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    Topics

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      NEED HELP CREATING A MATERIAL ASAP

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      You can edit this material in Kerky, first go to advanced settings,direct light estimators>refraction enhanched>turn on pseudo transulcencies. Then edit the refraction of your material, hope this helps, you should check out the kerky material editor guide. Mike [image: 3GeC_Ktest.JPG]
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      Meshes in Kerkythea

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      F
      Perhaps thesewill be of interest to you then?
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      Looking for a Sketchup Model

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      J
      beautiful links thanks Alan
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      Reading Material

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      R
      Theres quite a few good manual on kerkythea over at the kerkythea website, just have a look at the downloads section. Theres the FAQ on the podium website, which is quite good for podium related stuff. The best pace t look for info is the respecive websites for the rendering engines. In general there is a wealth of information in the forums that isnt in many of the manuals.
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      Materials Revisited

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      Ya i have the echo edition i figure I will try remaking the material in kerkythea again and see what happens Runnin Till Tackled Eric
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      Join Tool?

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      Dave RD
      Click on the link in my previous post. Save the file with the extension rb in the Plugins folder.
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      Join Tool?

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      Thanks .................
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      Materials

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      FrederikF
      @autokidd said: So heres a funny one, now that i rotated the texture in sketchup and sent it to kerkythea, I had to make some changes so i went back to sketchup, resent it to kerkythea with the shingles rotated to account for the wierd texture orientation and now it has turned the texture 90 degrees again in kerkythea, any ideas now? The short answer is No... It's not that I want to sound rude or anything, but I have no clue why this would happen... KT doesn't do anything to the UV-mapping applied... KT "reads" the 3D model and the settings applied... Like I said - it's an UV-mapping issue, but although SU isn't famous for the way it handles UV-mapping, I've never experienced anything like what you're reporting, so my best guess is that there's a rational explanation to this... Again - the best suggestion I can come up with is for you to post a 'skippy' where this problem is present and then I (and others) can try to debug it... Only alternative is that you can try to rotate your texture in KT, but I don't know how you've made the material...?!? [image: SKHR_KT-UV-coordinates.jpg]
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      Arcs

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      pilouP
      Click the Arc's icon Enter on the numeric keyboard the wished number (48 for example)+ Enter Draw your arc You will have a cool smoothed arc number entered is written on the little window right bottom corner screen!
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