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    Recent Best Controversial
    • RE: Best way to delete entities

      [quote="thomthom"]To delete one entity: use Entity.erase!

      entity = Sketchup.active_model.active_entities[0] entity.erase!

      hi tig,

      in my first ruby i have already managed it to copy one master-component (created with ruby at [0,0,0] and copying it, where ever i want.

      after placing it in all places wanted, i would like

      to DELETE this particular master-component.

      i found your code:

      entity = Sketchup.active_model.active_entities[0]
      entity.erase!

      but how can i define , which component is to be deleted? is there a name somewhere? or index, i could "memorize" while creating the master component? is the [0] maybe a place for a definition?

      thanx a lot for helping!
      stan

      posted in Developers' Forum
      artmusicstudioA
      artmusicstudio
    • RE: MIDDLE-LINE - HOW TO CREATE?

      @artmusicstudio said:

      @yorik1984 said:

      Use line, not surface

      http://storage2.static.itmages.ru/i/13/0929/h_1380473431_5965694_2c8280c076.png

      @yorik1984 said:

      Use line, not surface

      http://storage2.static.itmages.ru/i/13/0929/h_1380473431_5965694_2c8280c076.png

      to fredo:

      hi, i get to this point, but quitting / ok / whatever let the lines disappear again. how can i extract the middle line?
      thanx stan

      to yorik1984:

      thanx, yews, with one line it works. great.
      thanx stan

      posted in Plugins
      artmusicstudioA
      artmusicstudio
    • RE: MIDDLE-LINE - HOW TO CREATE?

      @yorik1984 said:

      Use line, not surface

      http://storage2.static.itmages.ru/i/13/0929/h_1380473431_5965694_2c8280c076.png

      @yorik1984 said:

      Use line, not surface

      http://storage2.static.itmages.ru/i/13/0929/h_1380473431_5965694_2c8280c076.png

      to fredo:

      hi, i get to this point, but quitting / ok / whatever let the lines disappear again. how can i extract the middle line?
      thanx stan


      skp 1.jpg

      posted in Plugins
      artmusicstudioA
      artmusicstudio
    • RE: MIDDLE-LINE - HOW TO CREATE?

      @dedmin said:

      What about Fredo's ToolsOnSurface - Offcet on Surface?

      hi, thanx, yes, i already tried,
      but at the moment a get doubled lines in the middle , when the offset = 1/2 of the width.

      so creating a curve from the middle - line by WELD does not work yet.

      still trying.

      regards stan


      1.png


      2.png


      3.png

      posted in Plugins
      artmusicstudioA
      artmusicstudio
    • RE: Ruby for smoothing a mesh

      solved! thanx to all.

      artisan works perfectly for this / round corner also for edges:

      thanx a lot to the forum!
      stan

      posted in Newbie Forum
      artmusicstudioA
      artmusicstudio
    • MIDDLE-LINE - HOW TO CREATE?

      hi everybody,

      i just came across the problem to draw a middleline of a road automatically.

      has anybody an idea, if there is a ruby, which can calculate the middle point in the geometry step by step and draw a line between these centerpoint?

      the red line shall be the result.

      thanx a lot
      stan


      130929.jpg

      posted in Plugins
      artmusicstudioA
      artmusicstudio
    • RE: Texture bending in skp - how to ?

      hi gai, nice to meet you again, and thanx for the tip, i have learnt a lot. i think, i slowly come to the point.
      regards to hungary!
      stan

      posted in Newbie Forum
      artmusicstudioA
      artmusicstudio
    • RE: Texture bending in skp - how to ?

      hi and thanx to all,
      with quadface tools ,

      after a day of trial and error ,

      i can now manipulate some textures and bring the result from skp via collada into my vis-software .

      interesting: every piece of the texture gets an own index in the colour-name in the collada file. obviously then the right uv-setting can be transported for each polygon.

      thanx again for the help.

      stan

      posted in Newbie Forum
      artmusicstudioA
      artmusicstudio
    • Texture bending in skp - how to ?

      hello,
      i just make experiments with textures in skp.

      does anybody know a way to bend a texture TOGETHER WITH the form ?

      simple example:

      1. street with texture
      2. street wirh texture and projected mesh
      3. bended by FREDO SCALE

      here the texture keeps its direction in all single squares / triangles.

      any idea, how to bend the particular texture-squares automatically (to become a curved road in this example)?

      thanx for all ideas!

      stan


      texture bending 01.jpg

      posted in Newbie Forum sketchup
      artmusicstudioA
      artmusicstudio
    • RE: Ruby for smoothing a mesh

      hi, thanx for this, i already tried this ruby, but have no results yet. have to learn, how this works.
      i managed to transform my mesh into 'quads', entering the angle and generate the mesh, but the result is not, what i expected. there must be a trick!
      regards stan

      posted in Newbie Forum
      artmusicstudioA
      artmusicstudio
    • Ruby for smoothing a mesh

      hello,

      i have a mesh , where the edges are too sharp
      does anybody know a ruby, which can smooth a mesh (already modelled whith the skp-modelling tool) by adding triangles and smoothing the edges after this,
      when the skp-smooth function has not an influence on the mesh anymore
      thanx a lot.

