So, SP 3.2 is just a "stop gap" measure?
Posts
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RE: Sp Wiki=Out of date/abandoned?
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SP ICBM project
Hi again.
I am currently working on my latest project- a sketchyphysics ICBM. I am not releasing it on 3DWH, but it will be released here in stages. Rather amateur-ish (as far as meshes are concerned, i am a n00b), but will be improved later on. (Hopefully!) Includes:
Crash damage
[primitive] Flame effect
Destroyable (disappearing) second stageAnyway, some screenies:
TODOS:
Explosions
Smoke when the rocket is damaged
Bomb explosions
Sounds
New mesh
Better second stage damage (With the split scripted field command in the 2nd stage, it lagged too much, so I used the destroy function)
Better launchpad.
Guidance/targeting.(Looks grim, I might need help for this part)Crappy at the moment, hope to make a new mesh.
UPDATE:
Added a new mesh and nose top (a space capsule!).NOTE: The capsule doesn't have the crash debris function as the warhead does. (It is a MANNED capsule, after all)
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Sp Wiki=Out of date/abandoned?
Hi.
I was browsing the Sketchyphysics wiki, and I noticed that the info there is SEVERELY out of date. There was NO mention of SP 3.1/3.2 or new features. Is anyone willing to update or is the wiki being closed and/or ported? I think it is abandoned.
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Joints not connecting on groups when part of components
Just a little SP annoyance: When trying to attach a gun to a plane whose wings are a component, the gun doesn't attach. Could an expert help? This problem is rather annoying, as i can't get the gun to stick.
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RE: Camera help
Thanks!
BTW i can use a scripted field, i just had rc1 until 3.1.
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Clipping plane, large aeroplane, and skechyphysics issues
Well I am using a FPS game based on Wacov's FPS rig. I want to add a large lookAt plane, but without warning, all of a sudden, there is this worrying large clipping plane! I want someone to help me to be able to get rid of it.
PS: It only happens when the lookAt in the plane sets off.
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RE: Camera help
@hpnisse said:
Hey!
If you dowload SketchyPhysics 3.1 http://sketchyphysics.googlecode.com/files/SetupSketchyPhysics3.1-Sep27.exe that CPhillips released a few days ago at this forum, http://forums.sketchucation.com/viewtopic.php?f=61&t=31262&start=0.Then you can use this script in an objects script-field:
> ontick{ > camera.set(camera.eye,transformation.origin,[0,0,1]) > } >
This will follow the object that you need.
/hpnisse (script is from CPhilips, that created SketchyPhysics 3.1)It tracks an object, not follows it. I need the object to always be followed from overhead and the code to be ontick compatible, not scripted compatible.
UPDATE: I HAVE DOWNLOADED SP3.1.
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Camera help
I need to make the camera follow a ball for a simple game. But i don't know how to code the object so that it will. Could someone please help me?
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RE: Clipping plane
We don't want the clipping plane. It is stupid and distracting. Please provide an option to disable it!
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RE: Windows 7, Sketchup 8 and SP 3 issues
@cphillips said:
Well this sucks. I finally managed to find a model that would crash SU8 and not SU7. But it is crashing deep in the physics engine and I have no way to debug it.
At least this crash is not in the Ruby differences. It may be a bug in SU8 or it maybe a bug in the physics engine. Either way I don't see how I can fix it.
This model always crashes SU8. If it doesn't crash your SU8 could you let me know.
It doesn't crash my system. I am now using SU8 but it works fine. Maybe you should try a virus scan.
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RE: Windows 7, Sketchup 8 and SP 3 issues
Well I can't send my Plugins folder, but I can tell you what plugins I am on. These might be causing my recent crashes:
Sketchyphysics 3 RC1
Lazyscript 1.3083
Select at StartupAnd, of course, all of the Sketchup 8 ruby examples.
Hope this helps,
Barack
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RE: MotorSketch 2 - SketchUp game
How do you get a score rig? I want to include a scoring and goals system for my own game, Sketchlord 2, but i don't know how to. Could you give me a tutorial?
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Machine Conundrum
I am currently having a lot of trouble trying to decide what the attached sketchyphysics machine should do. I made it when i was bored at home. I've tried thinking up ideas for ages, but i can't find an idea. Maybe someone could help me decide on a use for it. It uses 2 spinning drums with arms, both with hinges on them, and one arm has a capsule attatched to a slider.
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Toolbar Rearrangement Glitch?
So, I restore the window, and when i minimize and maximize again, the toolbars are all messed up. I don't know what is going on to cause this sudden jamming up of toolbars. Whatever, it always reduces my drawing space, and even with a few toolbars visible it still does it.
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RE: Rotating in place?
@unknownuser said:
@barack said:
Easy way:If you have Sp3 RC1, you could use a fixed joint connected to a hinged table.
Just to clarify, there is a later revision than SP3 RC1. I believe it's SketchyPhysics 3x-Jun27
(or so the install file is named).I know. But Chris says it is a bit buggy, so for now, I'll stick with the stable.
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RE: Changable Message Sign Simulation
I thought I'd do a few improvements to the sign. Just need to clean it up, but it is all there.
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RE: Problems with joint connect
Well, I just think the computer is normal again. I removed Spyware doctor when I saw the installer for Windows Defender, and I think it saved the load on the computer. It had nothing to do with groups, as it could already connect to non-grouped objects. i no longer have to import from SP2! WOOHOO!
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RE: Problems with joint connect
If you have SP3, you can revert to Sketchyphysics 2, make a model there, cut it, set it back to Sketchyphysics 3, and paste it there.
Worked for me
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RE: Rotating in place?
Easy way:If you have Sp3 RC1, you could use a fixed joint connected to a hinged table.
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RE: Problems with joint connect
It's been happening to me quite often recently or at least something similar:
When i connect the joints (or at least try to), the cursor will appear normal, and I am unable to connect anything even with a ctrl+left click. Try looking at the ruby console.