@solo said:
I can only dream.
However then we may get into the problem of Rendering as I would think that such abilities would create millions of unique textures.
One "trick" a supplier of textured objects uses is to create a single texture with the 1,000's of small sub-textures in it, and then position the textures cleverly to the individual faces. This could easily be done here as well. (You just need one texture - the painted image - and then map it to the original faces so that it looks the same in the one particular view.)
Similarly, it the object already has a texture, wrapped around various surfaces, then you can distort the 3D painted image onto the original texture. With a little work you could superimpose only the changed pixels onto the original texture.
Does PhotoMatch, or 3D street view, or whatever, already wrap an image onto surfaces, or multiple faces to keep the same appearance?





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