      stan

      posted in Newbie Forum sketchup
      artmusicstudioA
      artmusicstudio
    • RE: Projecting a street on a mesh

      hi and thanx to all of you,
      i just contacted chuck vali and will buy the script, since this one is really fantastic and even the free version managed a really complicated mesh.
      regards stan
      and thanx again for helping me!

      posted in Newbie Forum
      artmusicstudioA
      artmusicstudio
    • Projecting a street on a mesh

      hi everybody,
      whith normal skp-functions i can

      project a horizontal street o the mesh surface, then the street has the same slope as the mesh on its surface (unrealistic)

      or

      cut the street in the mesh, where then the street surface stays horizontal and does not followthe mesh surface.

      question:

      how can i project a street to a mesh, where the street is ,cut, into the mesh with same depth along the street and the slope of the street is realistic? (length-slope = mesh, cross-slope nearly zero) ?
      thanx for any tips

      stan

      posted in Newbie Forum sketchup
      artmusicstudioA
      artmusicstudio
    • RE: Tubes on grid - ruby?

      @dave r said:

      You could use TIG's Extrude Edges by Rails to Lattice in his Extrusion Tools set to make the grid and get quads instead of triangles. Then you could use his Extrude Edges by Face in the same set to make the tubes.

      hi dave, also thanx, i will try this method too, since here also experiments are possible, great. !!!

      [attachment=0:nnzk6jr5]<!-- ia0 -->grid.png<!-- ia0 -->[/attachment:nnzk6jr5]

      @massimo said:

      I don't have quadface-tools so i don't know. For the tubes you can try this plugin.

      @massimo said:

      I don't have quadface-tools so i don't know. For the tubes you can try this plugin.
      hey, thanx a lot - this tube-thing is exactly , what i needed.
      THANK YOU !!!!!

      stan

      posted in Plugins
      artmusicstudioA
      artmusicstudio
    • Tubes on grid - ruby?

      hello ,
      maybe someone can help:

      i crated a net with "sope & bubble" ruby

      in skp 8 two things don't work

      a. with quadface-tools i cannot select 1 contiuous line in 1 direction ( _____+)

      b. does anybody know a ruby, which would make all edges of this net to tubes (like "tube along path , means with radius and / or form-selection", but ALL edges in BOTH directions?

      thanx in advance for ideas

      stan

      posted in Plugins
      artmusicstudioA
      artmusicstudio
    • RE: Skp8 - saving toolbars

      @sketch3d.de said:

      you may want use our tool BackUp Prefs v1.12 (Win only) for saving/restoring the SU 8/7/6 prefs to a file (no malware, no adware, no installation).

      hth,
      Norbert

      hi norbert,
      and thanx very much, this seems to solve all my problems with skp6 on my notebook, which regulary is mixing the toolbars, how ever it likes. super fantstic.

      thanx (danke) for this

      stan

      posted in SketchUp Discussions
      artmusicstudioA
      artmusicstudio
    • RE: Skp8 - saving toolbars

      @dave r said:

      The toolbar locations and state (displayed or not) is part of the registry in Windows.

      oh, thanx, not so easy.....have to save the key, maybe.....

      the other idea was copying those setting to the laptop installation, will not work so easy.

      thanx for helping.
      stan

      posted in SketchUp Discussions
      artmusicstudioA
      artmusicstudio
    • Skp8 - saving toolbars

      hi experts,
      does anybody know, in which file 8 and folder) the settings for the toolbars are saved in skp8 ? i would like to include it in my backups.

      i tried to find threw win-search (date), but could not identify it.

      thanx for tips.

      stan

      posted in SketchUp Discussions sketchup
      artmusicstudioA
      artmusicstudio
    • RE: [Plugin] Click2flip v1.0 20110928

      @tig said:

      Isn't a pair of shortcut-keys, to 'Reverse' and 'Orient' to match the just reversed face, going to do most of this ?

      yes, you're right. maybe for selection (if there is any) or all elements.
      so this 'make positive/negative' feature would be great and a real time-saver.
      regards stan

      posted in Plugins
      artmusicstudioA
      artmusicstudio
    • RE: [Plugin] Click2flip v1.0 20110928

      hi tig,
      i am not a programmer, but as flipped faces always happen in skp and in complicated structures it is sometimes difficult to select them one after another, i had a following idea for this script

      1. could it flip ALL SELECTED faces at once (of course with your "automatic" identificaton?

      2. could it become an option :

      make all front / make all back / make all faces the side, which is "higher" represented (sorry for this english....means with 100 faces, when 3 are back and the rest is front, it would make all front and vice versa)

      by that i could double-click & select all connected faces and define all at once

      thanx stan

      posted in Plugins
      artmusicstudioA
      artmusicstudio
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