly appreciated. It's likely I'm over-thinking all this.

      Here's what I think I know:

      1-gamma correction is needed to make sure images are bright enough and color correct when displayed on a monitor.
      2-most images used for diffuse textures that are pulled from internet already have gamma correction applied.
      3-the goal with linear workflow is to A: remove this gamma correction from all textures prior to rendering and B: to apply gamma correction only once, globally, at either the render stage (inside Vray) or post-production stage (inside PS.) (NOTE: bump, specular, and displacement maps do not need to be adjusted for linear workflow. They only need to be set to RGB "color space" to preform correctly.)

      Is this right?

      How do I de-gamma my diffuse bitmaps? Do I set the "gamma correction" value to .454 inside each material's texture editor? Or do I do this in the COLOR MAPPING roll-out by setting the "Input gamma" to .454? Or do I check "Correct LDR textures" and "Correct RGB colors?" None of these? All of these? IDK

      What about on the output side of things? It would be great if someone had a pic of their COLOR MAPPING settings for this.

      Also, do any of these setting change if I'm outputting separate channels to composite later in PS? I've read saving as a tga. file is best because it's 32 but, unlike exr, you get the full range of adjustment layers in PS.

      Thanks for the help.

      VRAY 2.0 and SU 2016 Pro

      posted in V-Ray render plugins extensions
      brooklynia373B
      brooklynia373
    • RE: Questions regarding the new V-Ray

      @d7man2000 said:

      1. V3 drains the CPU power, it is hard to to anything else like photoshop editing or google while rendering is in process. When I rendered with Version 2, photoshop did not lock so it is different.

      Is there no "low thread priority" option in General Switches?

      posted in V-Ray
      brooklynia373B
      brooklynia373
    • RE: Assign shortcut not working

      k. thanks

      posted in SketchUp Discussions
      brooklynia373B
      brooklynia373
    • Assign shortcut not working

      what am i doing wrong?

      i want to reassign CTRL +P.

      I remove its default assignment as PRINT
      I assign Edit>Pasteinplace as CTRL +P
      okay
      save the file

      it works when i reopen that specific file but not new ones.

      ?

      posted in SketchUp Discussions sketchup
      brooklynia373B
      brooklynia373
    • RE: V-Ray 3.0

      @horsinho said:

      I mailed my country's reseller with several questions, but no reply.

      ditto

      posted in V-Ray
      brooklynia373B
      brooklynia373
    • RE: How to show bark edge in Sketchup?

      Is the edge just drawn freehand and then push/pull?

      Baz, how do you get the checking lines at the end of the board in your render? Is that also drawn in the model?... or a bump/displacement map?

      posted in Woodworking
      brooklynia373B
      brooklynia373
    • RE: How to align plane with view port?

      Helpful. Thanks Jim

      posted in SketchUp Discussions
      brooklynia373B
      brooklynia373
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