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      SP ICBM project

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      Sp Wiki=Out of date/abandoned?

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      Chris has been kind of quiet...I hope all is well. I too think that, though out of date, the wiki still does fulfill a purpose. The power in SP32 really does come from the scripting and slight well timed inputs and examples from people on this site. I presume that Sketchy Physics is kind of a side job for its creators but I sense a powerful tool emerging; SPhysics only seems so hard cause sketchup itself is so intuitive.
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      Joints not connecting on groups when part of components

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      try exploding the wing (or wings) and then making them into a group, not a component. that should work.
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      Clipping plane, large aeroplane, and skechyphysics issues

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      @barack said: Well I am using a FPS game based on Wacov's FPS rig. I want to add a large lookAt plane, but without warning, all of a sudden, there is this worrying large clipping plane! I want someone to help me to be able to get rid of it. PS: It only happens when the lookAt in the plane sets off. Well this is an inherit SU problem, that I actually tried to work out many times before. It's all to do with the size of your model size/bounding box, once the plane starts to move from the center the model bounding box expands, the same effect as if you have a really big model and try to zoom in on something small the clipping plane is further from the camera. 3 solutions: bring your entire model as close as possible to the center of your model axis put in smaller objects and don't let objects move too far away Now on the issue, SU uses OpenGL as it's 3D rendering platform, and that brings in a couple of important features: OpenGL always has it's clipping plane just infront of the viewpoint (at a very small distance) OpenGL operates on normalized 3D coordinates (so no matter how big the model is the coordinate range is always from 1.0 to 0.0) Now what this means is the "very small" clipping distance is increased with model size, example(with a clipping distance of just 0.1%): model size: 1000 inches -> clipping distance: 1 inch model size: 1000 feet ->clipping distance: 1 foot ms: 10 000 feet ->cp: 10 feet I was reading several complaints on this matter to the SU guys, but they put it all off on the OpenGL faults, but since I haven't seen any games with OpenGL support and these sort of issues I'd say it can be fixed.
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      Camera help

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      Really good that you got it to work! Pre-release SP 3.2 if from the topic http://forums.sketchucation.com/viewtopic.php?f=61&t=32200 and the direct downloadlink to SP3.2 (windows installer): http://sketchyphysics.googlecode.com/files/SetupSketchyPhysics3.2-Nov1.exe This version can support midi music or something, watch that topic. The files that was uploaded there was awesome! /hpnisse
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      Machine Conundrum

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      Toolbar Rearrangement Glitch?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      Try v8... it has got this bug fixed http://sketchup.google.com/product/newin8.html
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      Glitch with the JCT

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      SPIV Release date?

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      Patience my friend. See the topic 'something new', SketchyBehaviours will contain the next major version of SP.
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